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rotate around center (0,0)
by jonmulcahy ·orbit the triangle around the center X (search for orbit threads) and constrain the angle to the inverse angle using vectorToAngle(circleX-triangleX,circleY-TriangleY) -
rotate around center (0,0)
by Socks ·Or you can simply use the same speed value as the one in the constrain behaviour. -
rotate around center (0,0)
by Tosanu ·You will also need to constrain rotation to the vectorToAngle between the centerpoint and the object if you want it to always point outwards like in that image. -
rotate around center (0,0)
by BonepileGames ·1) Constrain attribute (orbiting object) -
Problem with change table cell value
by sawkastee ·(Quote) -
How to change self.image for another image?
by gyroscope ·Rule: When attribute self.Image is FirstImageTimer After 1 second Change Image SecondImageRule: When attribute self.Image is SecondImageTimer After 1 second Change Image FirstImage -
Problem with change table cell value
by Hopscotch ·You can output any description, Attribute or Expression to this Debug Window to follow your code as it runs by including "log debugging statements" in your actors. -
Problem with change table cell value
by sawkastee ·To me seems like the "change table cell value" behavior has a bug in it??? IDK, I've tried changing the behavior to use an attribute or text expression and I get the same results, I -
Uipicker in game salad?
by tatiang ·Yes, there are much simpler ways. I build an app for someone who wanted a countdown timer and I just display the value of an attribute and then have an up arrow button and a down arrow button. Each -
I've got a problem with High Score, please help
by Jmattocks ·would cost 1 point to fire. I created a Change Attribute for the projectile to game.score-1. On the object I added a Change Attribute upon collision with projectile to game.score+2. This is somehow a -
Health Bars, changing max hp
by raze_struck ·(Quote) -
Changing Attributes
by haytr01 ·I would have thought, after the 5 cards are dealt, change attribute to something like: game.cardsdealt to true, then if game.cardsdealt is true spawn the 6th card. Just does not work. Thanx. -
Collision and unmovable setting
by clee2005 ·(Quote) -
Release Candidate 0.11.0.8 is available!
by vafurlogi ·that now won't move at all. I use integer self-attribute that increases by 1 after each interpolate to simulate bouncing motion. I've never had any problems like this, has there been some major chang -
Release Candidate 0.11.0.8 is available!
by jonmulcahy ·@BlackCloakGS I'm chasing a weird bug, it seems like if you have an attribute that is used in a rule, and you delete that rule and then go to delete the attribute it prompts you that the attribute it -
Collision and unmovable setting
by Socks ·If you want to spawn actors - and detect collisions so you don't have two actors in the same place - but also want them to be immovable (by the way 'unmovable' generally means unaffected by emotion (I -
Cursor as an Actor
by remoncingkes ·Thank You for the answer @tatiang. I did what you said last night. If i constrain self.position.x (and y) to game.mouse.position.x (and y) and not place the constrain behavior inside of a rule. The pr -
Cursor as an Actor
by tatiang ·If you are trying to make a game where you move the mouse and avoid walls/obstacles, you would just constrain self.position.x (and y) to game.mouse.position.x (and y) and not place the constrain behav -
How to use 60,000 Word Checker
by Braydon_SFX ·Cheers @jigglybean. -
How to use 60,000 Word Checker
by shadorma ·Thank you jigglybean. That's a good video and helps me see how to use tables. For a boggle game then I guess I would need to enter every available word into the table and have an attribute to search t