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  1. Problem with 'simple' code

    BasGoodboy
    by BasGoodboy · April 2014
    It works now, apparently something went wrong with double using an attribute. Thanks a lot @gyroscope
  2. Problem with 'simple' code

    BasGoodboy
    by BasGoodboy · April 2014
    Somehow, I have random (1,2), but it seems to spawn both 1 and 2 sometimes. I displayed the spawning attribute, and it seems alright, but still it has the devil and the island spawning at the same tim
  3. Animation, overlapping and collision help

    devmatt
    by devmatt · April 2014
    I don't quite understand what you mean. I created another attribute called "WhenToSpawn", integer and it is 0.0
  4. rotate around center (0,0)

    Socks
    by Socks · April 2014
    Constrain self.Position.X 60</font color> * cos( self.Motion.Max Speed )+240
  5. rotate around center (0,0)

    Socks
    by Socks · April 2014
    In the second one, ignore the fact that I used 'self.Motion.Max Speed' as the attribute name, that's just one of the built in attributes, I just used it because it was free, that should really be call
  6. Animation, overlapping and collision help

    KillerPenguinStudios
    by KillerPenguinStudios · April 2014
    *Create a self attribute integer (called something like; WhenToSpawn)
  7. rotate around center (0,0)

    Socks
    by Socks · April 2014
    to the new angle - so you need to throw some attributes and rules in there that remember when you released the key and then subtracts this from the current (still moving time) to calculate the differ
  8. Gamesalad running extremely slow

    rdlew2008
    by rdlew2008 · April 2014
    I just copied 35 scenes and now have about 105 attributes to edit.
  9. Animation, overlapping and collision help

    devmatt
    by devmatt · April 2014
    a timer behavior, for every 0.1 seconds, change attribute, self.timing to random(1,10). This is the same for all three actors that spawn the falling actors. The only thing we want to fix right now, i
  10. How to determine an actor is moving up or moving down?

    Hopscotch
    by Hopscotch · April 2014
    Rule Attribute self.Motion.Linear.Y > 0
  11. Animation, overlapping and collision help

    devmatt
    by devmatt · April 2014
    We are creating a game with 3 spawners at the top of the screen (left, middle and right), each spawning the same actor at random times. We have mostly gotten all that figured out. While they spawn at
  12. rotate around center (0,0)

    miharo
    by miharo · April 2014
    if i stop pressing key or press other key, blue line skips position. i guess i am missing something on self position constrains...
  13. How do I make an actor move in a horizontal sine wave?

    Socks
    by Socks · April 2014
    Constrain the actor's Y position to the sin (or cos) of an ever increasing angle - and use Move / Move To / Interpolate or even Accelerate behaviour to move the actor left to right and you will get a
  14. How do I make an actor move in a horizontal sine wave?

    ETGgames
    by ETGgames · April 2014
    I currently only know how to use the vertical sine wave function where i constrain an actor's y position to, for example, 10sin(self.Time300)+160. This is to move the actor up and down smoothly. Howev
  15. Problem with 'simple' code

    gyroscope
    by gyroscope · April 2014
    Rule: When actor overlaps or collides with actor spawning pointChange Attribute newisland to random(1,3)Rule -- nested in the above Rule, set to Any-- When attribute newisland = 1 or attribute newisla
  16. Problem with change table cell value

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2014
    It's never a good idea to have separate blocks of code trying to write to the same attribute at the same time. You need code in there that orders when each element writes to that attribute.
  17. how to stop timer when actor hits ground?

    AlkaPP
    by AlkaPP · April 2014
    use boolean attribute like "hit ground" and set it to false by default. When actor hits ground, change it to true.
  18. I need help with Ad please Asap

    HarisChoudhary
    by HarisChoudhary · April 2014
    I have app, it will be my first app I haven't tick the ad box in attribute on gamesalad and when I publish it will I still get ad asking to use their ad? Or I have to tick the ad box in attribute on g
  19. Problem with 'simple' code

    BasGoodboy
    by BasGoodboy · April 2014
    change attribute > 'newisland' to random(1,3)
  20. I need to ask about Ad

    HarisChoudhary
    by HarisChoudhary · April 2014
    I have app, I haven't tick the ad box in attribute on gamesalad and when I publish it will I still get ad asking to use their ad? Or I have to tick the ad box in attribute on gamesalad then I'll start
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