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  1. Endless Runner: Actor won't fall, always ran pass the gaps

    winged_box
    by winged_box · April 2014
    (Quote)
  2. Spawning actor with different attribute each time

    Jfg619
    by Jfg619 · April 2014
    Hi, I need to create a menu with the amount of buttons equaling the number of rows in a table. So I created an attribute called ButtonCount and a rule that says:
  3. helo guys, can somebody help me...

    musafirhina69
    by musafirhina69 · April 2014
    actor : bird (when actor overlaps or collide with : actor tag : star) (change attribute : set : bird to game.score +10)
  4. Level unlocking

    nick.karkazis@hotmail.com
    by nick.karkazis@hotmail.com · April 2014
    I have made 2 Integer attributes in the Game tab. One called CurrentLevel and another called UnlockedLevel. I have then placed a 'WhatLevelAmI' Integer on each of the level buttons and made them their
  5. Wave movement up and down

    gyroscope
    by gyroscope · April 2014
    If so, try this: make an integer attribute, let's call it WaveHeight. I'll assume you'll trigger a new spawn every time with a boolean (Let's Call that SpawnGo)
  6. Endless Runner: Actor won't fall, always ran pass the gaps

    Tosanu
    by Tosanu · April 2014
    the movement rules on it instead. Then use the Constrain rules on Position.X and .Y to attach your visible actor to the movements of the invisible one.
  7. Wave movement up and down

    Tosanu
    by Tosanu · April 2014
    You need to create an attribute on the actor to track its Y position. make a YActor attribute, and have it Changed to Self.positionY as one of the first behaviors. Then replace the CCC in the other fo
  8. Wave movement up and down

    Socks
    by Socks · April 2014
    Then constrain the actor's Y position to: AAA * sin(self.time * BBB)+CCC
  9. Endless Runner: Actor won't fall, always ran pass the gaps

    winged_box
    by winged_box · April 2014
    What you mean make a smaller mask actor for the collisions and constrain the knight to it?
  10. Endless Runner: Actor won't fall, always ran pass the gaps

    UtopianGames
    by UtopianGames · April 2014
    I imagine the bounding box on your little knight is too big and you may have to make a smaller mask actor for the collisions and constrain the knight to it.
  11. State of GameSalad on 4-17-2014

    colander
    by colander · April 2014
    @CodeWizard it would be great to able to use an attribute for font size in Display Text. It would be great if you could stick that on your list for a new feature in a future Nightly Build.
  12. Characters move freely

    alexkulak
    by alexkulak · April 2014
    how in gamemaker when you put a character or asset you can make it move freely around the map or area. i have collisions for the characters but when the move up they dont bounce and dont move freely a
  13. Scenes with two starting points

    Jfg619
    by Jfg619 · April 2014
    Then on the inside house scene, I put an invisible actor on top of the exit door that changes the WhichHouse attribute to 1 and then changes scene back to main town when overlapped.
  14. Scenes with two starting points

    gyroscope
    by gyroscope · April 2014
    Make two real attributes (game), called PosX & PosY; make a game integer attribute called WhichHouse.
  15. Play and Stop Sound

    gyroscope
    by gyroscope · April 2014
    Rule: When touch is pressedRule: - nested in above - When Sound01 is falseChange Attribute Sound01 to trueOtherwiseChange Attribute Sound01 to falseRule: When Sound01 is truePlay Sound Sound01 ---Run
  16. Play and Stop Sound

    opa
    by opa · April 2014
    Make integer attribute game.active_sound
  17. Copying Scenes from Other Projects

    stueynet
    by stueynet · April 2014
    Under the hood Gamesalad creates an xml file for every scene in the game. Within each scene xml file 1.xml, 2.xml etc... there is a scene ID attribute.
  18. Need help with pickup code

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · April 2014
    Are you sure your Captured Attribute is updating correctly?
  19. Need help with pickup code

    Cpt.Dallas
    by Cpt.Dallas · April 2014
    I have created a Game level attribute called 'Captured'. The rule says that when both the player collides with the actor and 'Captured' is 'False', the object is captured and the 'Captured' attribute
  20. Dude using Behavior Velocity

    seir
    by seir · April 2014
    I used Constrain Attribute Behavior, for capture Actor.x using a var game.posx, and aften send this data to display Text Behavior.
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