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Problem with 'simple' code
by BasGoodboy ·It works now, apparently something went wrong with double using an attribute. Thanks a lot @gyroscope -
Problem with 'simple' code
by BasGoodboy ·Somehow, I have random (1,2), but it seems to spawn both 1 and 2 sometimes. I displayed the spawning attribute, and it seems alright, but still it has the devil and the island spawning at the same tim -
Animation, overlapping and collision help
by devmatt ·I don't quite understand what you mean. I created another attribute called "WhenToSpawn", integer and it is 0.0 -
rotate around center (0,0)
by Socks ·Constrain self.Position.X 60</font color> * cos( self.Motion.Max Speed )+240 -
rotate around center (0,0)
by Socks ·In the second one, ignore the fact that I used 'self.Motion.Max Speed' as the attribute name, that's just one of the built in attributes, I just used it because it was free, that should really be call -
Animation, overlapping and collision help
by KillerPenguinStudios ·*Create a self attribute integer (called something like; WhenToSpawn) -
rotate around center (0,0)
by Socks ·to the new angle - so you need to throw some attributes and rules in there that remember when you released the key and then subtracts this from the current (still moving time) to calculate the differ -
Gamesalad running extremely slow
by rdlew2008 ·I just copied 35 scenes and now have about 105 attributes to edit. -
Animation, overlapping and collision help
by devmatt ·a timer behavior, for every 0.1 seconds, change attribute, self.timing to random(1,10). This is the same for all three actors that spawn the falling actors. The only thing we want to fix right now, i -
How to determine an actor is moving up or moving down?
by Hopscotch ·Rule Attribute self.Motion.Linear.Y > 0 -
Animation, overlapping and collision help
by devmatt ·We are creating a game with 3 spawners at the top of the screen (left, middle and right), each spawning the same actor at random times. We have mostly gotten all that figured out. While they spawn at -
rotate around center (0,0)
by miharo ·if i stop pressing key or press other key, blue line skips position. i guess i am missing something on self position constrains... -
How do I make an actor move in a horizontal sine wave?
by Socks ·Constrain the actor's Y position to the sin (or cos) of an ever increasing angle - and use Move / Move To / Interpolate or even Accelerate behaviour to move the actor left to right and you will get a -
How do I make an actor move in a horizontal sine wave?
by ETGgames ·I currently only know how to use the vertical sine wave function where i constrain an actor's y position to, for example, 10sin(self.Time300)+160. This is to move the actor up and down smoothly. Howev -
Problem with 'simple' code
by gyroscope ·Rule: When actor overlaps or collides with actor spawning pointChange Attribute newisland to random(1,3)Rule -- nested in the above Rule, set to Any-- When attribute newisland = 1 or attribute newisla -
Problem with change table cell value
by The_Gamesalad_Guru ·It's never a good idea to have separate blocks of code trying to write to the same attribute at the same time. You need code in there that orders when each element writes to that attribute. -
how to stop timer when actor hits ground?
by AlkaPP ·use boolean attribute like "hit ground" and set it to false by default. When actor hits ground, change it to true. -
I need help with Ad please Asap
by HarisChoudhary ·I have app, it will be my first app I haven't tick the ad box in attribute on gamesalad and when I publish it will I still get ad asking to use their ad? Or I have to tick the ad box in attribute on g -
Problem with 'simple' code
by BasGoodboy ·change attribute > 'newisland' to random(1,3) -
I need to ask about Ad
by HarisChoudhary ·I have app, I haven't tick the ad box in attribute on gamesalad and when I publish it will I still get ad asking to use their ad? Or I have to tick the ad box in attribute on gamesalad then I'll start