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  1. Enemy Behaviors: Detection and Reaction

    Hopscotch
    by Hopscotch · May 2014
    As a shot gets spawned, it adds itself to the table and sets a self.MyRow attribute equal to its row number. This is then used to update the X and Y.
  2. Creating your own asynchronous server... •--•

    StormyStudio
    by StormyStudio · May 2014
    When the 'tick' is pressed, it updates a game attribute called 'activate delete'.
  3. Enemy Behaviors: Detection and Reaction

    Tosanu
    by Tosanu · May 2014
    @jamie_c‌ I sort of see that, but how do I make sure they interact properly? I can't use a global attribute, it would limit me to one of the actor per scene, which is part of what I'm trying to dodge
  4. Creating a simple button

    NielsJoormann
    by NielsJoormann · May 2014
    On clicking that button, somewhere else (that is, on another actor) a certain value (a game.attribute) should be displayed . I've followed all steps as described in https://help.gamesalad.com/hc/en-us
  5. Enemy Behaviors: Detection and Reaction

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · May 2014
    You could constrain a larger, invisible actor to your player and treat that as a hit zone. So anytime another actor touches this larger hit zone you could do what you need to do.
  6. Enemy Behaviors: Detection and Reaction

    Tosanu
    by Tosanu · May 2014
    do the same for the player's attacks. I could constrain a pair of attributes to watch its position when it fires, but that would limit the weapons in the game to one shot at a time. Is there another
  7. Animation, Lives and Collision help

    Hopscotch
    by Hopscotch · May 2014
    The falling actor should have a self.TouchedCatcher attribute (integer).
  8. Animation, Lives and Collision help

    devmatt
    by devmatt · May 2014
    too quickly to be noticed. I will try making the attribute in the falling actor, and set it to true if touched the catching actor. What kind of attribute shall this be?
  9. Animation, Lives and Collision help

    Hopscotch
    by Hopscotch · May 2014
    If this is still too long, letting the falling actor hit the ground, then make a self attribute in the falling actor, setting it to true if it touched the catching actor.
  10. Change Bounciness Attribute

    Night Cab
    by Night Cab · May 2014
    (Quote)
  11. Change Bounciness Attribute

    CodeMonster
    by CodeMonster · May 2014
    Make sure your attribute is changing it's value back to true aswell,
  12. Choose different language in a game?

    CodeMonster
    by CodeMonster · May 2014
    You would create a language attribute name it "language"
  13. Change Bounciness Attribute

    Night Cab
    by Night Cab · May 2014
    Attribute: if drop is false (drop is a game, boolean attribute)
  14. Choose different language in a game?

    JodyMitoma
    by JodyMitoma · May 2014
    Most text found in the game would either be a graphic/image, or written yourself through a Draw Text attribute. I'm assuming this would only be possible through you creating a new scene for each and e
  15. Attack help

    natzuur
    by natzuur · May 2014
    Attribute game.basicattack is false
  16. Platform Runner (Like Panda Run) Actor Running + Collision problems

    andrewpullos
    by andrewpullos · May 2014
    Do: Change Attribute self.motion.linearVelocity to 200
  17. Attack help

    raze_struck
    by raze_struck · May 2014
    change attribute : selfpressed to true
  18. Release 0.11.0.13 Stable Mac is now available

    CodeWizard
    by CodeWizard · May 2014
    * New multi-touch attributes - no longer in the dark as to which touch is being used, you can now identify which of the up to 11 simultaneous touch events is currently active!
  19. Prevent actors overlapping

    Adrenaline
    by Adrenaline · May 2014
    You could increase the actual size of the image for each actor, and just have the extra space be transparent. The file types need to be png's for this. Then, you can check for collisions and they'll &
  20. Music from one scene is continuous throughout other scenes. How do I change that?

    JodyMitoma
    by JodyMitoma · May 2014
    When "Play Again" button is pressed, set attribute "Stop Music".. lol. (Image)
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