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Release Candidate 0.11.0.11 is available!
by SingleSparq ·(Quote) -
Specific colors to choose for scoring/points
by joshiwu ·get a pen and paper, and rite down all the colors. now assign every color a number. And viola. then an interger attribute can keep trak of ur target color. -
Release Candidate 0.11.0.11 is available!
by aussiefaz ·I think it may have something to do with me setting all actors that dont move to having screen height and width positions set. Im playing around with a Device Screen size Attribute changer now to see -
Have music playing constantly through main menu, settings, achievements. then BACK to main NO RESET.
by JodyMitoma ·(Quote) -
Have music playing constantly through main menu, settings, achievements. then BACK to main NO RESET.
by Hopscotch ·@JodyMitoma , you could also have a game.Attribute with which you track whether music has been started already or not. -
Logo Effect?
by SlickZero ·You would use an "Interpolate" behavior on the actors Alpha attribute set to go from 0 to 1 over a specific time you designate. If you want the pixelated effect, that's done frame by -
Firing bullets at a hero who is moving with a constrained X position
by jamesGS ·I'm working on a game where my hero moves right in a side scrolling top-view game, but I am constraining his X position so that he does not move across more than half the screen. I give the effect th -
Making a combination music-sound on off button
by gyroscope ·without needing to add anything else like extra attributes set to either 0 or 1 - that's already there... I would gladly put up a little game file test to show you if you wanted, but I guess now that -
Making a combination music-sound on off button
by aussiefaz ·So to make it work I created a self Attribute called SoundON as an integer and left it set the default of 0.0 -
Making a combination music-sound on off button
by aussiefaz ·I think Im going to have to add an attribute in that sets to either 0 or 1 -
Making a combination music-sound on off button
by gyroscope ·Rule: When touch is pressedRule: ---nested in above rule-- When Game.Audio.Sound Volume = 1Change Attribute Game.Audio.Sound Volume to 0Change Attribute Game.Audio.Music Volume to 0Change Image Bluebu -
Subtracting points affecting high score
by gyroscope ·Hi @Jmattocks By the sound of it – (if I understand you correctly) - what's happening is your score attribute isn't being reset when a new level or game is played, so try the following, in an actor ou -
Making a combination music-sound on off button
by aussiefaz ·Change attribute game.Audio.Sound Volume to 1-game.Audio.Sound Volume -
Subtracting points affecting high score
by Jmattocks ·game.score to game.score+2) (Actor B has an attribute: change game.score to game.score-1) At first I had it set to hitting an object awarded 1 point but costs 0 to spawn and the high score was workin -
help with a middle orbital move
by Socks ·Constrain self.rotation to -
help hitbox
by bjandthekatz ·At the moment there are no custom collisions. You could constrain a smaller actor to act as the collision. You can change the collision option of square/circle in the actor preferences. -
Black screen probably Revmob :(
by LordTarantor ·I'mgoing to resubmite but without the initial revmob ad. My other app was accepted and it has revmob but in the change scene attribute. There is something wrong with the revmob ads at the beginning bu -
Timer Spawn help. decimals
by skipnice ·to start spawning at 0.6 and so on. i made a attribute Timerdifficulty. but it wont change at a decimal rate over the course of time, or it will. but i cant get it too lol. thanks (Image) -
How do I make an actor move in a horizontal sine wave?
by Socks ·(Quote) -
Help Needed With A Scrolling Sky Background