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  1. How do I make an actor move in a horizontal sine wave?

    ETGgames
    by ETGgames · April 2014
    . I was accidentally using the change attribute instead of contrain (yes.. I know!)
  2. How do I make an actor move in a horizontal sine wave?

    Socks
    by Socks · April 2014
    He wants to move left to right (rather than in the Y direction), he's already got the constrain working fine for Y, he just needs the lefthand side of his behaviour to read position.x rather than posi
  3. Adding an ease on a scrolling menu

    eporterhouse
    by eporterhouse · April 2014
    I did not use Interpolate. It was accomplished using two actors (one as a drag and the other as a camera). Then using constraint and change attribute. I am very very new to all of this so please forgi
  4. How do I make an actor move in a horizontal sine wave?

    Adrenaline
    by Adrenaline · April 2014
    There's no reason it shouldn't work. If it works in one direction, it will work in another. All you're doing is constraining a different attribute to the same value that you've already said works just
  5. How do I make an actor move in a horizontal sine wave?

    Socks
    by Socks · April 2014
    Use the equation you have in your first post, but instead of constraining the actor's Y position to that equation, constrain the actor's X position to that equation.
  6. Tag Question

    tatiang
    by tatiang · April 2014
    There isn't a built-in way to globally script an action for all actors with a specific tag, but you could certainly set up a rule in every actor that says if attribute self.Tags contains [tag name], t
  7. Working with Tables // Wordgame

    tatiang
    by tatiang · April 2014
    Each time you want to select a word at random, change attribute game.word to random(1,tableRowCount(tableName)). Then use game.word for the row number in each DisplayText, textSubString(), etc. funct
  8. Swipe Limit

    rftimoteo
    by rftimoteo · April 2014
    I've tried several solutions but none of them seems to work (constraint attribute, change attribute, change velocity,...). Maybe just not in the right place.
  9. Needing actor to flip image

    justinodunn
    by justinodunn · April 2014
    (Quote)
  10. Needing actor to flip image

    Hopscotch
    by Hopscotch · April 2014
    @justinodunn, in the Graphics attributes of the actor you will find the Horisontal and Vertical Flip option.
  11. Projectile Range and lifespan

    Tosanu
    by Tosanu · April 2014
    So that will grab it when it first spawns with a basic Change Attribute command? It wont be affected by the projectile being spawned in motion?
  12. How to reset attributes on GS PC?

    Tosanu
    by Tosanu · April 2014
    If you're talking normal attributes, they should reset with a scene. If you are talking saved attributes, include in the reset button behaviors a save attribute= 0 or something else to equal a default
  13. Projectile Range and lifespan

    Tosanu
    by Tosanu · April 2014
    I thought of having a condition in which the projectile tracks its X position compared to the player's position, (an game attribute constrained for multiple purposes) but that means the player could t
  14. Change Attributes Not Tracking

    MohboDesigns
    by MohboDesigns · April 2014
    I'm using touch to spawn a "kicker" actor that constrains velocity toward the touch position. All this works fine. The spawn is set to be at the same position as the actor.
  15. Making a combination music-sound on off button

    Socks
    by Socks · April 2014
    If touch is pressed: change attribute, Device.Audio.sound volume to 1-Device.Audio.sound volume.
  16. Making a combination music-sound on off button

    CodeMonster
    by CodeMonster · April 2014
    change attribute, (Device.Audio.Music volume+1)%2
  17. Making a combination music-sound on off button

    aussiefaz
    by aussiefaz · April 2014
    make a attribute called musicOff and a attribute called soundOff
  18. Change Attributes Not Tracking

    MohboDesigns
    by MohboDesigns · April 2014
    To achieve this I am tracking taps on each ball: when the actor collides, change attribute self.tap to self.tap+1 and add to score
  19. Trouble having scene controlled by a timer, any advice?

    aussiefaz
    by aussiefaz · April 2014
    Ive still got the game.BonusTime attribute set on Real at this stage, and it worked with it like this.
  20. Help with controlling amount of time a button can be pressed

    tatiang
    by tatiang · April 2014
    That's a custom attribute. Open the actor and click the + at the bottom of the list of attributes to add a boolean attribute. You can name it anything you like; I just chose "action.&qu
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