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Release Candidate 0.11.0.6 is available!
by matarua ·(Quote) -
Frustrated with Random Bugs
by jcampano ·Maybe you are not turning off the x attribute to false correctly? -
Can anyone help me?
by GeometricGames ·Change Attribute -
Drifting meters rule
by opa ·Ok. You can use one integer attribute instead of booleans -
Enemy Moving Wrong Direction
by colander ·Use Constrain not change. There are lots of tutorials on this do a search here and a Google search and you will find plenty. -
Public Bug Database (Updated 5/1/2014)
by GameLabs222 ·For me I had a crown constrained to the head of my character behind the character layer originally. The expected result is that it would constrain with its movement, and stay on his head. The actual -
App goes sideways when opened
by KillerPenguinStudios ·the scene tab is selected go down to the last attribute where it says "Autorotate". Expand that down and make sure "Portrait" is selected and both "Landsc -
Public Bug Database (Updated 5/1/2014)
by Socks ·Here in the first GIF I have interpolated an attribute from 0 to 1 over 20 seconds, notice that all goes well up until 9.00, then it skips to 1 (I chopped off the start so you don't have to sit throug -
Public Bug Database (Updated 5/1/2014)
by Rainbros ·For instance, an actor whose x position was constrained to a global attribute would not move at all, even though the attribute was in fact changing. I had another instance of the same actor constrain -
What's the official way of supporting older models of iphone and ipad graphics sizes
by JRRC ·In the attribute browser you can find the values for the device the app is running on, and use those as conditions for your UI placement -
mod function in games
by colander ·I have attached an example project, you can choose either Equivalent or Mod by turning the attribute and rule on and off for each. -
Enemy Moving in Wrong Direction
by newgrimmcity ·I created two real Game Attributes: HeroX and HeroY. -
Enemy Moving Wrong Direction
by newgrimmcity ·I created two real Game Attributes: HeroX and HeroY. -
Frustrated with Random Bugs
by mesaticus ·I have rules on ALL my actors (there's only 4) to check for collision against a player. If a collision happens (is true), then change an attribute X to true. Unsure of how code is firing, I even put -
Finding rotation
by opa ·Constrain self.rotation to vectortoangle(self.position.x-otheractor.x and self.position.y-otheractor.y) -
Drifting meters rule
by allc1865 ·when rotation is greater than 90 > change attribute game.Drift to true. -
Free Beginner Templates!
by mxs2649 ·the rectangles x and y attributes and then i constrain the x and y position attributes of the circle according to the game attributes, so it works for like 10 pixels and then the circle falls below.. -
Free Beginner Templates!
by junaid558 ·(Quote) -
Free Beginner Templates!
by mxs2649 ·@junaid558 i think i did something similar, you can have an speed attribute with which they fall initially, and then you can use a timer to increment the speed after whatever time you like. That wor -
Public Bug Database (Updated 5/1/2014)
by Armelline ·I can add some clarification: When this bug occurs, the image will not show in the image library, but is added to the project. Attempting to replace the image will offer the replace dialog, though the