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Trying to make a Swinging Player
by Tosanu ·In next attribute -
Health Bars, changing max hp
by tatiang ·You have two bars then. One that is fixed width and represents the entire range of hp (from 0 to some maximum), and one that is constrained to the percentage of the maximum (an attribute) that the cu -
Health Bars, changing max hp
by raze_struck ·I've seen the video tutorials on designing health bars (thanks t-shirt booth), however the life attribute in the videos do not change. For example, i have current hp and max hp, and when my character -
Looking for a partner
by quantumsheep ·In your player character, constrain variable PlayerX to self.position X -
Saving my scene
by colander ·You will need to save every change as it happens. There are two methods you can save to a table using "Change Table and "Save Table" or you can use "Save Attribute& -
How to save highscores on Windows Creator?
by bjandthekatz ·When score is greater than high score change high score to score. Save attribute high score key: hs when you start the game load attribute high score with key:hs -
Load crashes
by Hbkmadness ·I tried to use constrain attribute instead of preload the art but the game crashes again... -
a better way to do endless scrolling background?
by stueynet ·(Quote) -
a better way to do endless scrolling background?
by stueynet ·*change attribute: self.position.x to display width (1024 for you) -
a better way to do endless scrolling background?
by aussiefaz ·Ive set the Scene attribute size to 2048wide x 768 high and wrap X -
Problem with actor spawning and destroying [SOLVED]
by BasGoodboy ·'when attribute HeroJump=0, actor will be destroyed', -
RevMob Credit for Installs Through Ads
by GameLabs222 ·With Revmob ads, do they try and attribute your app's ads to user downloads of said advertised game? If so, does the last box need to be checked? -
Spawning actor with different attribute each time
by stueynet ·I talk about this exact issue in a tutorial. Basically what you can do is on each table iteration, change a global / game attribute to something. Then within the spawned actor's prototype, set a self -
Detect in-app purchase failure without using scene change
by Armelline ·(Quote) -
Detect in-app purchase failure without using scene change
by Braydon_SFX ·I have an IAP that increases the coins in the game. I have it set up so an attribute checks the current amount, and when that amount is increased it plays a sound. I can additionally have my own pop -
Spawning actor with different attribute each time
by tatiang ·Change Attribute self.myRow to ceil((500-self.Position.Y)/30). -
calculations
by Gdogg ·so this attribute would detect the highest of all the cards and calculate the suit of card to how many decks have been delt . my first version of black jack buster is already on itunes, but its just -
calculations
by tatiang ·You would need to keep each key count in a row of a table and then loop over the table rows (the Release Candidate makes that really simple) to determine the highest value and change an attribute to t -
Problem publishing universal build on android
by imjustmike ·The rules I'm working with create an offset attribute based on the screen size, then apply that offset to any actors that I want to move the position of. -
calculations
by Gdogg ·say if i had a number of keys, and each time i pressed the keys they would produce an amount of numbers each key had been pressed, now i want is and attribute that can pick out out of the bunch which