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  1. Change Attributes Not Tracking

    MohboDesigns
    by MohboDesigns · April 2014
    To achieve this I am tracking taps on each ball: when the actor collides, change attribute self.tap to self.tap+1 and add to score
  2. Trouble having scene controlled by a timer, any advice?

    aussiefaz
    by aussiefaz · April 2014
    Ive still got the game.BonusTime attribute set on Real at this stage, and it worked with it like this.
  3. Help with controlling amount of time a button can be pressed

    tatiang
    by tatiang · April 2014
    That's a custom attribute. Open the actor and click the + at the bottom of the list of attributes to add a boolean attribute. You can name it anything you like; I just chose "action.&qu
  4. Trouble having scene controlled by a timer, any advice?

    gyroscope
    by gyroscope · April 2014
    One thing I can suggest tho' is to double check that your attribute game.over is actually false, and not been changed to true somewhere else...
  5. Trouble having scene controlled by a timer, any advice?

    aussiefaz
    by aussiefaz · April 2014
    In the scene attributes Ive created a boolean attribute called BonusGameStart and set it to false, then Ive tried 3 different attributes for the BonusTime counter. real, index and integer, which were
  6. Help with controlling amount of time a button can be pressed

    RyanDenyse
    by RyanDenyse · April 2014
    @tatiang‌ Thank you for the response! This may be something silly I'm overlooking but when I'm in the change attribute box, I can't find the "action" option. I know I have to click t
  7. How to create "Don't Tap The White Tile" game?

    scottharrrules43
    by scottharrrules43 · April 2014
    1) make a 1 new integer attribute, call spawn control
  8. Release Candidate 0.11.0.10 is available!

    BBEnk
    by BBEnk · April 2014
    not a big deal but I noticed in 9 and now in 10 "just tested". that if you create a actor "Prototype" and then drag onto scene. Then add a attribute "all g
  9. Help with controlling amount of time a button can be pressed

    tatiang
    by tatiang · April 2014
    When touch is pressed change attribute self.action to true Timer after 0.3 seconds [run to completion NOT checked] change attribute self.action to false
  10. Display Text crashes

    Hopscotch
    by Hopscotch · April 2014
    Maybe post a screenshot of your code and the attribute content you are displaying.
  11. Issue Changing Watermarked Art in Template

    beefy_clyro
    by beefy_clyro · April 2014
    Pro or free won't make a difference. It will be the code, either a change attribute to change the picture, a change image behaviour added or it could be animations that will override the images you dr
  12. Game background appear out of alignment suddenly when hit play.

    gyroscope
    by gyroscope · April 2014
    If you haven't changed the Camera origin via a Change Attribute behaviour, I doubt it's that then....
  13. Game background appear out of alignment suddenly when hit play.

    winged_box
    by winged_box · April 2014
    I don't have any actors that change my background attribute x, I tried to check for anything that could cause it but can't find anything wrong.
  14. Game background appear out of alignment suddenly when hit play.

    gyroscope
    by gyroscope · April 2014
    Well, if it is a bug, it never used to be! Seriously, are you certain you've not got a change attribute x coordinate of the background actor somewhere? Uncheck Moveable as well, might help, possibly.
  15. How to: Number of meters being drifted

    allc1865
    by allc1865 · April 2014
    when left is true and game.speed is > 200, change attribute scene.drift to true.
  16. Problem with 'simple' code

    StormyStudio
    by StormyStudio · April 2014
    Could you add a rule that destroys the actor that triggers the spawning. Or have it bounce away from the spawning point.. or change a game attribute from 0 to 1 when it's spawned one and not allow it
  17. highscore problem

    StormyStudio
    by StormyStudio · April 2014
    Make sure you have current score in one game attribute and the 'high score' in another.
  18. Long press button

    sawkastee
    by sawkastee · April 2014
    (Quote)
  19. Help making something take effect at Random scores

    Adrenaline
    by Adrenaline · April 2014
    You'll need to set up some game attributes and update those as the score changes. Do something like this:
  20. Long press button

    RThurman
    by RThurman · April 2014
    When (All) touch is pressed Change Attribute: self.StartTime To: self.Time When (All) self.Time > self.StartTime + 3 (Open Settings Menu)W
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