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  1. Need Random Image to Stop when Clicked

    tatiang
    by tatiang · April 2014
    The boolean attribute needs to be a self (actor) attribute rather than a game attribute, which has the same value for every actor.
  2. Need Random Image to Stop when Clicked

    rdvd83
    by rdvd83 · April 2014
    I created a Boolean attribute and it worked...sort of. I have several actors with random images and I only wanted the one being touched to stop on that image. With the Boolean attribute, when one is t
  3. How to save and load a scene?

    HailCaes3r
    by HailCaes3r · April 2014
    change attribute game.SceneGo to game.SceneGo+2 (Second Scene)
  4. Making Actors Change images a few times before being destroyed

    tatiang
    by tatiang · April 2014
    Give your enemy actor an integer self attribute called self.hitCount. Each time they collide with the main actor, increase that attribute by one. Have rules for each possible value of the attribute
  5. none repeating table issue

    tippedchair
    by tippedchair · April 2014
    Companion Actor Attribute
  6. how do I get my actor to orbit around a planet after being shot out of a cannon? like a. birds space

    AngryBoi
    by AngryBoi · April 2014
    To have the actor go towards it, have the accelerate attribute say accelerate toward the planet actor. Also, have an attribute that says when actor collides with planet, bounce.
  7. how do I get my actor to orbit around a planet after being shot out of a cannon? like a. birds space

    Socks
    by Socks · April 2014
    just detected by a larger, but invisible actor) constrain the X and Y of the actor to the cos and sin (respectively) of either the actor's self.time or the game's game.time . . . or any other increas
  8. Dude using Behavior Velocity

    tatiang
    by tatiang · April 2014
    The Log Debugger is great if you are trying to capture a moment in time ("what is the position of this actor right NOW?"). But to watch a changing value, you need to use a DisplayTe
  9. Save Whole Game

    Spinz
    by Spinz · April 2014
    Hi I have made this game with lots of upgrades and i Was wodering if there is a way to save all attributes? without sellecting all into the save attribute behavior
  10. Public Bug Database (Updated 5/1/2014)

    TaoOfSalad
    by TaoOfSalad · April 2014
    The layering/constrain coordinates issue is a known concern. I don't think it will be treated as a bug for now. Basically, Constrain Attribute just reads and write the attribute once per frame and fol
  11. Attribute and collision

    Rexipexi
    by Rexipexi · April 2014
    Hello!
  12. Adjacent Actors

    MohboDesigns
    by MohboDesigns · April 2014
    Let me be more specific. I have actors spawning onto a grid. The idea is that tapping an actor should trigger a selection attribute. What I want is for any other actors within a perimeter of the selec
  13. Adjacent Actors

    MohboDesigns
    by MohboDesigns · April 2014
    Hey guys. New to GameSalad and have a question. I am working on a puzzle where when you select an actor, adjacent actors that have a similar attribute (i.e. color or value) need to also select. Can so
  14. Official GameSalad Templates on Marketplace ☢

    CodeMonkey
    by CodeMonkey · April 2014
    * The GameLetters table has a new row called Associated which stores the associated reference IDs so it no longer uses a game attribute to pass it among actors. This makes it more stable when removing
  15. back to original image after random image change

    Armelline
    by Armelline · April 2014
    Alternatively, if you don't need to use the random number for any other purpose, you can avoid making the random attribute entirely:
  16. back to original image after random image change

    stueynet
    by stueynet · April 2014
    Also you would be better to store the random index in a local attribute and then call the local attribute in the expression. Finally make sure you are using an expression and it is not just text in th
  17. back to original image after random image change

    miharo
    by miharo · April 2014
    Change Attribute
  18. Simple Integer Problem?

    ReMasteredGames
    by ReMasteredGames · April 2014
    (Quote)
  19. Simple Integer Problem?

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · April 2014
    Change Attribute C4Amount to C4Amount +1
  20. Simple Integer Problem?

    ReMasteredGames
    by ReMasteredGames · April 2014
    Hi, so in my game you can pick up C4 explosives. I have an integer attribute for how many explosives the player is carrying. But I can't seem to get each C4 picked up to add by 1. In my C4 actor, I ha
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