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  1. change attribute self.position.Y to self.position.Y -100, slowly

    giovanni-caglio
    by giovanni-caglio · April 2014
    hi
  2. Another math question

    viking
    by viking · April 2014
    I also found a different approach, which is to constrain the x position of my actor and divide it by the width of the scene. This works for me because the start position for the actor is always at the
  3. Timer and Custom Fonts

    mesaticus
    by mesaticus · April 2014
    From this example I used the huge timer example at the bottom 00:00:00:00 (hours:minutes:seconds:milliseconds) only to use the seconds with a "countdown" attribute set to 99.
  4. Another math question

    Evangelista
    by Evangelista · April 2014
    Constrain Attribute: game.Audio.Sound Volume to: 1-(game.distanceToTarget/500)
  5. Platform spawning

    datinymagician
    by datinymagician · April 2014
    I need my platforms to spawn at different rates, according to the speed of a moving background. I have tried constraining attribute of the linear velocity (y) real attribute, of my moving background t
  6. Scene.index is awesome

    stueynet
    by stueynet · April 2014
    to the correct scene, change the game.whatLevel attribute right there.
  7. NEED HELP! Collision with Enemy.

    ReMasteredGames
    by ReMasteredGames · April 2014
    Do: Change Image (RED), Change Attribute Game.Seen to True.
  8. Release Candidate 0.11.0.6 is available!

    Hymloe
    by Hymloe · April 2014
    All that happens when you click it is that it changes the MenuState attribute to "2", that causing the camera to shift to another part of the scene and show the shop.
  9. My actor won't stop falling

    Backtothis
    by Backtothis · April 2014
    Odd that your actor is still accelerating after gravity is turned off. It should keep falling but at a linear rate. The reason for this is that if you are turning gravity off by setting it to 0, it
  10. Can a GS genius find a way to speed this up

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2014
    Use scene linking and constrain them to a singe actor then just control the single actor the are linked to. This is how I do a keyboard that moves up and down with all the keys attached.
  11. [PAID] Random Grid of Words

    BonepileGames
    by BonepileGames · April 2014
    If we constrain the random-picking to six 3-letters word, two 4-letters words, one 5-letters word and one 6-letters word, would it be easier?
  12. actor stops moving after value is changed

    mxs2649
    by mxs2649 · April 2014
    I have a rectangle actor move diagonally when the value of my "moved" boolean attribute is false. As soon as another actor touches that actor the moved attribute becomes true and the
  13. Unlock Character Pop up Confirmation Issue. It Unlocks Other Characters When Confirming Purchase.

    KillerPenguinStudios
    by KillerPenguinStudios · April 2014
    I have 3 characters, Character 1, Character 2, & Character 3. Characters 2 and 3 are locked. I also have a couple game attributes which are, "Character Selected", "C
  14. Locking Future Unplayed Levels

    nick.karkazis@hotmail.com
    by nick.karkazis@hotmail.com · April 2014
    Can you please explain. Is it an attribute? If I make Current Level equal to WhatLevelAmI what do I put in the 'do' section.
  15. Will the game start to lag if the actors spawned don't get destroyed after off-screen?

    winged_box
    by winged_box · April 2014
    "change attribute self.lasttime = game.time
  16. What happens if two actors try to change the same variable?

    tenrdrmer
    by tenrdrmer · April 2014
    Just because it's higher in the list doesn't mean it will change it last. It's what ever actor runs the bagpipe last. The list theory only applies if they both hit the same exact change attribute beha
  17. Make ball actor bounce off wall at 45 degrees and slow to a stop.

    Socks
    by Socks · April 2014
    (Quote)
  18. Collectible items

    Braydon_SFX
    by Braydon_SFX · April 2014
    You could either add or subtract 1 from a game attribute when an item is collected. You could then create a rule that says:
  19. Make ball actor bounce off wall at 45 degrees and slow to a stop.

    Zombiebrains
    by Zombiebrains · April 2014
    I got the ball bouncing with a collide attribute but it tends to go where it likes?
  20. Will the game start to lag if the actors spawned don't get destroyed after off-screen?

    Hopscotch
    by Hopscotch · April 2014
    change attribute self.lasttime = game.timechange attribute self.delay = random(1,5)timer every 1 seconds run to completion rule if self.delay < game.time-self.lasttime
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