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  1. Save Attribute works better with "press" than timer?

    KnightStar
    by KnightStar · April 2014
    It depends on the code logic you use to fire the Save Attribute trigger..
  2. Save Attribute works better with "press" than timer?

    AlkaPP
    by AlkaPP · April 2014
    One question, i use save attribute behavior in my game. When I use Timer, every 0 second Save Attribute. But when I load it, it doesn't work. I try when touch is pressed, save attribute then it works.
  3. Change image to random image

    tenrdrmer
    by tenrdrmer · April 2014
    you actually would not use it with the change image behavior. There is a random function. but it only works for defining a value. so you would actually use it with the change attribute behavior. You
  4. Need help with actor conditions

    Spalding004
    by Spalding004 · April 2014
    The actor checks the value of the attribute your are currently modifying, checks to make sure that you have ample currency, and then changes the attribute accordingly and subtracts the correct amount
  5. a function that works perfectly on the mac viewer but not on the app with add hoc

    mshuraih
    by mshuraih · April 2014
    I have a function to save a value from a player attribute to a game attribute .. to mark each level. this works perfect on the demo but everytime i download the full app it is not working ( I have an
  6. Need help with double Jump please

    SmokeyAce73
    by SmokeyAce73 · April 2014
    Change your original attribute Jump to an Integer, 0 = Not jumping, 1 = SingleJump, 2 = Double Jump.
  7. Make the Enemy Flip Image Horizontal

    juliomario14
    by juliomario14 · April 2014
    but then who i can change the enemy attribute to from true to false when my player pass it or jump it over.
  8. Countdown timer reset

    SmokeyAce73
    by SmokeyAce73 · April 2014
    Change attribute game.timer to 30 (or whatever you want it set to)
  9. Countdown timer reset

    CCLadTech
    by CCLadTech · April 2014
    Game Timer integer attribute set at 30
  10. Make the Enemy Flip Image Horizontal

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · April 2014
    Use a Change Attribute Behavior and just change the actors Flip Horizontal setting.
  11. Actor Animation

    Braydon_SFX
    by Braydon_SFX · April 2014
    You'd create a self attribute - integer type.
  12. Actor Animation

    SmokeyAce73
    by SmokeyAce73 · April 2014
    Create an integer attribute:
  13. Help with Actor's movement

    SmokeyAce73
    by SmokeyAce73 · April 2014
    Create interger attribute: MoveDirection
  14. Getting a good Jump

    stueynet
    by stueynet · April 2014
    2) Create a local attribute in the character to tell the game if he can jump or not. It should be a boolean. Call it canJump. I use a rule that detects if the player is currently touching the ground.
  15. Another math question

    viking
    by viking · April 2014
    I have figured out how to constrain my distanceToTarget attribute to get a continuously decreasing number as the player actor approaches the target. However, since the distance between the player acto
  16. Animate a character falling from sky to ground

    irobot
    by irobot · April 2014
    animating it using interpolation and change attribute y-position of the ground but its feels way off. Please an idea how i can go about this so it feels like the character fell all the way to the gro
  17. Level Stars issue.

    Jugoslav85
    by Jugoslav85 · April 2014
    On that actor (level box) , i have an attribute self.mylevel, that is changed to each box so it can know which level it corresponds to (1,2,3,4....)
  18. Having a hard time figuring this out...

    tatiang
    by tatiang · April 2014
    Another way to do this is to have three separate actors that each choose a random color value and then change a game attribute or table cell value to that chosen value. When the main character collid
  19. Power-hit problem

    branditimus
    by branditimus · April 2014
    Create an index attribute called start_y
  20. Power-hit problem

    game on
    by game on · April 2014
    On second thought, I think it is better if we don't destroy the "power button" at all. Just stop it from working and counting down (-1, -2, -3 etc.) when it's press once attribute =
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