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Enemy Behaviors: Detection and Reaction
by Hopscotch ·As a shot gets spawned, it adds itself to the table and sets a self.MyRow attribute equal to its row number. This is then used to update the X and Y. -
Creating your own asynchronous server... •--•
by StormyStudio ·When the 'tick' is pressed, it updates a game attribute called 'activate delete'. -
Enemy Behaviors: Detection and Reaction
by Tosanu ·@jamie_c I sort of see that, but how do I make sure they interact properly? I can't use a global attribute, it would limit me to one of the actor per scene, which is part of what I'm trying to dodge -
Creating a simple button
by NielsJoormann ·On clicking that button, somewhere else (that is, on another actor) a certain value (a game.attribute) should be displayed . I've followed all steps as described in https://help.gamesalad.com/hc/en-us -
Enemy Behaviors: Detection and Reaction
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Enemy Behaviors: Detection and Reaction
by Tosanu ·do the same for the player's attacks. I could constrain a pair of attributes to watch its position when it fires, but that would limit the weapons in the game to one shot at a time. Is there another -
Animation, Lives and Collision help
by Hopscotch ·The falling actor should have a self.TouchedCatcher attribute (integer). -
Animation, Lives and Collision help
by devmatt ·too quickly to be noticed. I will try making the attribute in the falling actor, and set it to true if touched the catching actor. What kind of attribute shall this be? -
Animation, Lives and Collision help
by Hopscotch ·If this is still too long, letting the falling actor hit the ground, then make a self attribute in the falling actor, setting it to true if it touched the catching actor. -
Change Bounciness Attribute
by Night Cab ·(Quote) -
Change Bounciness Attribute
by CodeMonster ·Make sure your attribute is changing it's value back to true aswell, -
Choose different language in a game?
by CodeMonster ·You would create a language attribute name it "language" -
Change Bounciness Attribute
by Night Cab ·Attribute: if drop is false (drop is a game, boolean attribute) -
Choose different language in a game?
by JodyMitoma ·Most text found in the game would either be a graphic/image, or written yourself through a Draw Text attribute. I'm assuming this would only be possible through you creating a new scene for each and e -
Attack help
by natzuur ·Attribute game.basicattack is false -
Platform Runner (Like Panda Run) Actor Running + Collision problems
by andrewpullos ·Do: Change Attribute self.motion.linearVelocity to 200 -
Attack help
by raze_struck ·change attribute : selfpressed to true -
Release 0.11.0.13 Stable Mac is now available
by CodeWizard ·* New multi-touch attributes - no longer in the dark as to which touch is being used, you can now identify which of the up to 11 simultaneous touch events is currently active! -
Prevent actors overlapping
by Adrenaline ·You could increase the actual size of the image for each actor, and just have the extra space be transparent. The file types need to be png's for this. Then, you can check for collisions and they'll & -
Music from one scene is continuous throughout other scenes. How do I change that?
by JodyMitoma ·When "Play Again" button is pressed, set attribute "Stop Music".. lol. (Image)