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  1. Trying to make a Swinging Player

    Tosanu
    by Tosanu · April 2014
    In next attribute
  2. Health Bars, changing max hp

    tatiang
    by tatiang · April 2014
    You have two bars then. One that is fixed width and represents the entire range of hp (from 0 to some maximum), and one that is constrained to the percentage of the maximum (an attribute) that the cu
  3. Health Bars, changing max hp

    raze_struck
    by raze_struck · April 2014
    I've seen the video tutorials on designing health bars (thanks t-shirt booth), however the life attribute in the videos do not change. For example, i have current hp and max hp, and when my character
  4. Looking for a partner

    quantumsheep
    by quantumsheep · April 2014
    In your player character, constrain variable PlayerX to self.position X
  5. Saving my scene

    colander
    by colander · April 2014
    You will need to save every change as it happens. There are two methods you can save to a table using "Change Table and "Save Table" or you can use "Save Attribute&
  6. How to save highscores on Windows Creator?

    bjandthekatz
    by bjandthekatz · April 2014
    When score is greater than high score change high score to score. Save attribute high score key: hs when you start the game load attribute high score with key:hs
  7. Load crashes

    Hbkmadness
    by Hbkmadness · April 2014
    I tried to use constrain attribute instead of preload the art but the game crashes again...
  8. a better way to do endless scrolling background?

    stueynet
    by stueynet · April 2014
    (Quote)
  9. a better way to do endless scrolling background?

    stueynet
    by stueynet · April 2014
    *change attribute: self.position.x to display width (1024 for you)
  10. a better way to do endless scrolling background?

    aussiefaz
    by aussiefaz · April 2014
    Ive set the Scene attribute size to 2048wide x 768 high and wrap X
  11. Problem with actor spawning and destroying [SOLVED]

    BasGoodboy
    by BasGoodboy · April 2014
    'when attribute HeroJump=0, actor will be destroyed',
  12. RevMob Credit for Installs Through Ads

    GameLabs222
    by GameLabs222 · April 2014
    With Revmob ads, do they try and attribute your app's ads to user downloads of said advertised game? If so, does the last box need to be checked?
  13. Spawning actor with different attribute each time

    stueynet
    by stueynet · April 2014
    I talk about this exact issue in a tutorial. Basically what you can do is on each table iteration, change a global / game attribute to something. Then within the spawned actor's prototype, set a self
  14. Detect in-app purchase failure without using scene change

    Armelline
    by Armelline · April 2014
    (Quote)
  15. Detect in-app purchase failure without using scene change

    Braydon_SFX
    by Braydon_SFX · April 2014
    I have an IAP that increases the coins in the game. I have it set up so an attribute checks the current amount, and when that amount is increased it plays a sound. I can additionally have my own pop
  16. Spawning actor with different attribute each time

    tatiang
    by tatiang · April 2014
    Change Attribute self.myRow to ceil((500-self.Position.Y)/30).
  17. calculations

    Gdogg
    by Gdogg · April 2014
    so this attribute would detect the highest of all the cards and calculate the suit of card to how many decks have been delt . my first version of black jack buster is already on itunes, but its just
  18. calculations

    tatiang
    by tatiang · April 2014
    You would need to keep each key count in a row of a table and then loop over the table rows (the Release Candidate makes that really simple) to determine the highest value and change an attribute to t
  19. Problem publishing universal build on android

    imjustmike
    by imjustmike · April 2014
    The rules I'm working with create an offset attribute based on the screen size, then apply that offset to any actors that I want to move the position of.
  20. calculations

    Gdogg
    by Gdogg · April 2014
    say if i had a number of keys, and each time i pressed the keys they would produce an amount of numbers each key had been pressed, now i want is and attribute that can pick out out of the bunch which
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