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One of my actor doesn't spawn on my device but does in GS...?
by Lynkk ·Basically you create an actor with a spawn attribute to spawn a chosen actor into your scene. It works perfectly in Gamesalad. -
Help with Tables
by raze_struck ·(Quote) -
Help with Tables
by tatiang ·Use an integer game attribute called game.weapon to designate the weapon number that is equipped. To find the attack value for that weapon, use tableCellValue(tableName,game.weapon,1). -
Help with Tables
by raze_struck ·I have a question, I have a game attribute called game.attk. I have an inventory that allows you to change which weapon(s) are equipped. -
Repeat rule every 5 points?
by tatiang ·Create an attribute called game.ZERO and give it the value zero. -
Release Candidate 0.11.0.6 is available!
by matarua ·(Quote) -
Release Candidate 0.11.0.6 is available!
by Hymloe ·Then, when trying to adjust the individual attributes of the actors, it behaves as though they have not been unlocked - as if you're editing the prototype itself. The unlocked instances don't act as -
Timer and Custom Fonts
by mesaticus ·At first I noticed some funkiness since my countdownTime was set to 99 and that %60 was, I'm assuming, putting it on a 60sec scale. I lowered that attribute and saw things were functioning just fine -
Limit movement of actor between x value
by colander ·Use Constrain and set self.Position.X to max(min(self.Position.X,320),0) -
Rotate to angle question
by RedRobo ·The angle is actually going to be randomly generated but you have given me my solution. I just need to make an attribute for the randomly generated angle and use a rule to trigger text when this angle -
Equipping items
by raze_struck ·I have an equip button that basically says that whenever an item is selected and equip is pressed , equip that item and change attribute attack to attack + 5. But when I equip another item lets say it -
New to GS have some questions
by dekisimke ·2 check 'speed' attribute and 'position within' attribute (x: -100 to x:+100 relative to actor or scene) -
I need help making my actors move the right way...
by Socks ·(the first change attribute is to self.Motion.linear Velocity.X) -
Scenes with two starting points
by gyroscope ·Without more info, I'd recommend - each time you want to move to a new position - using the scene.Camera.Origin.X & Y attributes, either in a couple of Change Attribute behaviours, or if you -
Collision Problem
by Socks ·these elements are built with behaviours, rules, attributes, animations, actions and so on, these behaviours, rules, attributes and actions have within them various values, mathematical operators (+ -
Timer and Custom Fonts
by mesaticus ·So based on what you said, I feel things should have worked. Divisor is an attribute with a value of 10 so your assumption with the numbers were right. I plugged in your formula and still nada. -
Android app publishing screen resolution issue
by bjandthekatz ·I overlooked the problem I was having. Make sure that you edit the scene-orientation attribute in every scene, not just one. -
change attribute self.position.Y to self.position.Y -100, slowly
by giovanni-caglio ·hi -
Another math question
by viking ·I also found a different approach, which is to constrain the x position of my actor and divide it by the width of the scene. This works for me because the start position for the actor is always at the -
Timer and Custom Fonts
by mesaticus ·From this example I used the huge timer example at the bottom 00:00:00:00 (hours:minutes:seconds:milliseconds) only to use the seconds with a "countdown" attribute set to 99.