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Happy New Year. What's Coming Up!
by adent42 ·* Keyboard Input. We've finally settled on a design for text input, and it doesn't require any new attributes in the engine! Basically: in the "Keyboard Prompt" field of the existing -
HELP !! Use banners as a button!
by adent42 ·You could create a game setting that unlocks a mini games if you allow showing banner ads. You just use a boolean game attribute. If the attribute is true, show the banner ads and unlock the mini-game -
Replicate in circle
by adent42 ·Not really with replicate, but you can use a combination of loop, spawn, and trig functions. The spawned actors would need to constrain to your actor's position. -
Trouble with creating a Game Timer
by adent42 ·Use game.time which is the the time in seconds. Create an attribute like game.EndTime set it to game.time + your time limit. -
Trouble with creating a Game Timer
by MikaylaPuentes ·I have a timer actor where every one second the game attribute (integer) game.Timer changes to game.Timer-1 -
Small bug within Rule window
by RedRobo ·When hovering the mouse over the Attribute value so as to read it, it is constantly flickers. This makes it very difficult to read. -
Character Lives not working
by MikaylaPuentes ·I created a rule where when the actor overlaps or collides with #hazards the attribute will change to game.lives-1 -
Special characters, keyboard input, Windows and HTML vs Mac
by Armelline ·Okay then, I thought to myself. I'll monitor both individually and increment an attribute when each is pressed. If that attribute reaches 2, then add @ to the string. Testing on Mac, if the 2 is press -
Cannot use two "touch pressed" events in one actor
by Armelline ·Change attribute game.MyToggle to 1-game.MyToggle -
Cannot use two "touch pressed" events in one actor
by ForumNinja ·This project uses the mod function (which returns the value of the remainder of a division) to make an attribute repeat back and forth between 1 and 2 when the actor is pressed. Then you can set up a -
Cannot use two "touch pressed" events in one actor
by NoobDev ·If I’m reading this correctly then it sounds like your rules are looping. You can’t have rules that contradict each other inside of the same actor or else they will cancel each other out. There are ma -
How to set up daily timers
by octreyu ·So for example at eight am I could reset the attribute right. -
Free Music Resource
by Eric Matyas ·I've had some questions about how to properly attribute me when using my music. It's super easy. -
Apple will not approve your Kid-focused app without this...
by uptimistik ·of one, once you solve it, it turns on a Boolean attribute, and the text YES is displayed. -
Import GS Mac project into GS online
by CasualEvolution ·10- error in Change Attribute -
Import GS Mac project into GS online
by CasualEvolution ·message: the attribute expects a index value -
I'm a little Lost with IAP on iOS
by zarzir ·You need to put an Attribute of your choice, it will tell you when the data from apple/google as been received (Attribute become 1) -
I'm a little Lost with IAP on iOS
by dimsdale ·so I don't need to put anything in "Callback Attribute"? -
I'm a little Lost with IAP on iOS
by zarzir ·The Callback Attribute is whatever you want it to be. -
I'm a little Lost with IAP on iOS
by dimsdale ·What is the Callback Attribute?? I follow most of the rest, but not sure how to access "self.Callback" or what I should replace it with in my code?