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2 features that will greatly improve ease of use
by 3absh ·Problem is the attribute as I mentioned above is "camera origin" so I can't really do this -
2 features that will greatly improve ease of use
by tatiang ·As a workaround for #1, you can delete* an attribute and a dialog box will appear that lists the actors that use that attribute. -
Bounce problem when Bounciness is 0
by Armelline ·Building on what @jamie_c mentioned, even if they aren't unlocked actors, changing the bouncniness in an instance of an actor will fix to that value. Any changes you make to the prototype won't affect -
2 features that will greatly improve ease of use
by 3absh ·Right now I've been stuck for an hour trying to look for an attribute I used somewhere in an actor and can't find (it's not an instance attribute, it's "camera origin", so i cannot f -
2 features that will greatly improve ease of use
by 3absh ·* "Find" a certain attribute in the game that will make certain characters glow that have them -
How to have a turret track like in tower defence games?
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How to have a turret track like in tower defence games?
by Twayne2 ·attribute to 0. If this game attribute is 1, constrain the enemy's position x and y to two other game attributes. Ugh, hold on. -
Help - How to get ads to display not every time
by Japster ·Just to add that you'll need to reset your 'Click' count/attribute after running your ad, to repeat the logic, but yep, @indra.aziz 's example is a nice easy way to do it! (Image) -
Help - How to get ads to display not every time
by indra.aziz ·Make a new integer attribute that updates +1 every time the touch is pressed. -
How to have a turret track like in tower defence games?
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TBL integer higher than 10^10?
by Armelline ·The easier way though is to put the time into a text attribute then nothing needs to be converted. -
Collide + Screen shake
by awesome_wells ·Firstly I would make a global boolean attribute (e.g. 'game_over') -
Can't get TableCellValue using attributes to work.
by dasinc ·I have the column labeled Easy. I have Difficulty set to Easy. I've also tried "Easy". It works if I type it in, or use the column number, but I am unable to use a text attribute. -
How to have a turret track like in tower defence games?
by Japster ·If you have many enemies, maybe have a table, and each enemy/target updates their row with their X,Y position when they move? (ie. DON'T constrain 100 / 200 variables, each with a unique name... (Ima -
Want to change a txt counter to use images instead
by tatiang ·Instead of your Display Text behavior, use a Constrain Attribute behavior and constrain the actor's self.Image to game.EGGS. Or for better performance, add a Change Attribute behavior below each of t -
How to have a turret track like in tower defence games?
by Japster ·Can I assume that you're using magnitude(PX-X,PY-Y) (ish!) to cover the proximity logic for each turret? - if so, can you not just constrain the player's X/Y to game attributes, and have each turret c -
2000 sound
by gatrif ·@Armelline i want to constrain sound to word -
2000 sound
by Armelline ·In what way do you want to constrain the sounds? -
Display text issue - max out at 20 actors with display text?
by jrj.clark ·I do have other actors in the scene where Display Text is working fine. The issue first came up when I created copies of the same actor and changed an attribute within these copies to find a different -
2000 sound
by gatrif ·2) any way to Constrain sounds ???