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  1. Release Candidate 0.11.0.11 is available!

    SingleSparq
    by SingleSparq · April 2014
    (Quote)
  2. Specific colors to choose for scoring/points

    joshiwu
    by joshiwu · April 2014
    get a pen and paper, and rite down all the colors. now assign every color a number. And viola. then an interger attribute can keep trak of ur target color.
  3. Release Candidate 0.11.0.11 is available!

    aussiefaz
    by aussiefaz · April 2014
    I think it may have something to do with me setting all actors that dont move to having screen height and width positions set. Im playing around with a Device Screen size Attribute changer now to see
  4. Have music playing constantly through main menu, settings, achievements. then BACK to main NO RESET.

    JodyMitoma
    by JodyMitoma · April 2014
    (Quote)
  5. Have music playing constantly through main menu, settings, achievements. then BACK to main NO RESET.

    Hopscotch
    by Hopscotch · April 2014
    @JodyMitoma‌ , you could also have a game.Attribute with which you track whether music has been started already or not.
  6. Logo Effect?

    SlickZero
    by SlickZero · April 2014
    You would use an "Interpolate" behavior on the actors Alpha attribute set to go from 0 to 1 over a specific time you designate. If you want the pixelated effect, that's done frame by
  7. Firing bullets at a hero who is moving with a constrained X position

    jamesGS
    by jamesGS · April 2014
    I'm working on a game where my hero moves right in a side scrolling top-view game, but I am constraining his X position so that he does not move across more than half the screen. I give the effect th
  8. Making a combination music-sound on off button

    gyroscope
    by gyroscope · April 2014
    without needing to add anything else like extra attributes set to either 0 or 1 - that's already there... I would gladly put up a little game file test to show you if you wanted, but I guess now that
  9. Making a combination music-sound on off button

    aussiefaz
    by aussiefaz · April 2014
    So to make it work I created a self Attribute called SoundON as an integer and left it set the default of 0.0
  10. Making a combination music-sound on off button

    aussiefaz
    by aussiefaz · April 2014
    I think Im going to have to add an attribute in that sets to either 0 or 1
  11. Making a combination music-sound on off button

    gyroscope
    by gyroscope · April 2014
    Rule: When touch is pressedRule: ---nested in above rule-- When Game.Audio.Sound Volume = 1Change Attribute Game.Audio.Sound Volume to 0Change Attribute Game.Audio.Music Volume to 0Change Image Bluebu
  12. Subtracting points affecting high score

    gyroscope
    by gyroscope · April 2014
    Hi @Jmattocks By the sound of it – (if I understand you correctly) - what's happening is your score attribute isn't being reset when a new level or game is played, so try the following, in an actor ou
  13. Making a combination music-sound on off button

    aussiefaz
    by aussiefaz · April 2014
    Change attribute game.Audio.Sound Volume to 1-game.Audio.Sound Volume
  14. Subtracting points affecting high score

    Jmattocks
    by Jmattocks · April 2014
    game.score to game.score+2) (Actor B has an attribute: change game.score to game.score-1) At first I had it set to hitting an object awarded 1 point but costs 0 to spawn and the high score was workin
  15. help with a middle orbital move

    Socks
    by Socks · April 2014
    Constrain self.rotation to
  16. help hitbox

    bjandthekatz
    by bjandthekatz · April 2014
    At the moment there are no custom collisions. You could constrain a smaller actor to act as the collision. You can change the collision option of square/circle in the actor preferences.
  17. Black screen probably Revmob :(

    LordTarantor
    by LordTarantor · April 2014
    I'mgoing to resubmite but without the initial revmob ad. My other app was accepted and it has revmob but in the change scene attribute. There is something wrong with the revmob ads at the beginning bu
  18. Timer Spawn help. decimals

    skipnice
    by skipnice · April 2014
    to start spawning at 0.6 and so on. i made a attribute Timerdifficulty. but it wont change at a decimal rate over the course of time, or it will. but i cant get it too lol. thanks (Image)
  19. How do I make an actor move in a horizontal sine wave?

    Socks
    by Socks · April 2014
    (Quote)
  20. Help Needed With A Scrolling Sky Background

    Eddie_and_The_Fist_Monkeys
    by Eddie_and_The_Fist_Monkeys · April 2014
    I've attempted to do this with an integer attribute that counts the number of cycles by counting the number of times the central background actors reaches the point of 2440 pixels in its cycle (I have
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