GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. rotate around center (0,0)

    jonmulcahy
    by jonmulcahy · April 2014
    orbit the triangle around the center X (search for orbit threads) and constrain the angle to the inverse angle using vectorToAngle(circleX-triangleX,circleY-TriangleY)
  2. rotate around center (0,0)

    Socks
    by Socks · April 2014
    Or you can simply use the same speed value as the one in the constrain behaviour.
  3. rotate around center (0,0)

    Tosanu
    by Tosanu · April 2014
    You will also need to constrain rotation to the vectorToAngle between the centerpoint and the object if you want it to always point outwards like in that image.
  4. rotate around center (0,0)

    BonepileGames
    by BonepileGames · April 2014
    1) Constrain attribute (orbiting object)
  5. Problem with change table cell value

    sawkastee
    by sawkastee · April 2014
    (Quote)
  6. How to change self.image for another image?

    gyroscope
    by gyroscope · April 2014
    Rule: When attribute self.Image is FirstImageTimer After 1 second Change Image SecondImageRule: When attribute self.Image is SecondImageTimer After 1 second Change Image FirstImage
  7. Problem with change table cell value

    Hopscotch
    by Hopscotch · April 2014
    You can output any description, Attribute or Expression to this Debug Window to follow your code as it runs by including "log debugging statements" in your actors.
  8. Problem with change table cell value

    sawkastee
    by sawkastee · April 2014
    To me seems like the "change table cell value" behavior has a bug in it??? IDK, I've tried changing the behavior to use an attribute or text expression and I get the same results, I
  9. Uipicker in game salad?

    tatiang
    by tatiang · April 2014
    Yes, there are much simpler ways. I build an app for someone who wanted a countdown timer and I just display the value of an attribute and then have an up arrow button and a down arrow button. Each
  10. I've got a problem with High Score, please help

    Jmattocks
    by Jmattocks · April 2014
    would cost 1 point to fire. I created a Change Attribute for the projectile to game.score-1. On the object I added a Change Attribute upon collision with projectile to game.score+2. This is somehow a
  11. Health Bars, changing max hp

    raze_struck
    by raze_struck · April 2014
    (Quote)
  12. Changing Attributes

    haytr01
    by haytr01 · April 2014
    I would have thought, after the 5 cards are dealt, change attribute to something like: game.cardsdealt to true, then if game.cardsdealt is true spawn the 6th card. Just does not work. Thanx.
  13. Collision and unmovable setting

    clee2005
    by clee2005 · April 2014
    (Quote)
  14. Release Candidate 0.11.0.8 is available!

    vafurlogi
    by vafurlogi · April 2014
    that now won't move at all. I use integer self-attribute that increases by 1 after each interpolate to simulate bouncing motion. I've never had any problems like this, has there been some major chang
  15. Release Candidate 0.11.0.8 is available!

    jonmulcahy
    by jonmulcahy · April 2014
    @BlackCloakGS‌ I'm chasing a weird bug, it seems like if you have an attribute that is used in a rule, and you delete that rule and then go to delete the attribute it prompts you that the attribute it
  16. Collision and unmovable setting

    Socks
    by Socks · April 2014
    If you want to spawn actors - and detect collisions so you don't have two actors in the same place - but also want them to be immovable (by the way 'unmovable' generally means unaffected by emotion (I
  17. Cursor as an Actor

    remoncingkes
    by remoncingkes · April 2014
    Thank You for the answer @tatiang. I did what you said last night. If i constrain self.position.x (and y) to game.mouse.position.x (and y) and not place the constrain behavior inside of a rule. The pr
  18. Cursor as an Actor

    tatiang
    by tatiang · April 2014
    If you are trying to make a game where you move the mouse and avoid walls/obstacles, you would just constrain self.position.x (and y) to game.mouse.position.x (and y) and not place the constrain behav
  19. How to use 60,000 Word Checker

    Braydon_SFX
    by Braydon_SFX · April 2014
    Cheers @jigglybean‌.
  20. How to use 60,000 Word Checker

    shadorma
    by shadorma · April 2014
    Thank you jigglybean. That's a good video and helps me see how to use tables. For a boggle game then I guess I would need to enter every available word into the table and have an attribute to search t
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla