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  1. Release Candidate 0.11.0.6 is available!

    matarua
    by matarua · April 2014
    (Quote)
  2. Frustrated with Random Bugs

    jcampano
    by jcampano · April 2014
    Maybe you are not turning off the x attribute to false correctly?
  3. Can anyone help me?

    GeometricGames
    by GeometricGames · April 2014
    Change Attribute
  4. Drifting meters rule

    opa
    by opa · April 2014
    Ok. You can use one integer attribute instead of booleans
  5. Enemy Moving Wrong Direction

    colander
    by colander · April 2014
    Use Constrain not change. There are lots of tutorials on this do a search here and a Google search and you will find plenty.
  6. Public Bug Database (Updated 5/1/2014)

    GameLabs222
    by GameLabs222 · April 2014
    For me I had a crown constrained to the head of my character behind the character layer originally. The expected result is that it would constrain with its movement, and stay on his head. The actual
  7. App goes sideways when opened

    KillerPenguinStudios
    by KillerPenguinStudios · April 2014
    the scene tab is selected go down to the last attribute where it says "Autorotate". Expand that down and make sure "Portrait" is selected and both "Landsc
  8. Public Bug Database (Updated 5/1/2014)

    Socks
    by Socks · April 2014
    Here in the first GIF I have interpolated an attribute from 0 to 1 over 20 seconds, notice that all goes well up until 9.00, then it skips to 1 (I chopped off the start so you don't have to sit throug
  9. Public Bug Database (Updated 5/1/2014)

    Rainbros
    by Rainbros · April 2014
    For instance, an actor whose x position was constrained to a global attribute would not move at all, even though the attribute was in fact changing. I had another instance of the same actor constrain
  10. What's the official way of supporting older models of iphone and ipad graphics sizes

    JRRC
    by JRRC · April 2014
    In the attribute browser you can find the values for the device the app is running on, and use those as conditions for your UI placement
  11. mod function in games

    colander
    by colander · April 2014
    I have attached an example project, you can choose either Equivalent or Mod by turning the attribute and rule on and off for each.
  12. Enemy Moving in Wrong Direction

    newgrimmcity
    by newgrimmcity · April 2014
    I created two real Game Attributes: HeroX and HeroY.
  13. Enemy Moving Wrong Direction

    newgrimmcity
    by newgrimmcity · April 2014
    I created two real Game Attributes: HeroX and HeroY.
  14. Frustrated with Random Bugs

    mesaticus
    by mesaticus · April 2014
    I have rules on ALL my actors (there's only 4) to check for collision against a player. If a collision happens (is true), then change an attribute X to true. Unsure of how code is firing, I even put
  15. Finding rotation

    opa
    by opa · April 2014
    Constrain self.rotation to vectortoangle(self.position.x-otheractor.x and self.position.y-otheractor.y)
  16. Drifting meters rule

    allc1865
    by allc1865 · April 2014
    when rotation is greater than 90 > change attribute game.Drift to true.
  17. Free Beginner Templates!

    mxs2649
    by mxs2649 · April 2014
    the rectangles x and y attributes and then i constrain the x and y position attributes of the circle according to the game attributes, so it works for like 10 pixels and then the circle falls below..
  18. Free Beginner Templates!

    junaid558
    by junaid558 · April 2014
    (Quote)
  19. Free Beginner Templates!

    mxs2649
    by mxs2649 · April 2014
    @junaid558‌ i think i did something similar, you can have an speed attribute with which they fall initially, and then you can use a timer to increment the speed after whatever time you like. That wor
  20. Public Bug Database (Updated 5/1/2014)

    Armelline
    by Armelline · April 2014
    I can add some clarification: When this bug occurs, the image will not show in the image library, but is added to the project. Attempting to replace the image will offer the replace dialog, though the
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