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  1. Release Candidate 0.11.0.6 is available!

    Socks
    by Socks · April 2014
    You individualise colour in the same way that you individualise any other attribute, If you want a particular instance to be green (while all the others are yellow) then simply unlock the actor and ch
  2. Release Candidate 0.11.0.6 is available!

    TaoOfSalad
    by TaoOfSalad · April 2014
    I'll have to look at the code but I think no for the case of color. What matters to the engine is if the attribute is overridden (unlocked, not reverted) from the prototype or not. When you drag an ac
  3. Release Candidate 0.11.0.6 is available!

    Hopscotch
    by Hopscotch · April 2014
    @Socks, @TaoOfSalad, does the color attribute not fall in the category of self.attributes and its values SHOULD be independent of the prototype?
  4. Bad Vamp

    tylerglessner
    by tylerglessner · April 2014
    Great game! As a side note, Id change the collisions a bit. Right now, the vampires can hit the character and they could still be a great distance away
  5. Gamesalad Isographic projection 2d+ 3d demo

    Socks
    by Socks · April 2014
    It's just simple global (game level) attributes.
  6. Gamesalad Isographic projection 2d+ 3d demo

    LumpApps
    by LumpApps · April 2014
    Gotcha. I guess the hard part is passing the information to the obstacle and getting the collisions right?
  7. Power-hit problem

    game on
    by game on · April 2014
    To stop people from constantly taping "Power-Hit" button, I had the "power-hit" button destroyed when attribute = 0. It worked great, but now I've decided to add an
  8. Enemy Patrolling and Image Flip

    Socks
    by Socks · April 2014
    (Quote)
  9. Enemy Patrolling and Image Flip

    Tosanu
    by Tosanu · April 2014
    I am trying to write a simple behavior for an enemy type. I want them to move back and forth with the speed and distance of movement determined by an attribute. I got that part working. However, I als
  10. Add "Power-up" every 50 pts.

    tatiang
    by tatiang · April 2014
    Create an integer attribute called game.lastScore and set it to 0.
  11. Add "Power-up" every 50 pts.

    SmokeyAce73
    by SmokeyAce73 · April 2014
    * If attribute = 50
  12. Dont let player hold down touch, make player actually have to tap twice...

    maxkallabay
    by maxkallabay · April 2014
    Basically for anyone else having the same problem, both sets of rules were satisfied by the same instruction which was when pressed complete their action.. when pressed once, the actor would change to
  13. Dont let player hold down touch, make player actually have to tap twice...

    maxkallabay
    by maxkallabay · April 2014
    I think there should be a very simple solution but I cant seem to solve it. Basically (to its simplest explanation) I have an actor attribute (an integer set to 2 called actor "life"
  14. Chose table out of expression?

    ImNiklas
    by ImNiklas · April 2014
    Change Attribute self.image to "Image"..game.number
  15. Add "Power-up" every 50 pts.

    game on
    by game on · April 2014
    I made an Attribute (3, integer) and called it "Power-Up." So basically you have 3 strong hits to start your game.
  16. counter of meters

    tatiang
    by tatiang · April 2014
    -- and my golf game works this way -- you just constrain the number of meters to the hammer's (self.position.X-self.position.StartingX)/[some factor]. So if the hammer has traveled from x=100 to x=7
  17. scenes being picked at random - is it possible?

    rdlew2008
    by rdlew2008 · April 2014
    generate a random number to an attribute
  18. Change attribute value after completing move

    mxs2649
    by mxs2649 · April 2014
    I have multiple balls on screen and i want all of them to move a certain direction when my fly actor touches any of them, so i made a attribute touch and whenever fly touches any ball, it sets the to
  19. After Game Over, continue!

    rdlew2008
    by rdlew2008 · April 2014
    4 attributes. Start x and start y. Then constrain x and constrain y. You can then. During game play use constrain attributes for self.x and self.y.......player dies the two options are restart. Move
  20. Editor crashing a lot

    Hopscotch
    by Hopscotch · April 2014
    Make a detector actor and constrain him to the player actor with one pixel overlap at the bottom.
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