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[[ Interpolate -> game.Audio.Music Volume ]] does nothing.
by Socks ·One note: In theory the 'Volume' is constantly tracking the actor's self.time, but as volume can't go above 1 you don't have to worry about it getting progressively louder, but I'm not sure whether th -
[[ Interpolate -> game.Audio.Music Volume ]] does nothing.
by Braydon_SFX ·Having said that, you only need one change attribute to change the music volume...period. If you want the music volume off, simply change the value to 0. -
[[ Interpolate -> game.Audio.Music Volume ]] does nothing.
by JodyMitoma ·Change attribute? If I were to go that route, would I need 10 "change attribute's", and increase the volume one by one from 0 to 100? That seems rather code heavy for nothing. -
Latest Release: Random Sucks?
by tatiang ·Looks pretty random. If that works for you, then what is it about your rule for interpolating that is causing the problem? Maybe try changing an attribute to random(150,340) and then interpolating t -
[[ Interpolate -> game.Audio.Music Volume ]] does nothing.
by Braydon_SFX ·So not only have you tried interpolate, but have you tried change attributes? Are you changing the value of the music attribute on a different scene from where it's being played? Are you constraining -
Display just two numbers after "."
by dlaim ·i have a real game score attribute , and i want to display it with two numbers after point . -
negative value on screen
by djdee ·old place (x =100) thou i have given a change attribute self.postionX. to 100 when clicked on reset. To check this i used another actor to display the x value of actor A. the actor moves to -400 and -
Ways to display animation
by Socks ·Change attribute A to game.score -
Release 0.11.0.13 Stable Mac is now available
by supafly129 ·* I can't seem to remove an attribute from a rule with the minus button -
Changing animations
by alexseak ·you intended it to be. Next, try adding a new attribute to the rule you have, saying that when self.Motion.linearvelocityX is 0, then set 'walking forward' is 0. See if that helps. -
Release 0.11.0.13 Stable Mac is now available
by algrashee ·what about the game attributes, can you let us rearrange the attributes by drag and drop them and can we put them in groups in the game attribute section. -
What ever happened to the definitions page of the GS Cookbook?
by alexseak ·Thank you for your answer. I wanted to know how to use the 'drag' attribute, and how it works in relation to the 'friction' attribute. All of this is in relationship to a problem with the character th -
Question about Spawning and Collisions
by kculpepper ·Question about Spawning and Collisions -
Enemy with multiple parts
by fueguito ·a few times then the hat falls off. I know I can constrain the hat to the enemy but here is the problem I will have the same character multiple times on the screen, so 1. how can I put it that after -
Dog on Leash Math problem....
by lewisone ·I've tried to constrain the dog to the area, but when the constrain changes to the character temporality to follow it, the dog leaves it's circle. I have also built invisible blocks around the area w -
Enemy Behaviors: Detection and Reaction
by Tosanu ·I will spawn the creature and box with an Ident number, which i will tie into a boolean column on a table. The boolean will react to collision on the box, and constrain a second boolean on the creatur -
Follow actor with swinging effect
by Socks ·One thing that might be useful would be to put a change attribute behaviour in the 'mouse button' down rule for each actor that changes [self.physcis.drag] to 0 - and then in the otherwise section put -
Enemy Behaviors: Detection and Reaction
by Tosanu ·ok, I get that part, and i can sorta see how the enemy might grab that data and make its own self.magnitude attribute with that. So far what is killing me is "how do i then wipe and replace t -
Creating a simple button
by Adrenaline ·I read it that way the first time too, but I THINK he meant that the game attribute is somewhere else. Ex: click that button, and then somewhere else a game attribute should be displayed -
Creating a simple button
by tatiang ·When Touch is Pressed, change attribute game.clicked (boolean) to true