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Another math question
by Evangelista ·Constrain Attribute: game.Audio.Sound Volume to: 1-(game.distanceToTarget/500) -
Platform spawning
by datinymagician ·I need my platforms to spawn at different rates, according to the speed of a moving background. I have tried constraining attribute of the linear velocity (y) real attribute, of my moving background t -
Scene.index is awesome
by stueynet ·to the correct scene, change the game.whatLevel attribute right there. -
NEED HELP! Collision with Enemy.
by ReMasteredGames ·Do: Change Image (RED), Change Attribute Game.Seen to True. -
Release Candidate 0.11.0.6 is available!
by Hymloe ·All that happens when you click it is that it changes the MenuState attribute to "2", that causing the camera to shift to another part of the scene and show the shop. -
My actor won't stop falling
by Backtothis ·Odd that your actor is still accelerating after gravity is turned off. It should keep falling but at a linear rate. The reason for this is that if you are turning gravity off by setting it to 0, it -
Can a GS genius find a way to speed this up
by The_Gamesalad_Guru ·Use scene linking and constrain them to a singe actor then just control the single actor the are linked to. This is how I do a keyboard that moves up and down with all the keys attached. -
[PAID] Random Grid of Words
by BonepileGames ·If we constrain the random-picking to six 3-letters word, two 4-letters words, one 5-letters word and one 6-letters word, would it be easier? -
actor stops moving after value is changed
by mxs2649 ·I have a rectangle actor move diagonally when the value of my "moved" boolean attribute is false. As soon as another actor touches that actor the moved attribute becomes true and the -
Unlock Character Pop up Confirmation Issue. It Unlocks Other Characters When Confirming Purchase.
by KillerPenguinStudios ·I have 3 characters, Character 1, Character 2, & Character 3. Characters 2 and 3 are locked. I also have a couple game attributes which are, "Character Selected", "C -
Locking Future Unplayed Levels
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Will the game start to lag if the actors spawned don't get destroyed after off-screen?
by winged_box ·"change attribute self.lasttime = game.time -
What happens if two actors try to change the same variable?
by tenrdrmer ·Just because it's higher in the list doesn't mean it will change it last. It's what ever actor runs the bagpipe last. The list theory only applies if they both hit the same exact change attribute beha -
Make ball actor bounce off wall at 45 degrees and slow to a stop.
by Socks ·(Quote) -
Collectible items
by Braydon_SFX ·You could either add or subtract 1 from a game attribute when an item is collected. You could then create a rule that says: -
Make ball actor bounce off wall at 45 degrees and slow to a stop.
by Zombiebrains ·I got the ball bouncing with a collide attribute but it tends to go where it likes? -
Will the game start to lag if the actors spawned don't get destroyed after off-screen?
by Hopscotch ·change attribute self.lasttime = game.timechange attribute self.delay = random(1,5)timer every 1 seconds run to completion rule if self.delay < game.time-self.lasttime -
Get weapon actor to move up and down
by Socks ·Constrain its Y position to: -
Release Candidate 0.11.0.6 is available!
by AlchimiaStudios ·I was able to narrow mine down to when an actor using a constrain attribute that also has a reference to that attribute in another constrain is in the pause scene, and I unpause it breaks all movement -
How to make actor respond only after collision is detected?
by GSlostsoul ·I tried creating a boolean attribute and add to the controls but still could not figure it out....