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  1. Change attribute value after completing move

    mxs2649
    by mxs2649 · April 2014
    I have multiple balls on screen and i want all of them to move a certain direction when my fly actor touches any of them, so i made a attribute touch and whenever fly touches any ball, it sets the to
  2. After Game Over, continue!

    rdlew2008
    by rdlew2008 · April 2014
    4 attributes. Start x and start y. Then constrain x and constrain y. You can then. During game play use constrain attributes for self.x and self.y.......player dies the two options are restart. Move
  3. Editor crashing a lot

    Hopscotch
    by Hopscotch · April 2014
    Make a detector actor and constrain him to the player actor with one pixel overlap at the bottom.
  4. Creating your own asynchronous server... •--•

    StormyStudio
    by StormyStudio · April 2014
    I was storing each address in its own game attribute so it could be quickly changed... but still a bit fiddly.
  5. ball collision with a barrel? RESPAWN each time.

    feroman
    by feroman · April 2014
    In my code, the attribute of the ball is "change attribute" if collision with barrel.
  6. Editor crashing a lot

    Tosanu
    by Tosanu · April 2014
    Because I am unhappy with the collisions of the actor with the ground. If i just mark it as "refresh jump count and have standing imagE when collide with ground actor" It will activa
  7. Editor crashing a lot

    Tosanu
    by Tosanu · April 2014
    with the player replaced by a Player Spawn attribute, and the enemies turned into a spawning table, the only materials currently in place will be the surfaces, the blocks attaching them, and the spik
  8. Locking Future Unplayed Levels

    Tosanu
    by Tosanu · April 2014
    What you will want to do is make two attributes in the game file and one in whatever button you have as the locked/unlocked item. Mark the attributes something like CurrentLevel, UnlockedLevel, and(on
  9. Mouse follower *without any touch being pressed* - is it possible?

    tatiang
    by tatiang · April 2014
    You can do this by constraining the actor's x/y position to the mouse x/y position without a rule. Just use two constrain behaviors.
  10. Moving platform and actor collisions

    Megaemman
    by Megaemman · April 2014
    Hi i have a moving platform actor with three self attributes two real attributes mymax and my min and a an integer called my speed. https://www.dropbox.com/s/659y89stg0gqdvs/Screenshot 2014-04-08 23.2
  11. Accidentally moved an object out of the scene

    Hopscotch
    by Hopscotch · April 2014
    Now you should see the option to change its position in the attribute pannel to bring it back into view.
  12. Reset angle using interp

    imjustmike
    by imjustmike · April 2014
    I know I'm supposed to use this formula - [ (('new angle'+180)%360)-180 ] HOWEVER, since my orbiting actor can rotate around the actor multiple times, the attributes I have for angles accumulate - whi
  13. i can't work with camera

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2014
    You need to use an actor on scene and unlock the prototype to access scene attributes. The camera is a scene attribute.
  14. Pendulum Movement Formula?

    RThurman
    by RThurman · April 2014
    The 'bob' can be condensed into just two constrain attribute behaviors. But hey will have some monster equations!
  15. Can someone tell me how to create a leveling up system on GameSalad please

    SmokeyAce73
    by SmokeyAce73 · April 2014
    Create 2 integer attributes:
  16. help with spawning actors at empty random spawn points

    tatiang
    by tatiang · April 2014
    Each time you need to spawn actors, first change an integer attribute to random(1,4) and then use that attribute to spawn at the tableCellValue() for x and y in that row. Delete the row and pick an i
  17. Actor not moving as expected.

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · April 2014
    There are lots of ways to do 'downward' movement, if you wanted to try Gravity instead go for it. See if it works better for you. You could also consider a Change Attribute and change the actors Linea
  18. Reset Button

    SmokeyAce73
    by SmokeyAce73 · April 2014
    Just add the new actor - Reset actor and where actor gets destroyed change attribute Gameover to true.
  19. help with spawning actors at empty random spawn points

    jay2dx
    by jay2dx · April 2014
    "tableCellValue( game.Table 1 ,1, - game.spawn point )" here I've added the "-game.spawn point" which is the integer game attribute used, it never worked haha
  20. Actor not moving as expected.

    StephenHobson16
    by StephenHobson16 · April 2014
    Ok i have a game, the basic is i have a actor (A man) and he is at the top of the screen falling down. I have applied a move attribute to him so he is going downtowards the ground. It is at the direct
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