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  1. Debugging techniques

    scottwood
    by scottwood · February 2018
    all in one document. If I find a particular attribute is not behaving as I expect I can then search the document for reference to the attribute and work back through the logic in my algorithms to hel
  2. Debugging techniques

    scottwood
    by scottwood · February 2018
    At the moment I'm using a display text rule to watch the value of an attribute, which is increasing is twice as quick as it should.
  3. 2 features that will greatly improve ease of use

    kes0h
    by kes0h · February 2018
    And there is no dialog when deleting attribute in WIN verison
  4. 2 features that will greatly improve ease of use

    3absh
    by 3absh · February 2018
    Problem is the attribute as I mentioned above is "camera origin" so I can't really do this
  5. 2 features that will greatly improve ease of use

    tatiang
    by tatiang · February 2018
    As a workaround for #1, you can delete* an attribute and a dialog box will appear that lists the actors that use that attribute.
  6. Bounce problem when Bounciness is 0

    Armelline
    by Armelline · February 2018
    Building on what @jamie_c mentioned, even if they aren't unlocked actors, changing the bouncniness in an instance of an actor will fix to that value. Any changes you make to the prototype won't affect
  7. 2 features that will greatly improve ease of use

    3absh
    by 3absh · February 2018
    Right now I've been stuck for an hour trying to look for an attribute I used somewhere in an actor and can't find (it's not an instance attribute, it's "camera origin", so i cannot f
  8. 2 features that will greatly improve ease of use

    3absh
    by 3absh · February 2018
    * "Find" a certain attribute in the game that will make certain characters glow that have them
  9. How to have a turret track like in tower defence games?

    Cutscene Entertainment
    by Cutscene Entertainment · February 2018
    What you have to do is set up a unique alert for every turret. Hence my attributes (game.alert1, game.alert2, game.alert3, etc.)
  10. How to have a turret track like in tower defence games?

    Twayne2
    by Twayne2 · February 2018
    attribute to 0. If this game attribute is 1, constrain the enemy's position x and y to two other game attributes. Ugh, hold on.
  11. Help - How to get ads to display not every time

    Japster
    by Japster · February 2018
    Just to add that you'll need to reset your 'Click' count/attribute after running your ad, to repeat the logic, but yep, @indra.aziz 's example is a nice easy way to do it! (Image)
  12. Help - How to get ads to display not every time

    indra.aziz
    by indra.aziz · February 2018
    Make a new integer attribute that updates +1 every time the touch is pressed.
  13. How to have a turret track like in tower defence games?

    Cutscene Entertainment
    by Cutscene Entertainment · February 2018
    Automatically targeting the next actor to which certain attributes apply once another ceases to meet the same qualifications is an automatic function of the constrain attribute in GS. If you say, &
  14. TBL integer higher than 10^10?

    Armelline
    by Armelline · February 2018
    The easier way though is to put the time into a text attribute then nothing needs to be converted.
  15. Collide + Screen shake

    awesome_wells
    by awesome_wells · February 2018
    Firstly I would make a global boolean attribute (e.g. 'game_over')
  16. Can't get TableCellValue using attributes to work.

    dasinc
    by dasinc · February 2018
    I have the column labeled Easy. I have Difficulty set to Easy. I've also tried "Easy". It works if I type it in, or use the column number, but I am unable to use a text attribute.
  17. How to have a turret track like in tower defence games?

    Japster
    by Japster · February 2018
    If you have many enemies, maybe have a table, and each enemy/target updates their row with their X,Y position when they move? (ie. DON'T constrain 100 / 200 variables, each with a unique name... (Ima
  18. Want to change a txt counter to use images instead

    tatiang
    by tatiang · February 2018
    Instead of your Display Text behavior, use a Constrain Attribute behavior and constrain the actor's self.Image to game.EGGS. Or for better performance, add a Change Attribute behavior below each of t
  19. How to have a turret track like in tower defence games?

    Japster
    by Japster · February 2018
    Can I assume that you're using magnitude(PX-X,PY-Y) (ish!) to cover the proximity logic for each turret? - if so, can you not just constrain the player's X/Y to game attributes, and have each turret c
  20. 2000 sound

    gatrif
    by gatrif · February 2018
    @Armelline i want to constrain sound to word
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