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Enemy Behaviors: Detection and Reaction
by Tosanu ·ok, I get that part, and i can sorta see how the enemy might grab that data and make its own self.magnitude attribute with that. So far what is killing me is "how do i then wipe and replace t -
Creating a simple button
by Adrenaline ·I read it that way the first time too, but I THINK he meant that the game attribute is somewhere else. Ex: click that button, and then somewhere else a game attribute should be displayed -
Creating a simple button
by tatiang ·When Touch is Pressed, change attribute game.clicked (boolean) to true -
Enemy Behaviors: Detection and Reaction
by Hopscotch ·As a shot gets spawned, it adds itself to the table and sets a self.MyRow attribute equal to its row number. This is then used to update the X and Y. -
Creating your own asynchronous server... •--•
by StormyStudio ·When the 'tick' is pressed, it updates a game attribute called 'activate delete'. -
Enemy Behaviors: Detection and Reaction
by Tosanu ·@jamie_c I sort of see that, but how do I make sure they interact properly? I can't use a global attribute, it would limit me to one of the actor per scene, which is part of what I'm trying to dodge -
Creating a simple button
by NielsJoormann ·On clicking that button, somewhere else (that is, on another actor) a certain value (a game.attribute) should be displayed . I've followed all steps as described in https://help.gamesalad.com/hc/en-us -
Enemy Behaviors: Detection and Reaction
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Enemy Behaviors: Detection and Reaction
by Tosanu ·do the same for the player's attacks. I could constrain a pair of attributes to watch its position when it fires, but that would limit the weapons in the game to one shot at a time. Is there another -
Animation, Lives and Collision help
by Hopscotch ·The falling actor should have a self.TouchedCatcher attribute (integer). -
Animation, Lives and Collision help
by devmatt ·too quickly to be noticed. I will try making the attribute in the falling actor, and set it to true if touched the catching actor. What kind of attribute shall this be? -
Animation, Lives and Collision help
by Hopscotch ·If this is still too long, letting the falling actor hit the ground, then make a self attribute in the falling actor, setting it to true if it touched the catching actor. -
Change Bounciness Attribute
by Night Cab ·(Quote) -
Change Bounciness Attribute
by CodeMonster ·Make sure your attribute is changing it's value back to true aswell, -
Choose different language in a game?
by CodeMonster ·You would create a language attribute name it "language" -
Change Bounciness Attribute
by Night Cab ·Attribute: if drop is false (drop is a game, boolean attribute) -
Choose different language in a game?
by JodyMitoma ·Most text found in the game would either be a graphic/image, or written yourself through a Draw Text attribute. I'm assuming this would only be possible through you creating a new scene for each and e -
Attack help
by natzuur ·Attribute game.basicattack is false -
Platform Runner (Like Panda Run) Actor Running + Collision problems
by andrewpullos ·Do: Change Attribute self.motion.linearVelocity to 200 -
Attack help
by raze_struck ·change attribute : selfpressed to true