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  1. One of my actor doesn't spawn on my device but does in GS...?

    Lynkk
    by Lynkk · April 2014
    Basically you create an actor with a spawn attribute to spawn a chosen actor into your scene. It works perfectly in Gamesalad.
  2. Help with Tables

    raze_struck
    by raze_struck · April 2014
    (Quote)
  3. Help with Tables

    tatiang
    by tatiang · April 2014
    Use an integer game attribute called game.weapon to designate the weapon number that is equipped. To find the attack value for that weapon, use tableCellValue(tableName,game.weapon,1).
  4. Help with Tables

    raze_struck
    by raze_struck · April 2014
    I have a question, I have a game attribute called game.attk. I have an inventory that allows you to change which weapon(s) are equipped.
  5. Repeat rule every 5 points?

    tatiang
    by tatiang · April 2014
    Create an attribute called game.ZERO and give it the value zero.
  6. Release Candidate 0.11.0.6 is available!

    matarua
    by matarua · April 2014
    (Quote)
  7. Release Candidate 0.11.0.6 is available!

    Hymloe
    by Hymloe · April 2014
    Then, when trying to adjust the individual attributes of the actors, it behaves as though they have not been unlocked - as if you're editing the prototype itself. The unlocked instances don't act as
  8. Timer and Custom Fonts

    mesaticus
    by mesaticus · April 2014
    At first I noticed some funkiness since my countdownTime was set to 99 and that %60 was, I'm assuming, putting it on a 60sec scale. I lowered that attribute and saw things were functioning just fine
  9. Limit movement of actor between x value

    colander
    by colander · April 2014
    Use Constrain and set self.Position.X to max(min(self.Position.X,320),0)
  10. Rotate to angle question

    RedRobo
    by RedRobo · April 2014
    The angle is actually going to be randomly generated but you have given me my solution. I just need to make an attribute for the randomly generated angle and use a rule to trigger text when this angle
  11. Equipping items

    raze_struck
    by raze_struck · April 2014
    I have an equip button that basically says that whenever an item is selected and equip is pressed , equip that item and change attribute attack to attack + 5. But when I equip another item lets say it
  12. New to GS have some questions

    dekisimke
    by dekisimke · April 2014
    2 check 'speed' attribute and 'position within' attribute (x: -100 to x:+100 relative to actor or scene)
  13. I need help making my actors move the right way...

    Socks
    by Socks · April 2014
    (the first change attribute is to self.Motion.linear Velocity.X)
  14. Scenes with two starting points

    gyroscope
    by gyroscope · April 2014
    Without more info, I'd recommend - each time you want to move to a new position - using the scene.Camera.Origin.X & Y attributes, either in a couple of Change Attribute behaviours, or if you
  15. Collision Problem

    Socks
    by Socks · April 2014
    these elements are built with behaviours, rules, attributes, animations, actions and so on, these behaviours, rules, attributes and actions have within them various values, mathematical operators (+
  16. Timer and Custom Fonts

    mesaticus
    by mesaticus · April 2014
    So based on what you said, I feel things should have worked. Divisor is an attribute with a value of 10 so your assumption with the numbers were right. I plugged in your formula and still nada.
  17. Android app publishing screen resolution issue

    bjandthekatz
    by bjandthekatz · April 2014
    I overlooked the problem I was having. Make sure that you edit the scene-orientation attribute in every scene, not just one.
  18. change attribute self.position.Y to self.position.Y -100, slowly

    giovanni-caglio
    by giovanni-caglio · April 2014
    hi
  19. Another math question

    viking
    by viking · April 2014
    I also found a different approach, which is to constrain the x position of my actor and divide it by the width of the scene. This works for me because the start position for the actor is always at the
  20. Timer and Custom Fonts

    mesaticus
    by mesaticus · April 2014
    From this example I used the huge timer example at the bottom 00:00:00:00 (hours:minutes:seconds:milliseconds) only to use the seconds with a "countdown" attribute set to 99.
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