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Need Random Image to Stop when Clicked
by tatiang ·The boolean attribute needs to be a self (actor) attribute rather than a game attribute, which has the same value for every actor. -
Need Random Image to Stop when Clicked
by rdvd83 ·I created a Boolean attribute and it worked...sort of. I have several actors with random images and I only wanted the one being touched to stop on that image. With the Boolean attribute, when one is t -
How to save and load a scene?
by HailCaes3r ·change attribute game.SceneGo to game.SceneGo+2 (Second Scene) -
Making Actors Change images a few times before being destroyed
by tatiang ·Give your enemy actor an integer self attribute called self.hitCount. Each time they collide with the main actor, increase that attribute by one. Have rules for each possible value of the attribute -
none repeating table issue
by tippedchair ·Companion Actor Attribute -
how do I get my actor to orbit around a planet after being shot out of a cannon? like a. birds space
by AngryBoi ·To have the actor go towards it, have the accelerate attribute say accelerate toward the planet actor. Also, have an attribute that says when actor collides with planet, bounce. -
how do I get my actor to orbit around a planet after being shot out of a cannon? like a. birds space
by Socks ·just detected by a larger, but invisible actor) constrain the X and Y of the actor to the cos and sin (respectively) of either the actor's self.time or the game's game.time . . . or any other increas -
Dude using Behavior Velocity
by tatiang ·The Log Debugger is great if you are trying to capture a moment in time ("what is the position of this actor right NOW?"). But to watch a changing value, you need to use a DisplayTe -
Save Whole Game
by Spinz ·Hi I have made this game with lots of upgrades and i Was wodering if there is a way to save all attributes? without sellecting all into the save attribute behavior -
Public Bug Database (Updated 5/1/2014)
by TaoOfSalad ·The layering/constrain coordinates issue is a known concern. I don't think it will be treated as a bug for now. Basically, Constrain Attribute just reads and write the attribute once per frame and fol -
Attribute and collision
by Rexipexi ·Hello! -
Adjacent Actors
by MohboDesigns ·Let me be more specific. I have actors spawning onto a grid. The idea is that tapping an actor should trigger a selection attribute. What I want is for any other actors within a perimeter of the selec -
Adjacent Actors
by MohboDesigns ·Hey guys. New to GameSalad and have a question. I am working on a puzzle where when you select an actor, adjacent actors that have a similar attribute (i.e. color or value) need to also select. Can so -
Official GameSalad Templates on Marketplace ☢
by CodeMonkey ·* The GameLetters table has a new row called Associated which stores the associated reference IDs so it no longer uses a game attribute to pass it among actors. This makes it more stable when removing -
back to original image after random image change
by Armelline ·Alternatively, if you don't need to use the random number for any other purpose, you can avoid making the random attribute entirely: -
back to original image after random image change
by stueynet ·Also you would be better to store the random index in a local attribute and then call the local attribute in the expression. Finally make sure you are using an expression and it is not just text in th -
back to original image after random image change
by miharo ·Change Attribute -
Simple Integer Problem?
by ReMasteredGames ·(Quote) -
Simple Integer Problem?
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Simple Integer Problem?
by ReMasteredGames ·Hi, so in my game you can pick up C4 explosives. I have an integer attribute for how many explosives the player is carrying. But I can't seem to get each C4 picked up to add by 1. In my C4 actor, I ha