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  1. Release Candidate 0.11.0.4 is available!

    darrelf
    by darrelf · April 2014
    The game uses one scene for over 100 puzzles – I change the puzzle image for each level using Change Attribute.
  2. Need some help with stopping a timer.

    Socks
    by Socks · April 2014
    (Quote)
  3. Need some help with stopping a timer.

    BillyEvs
    by BillyEvs · April 2014
    When the bullet count =0 then you can no longer fire(perfect), but if you continue to hold down the fire button from say 2 bullets left the counter will countdown until it reaches 0 then continue firi
  4. Public Bug Database (Updated 5/1/2014)

    BlackCloakGS
    by BlackCloakGS · April 2014
    MAC-363 Creator: Attributes deleted from Prototype are not removed from Actor Instances
  5. Pendulum Movement Formula?

    Socks
    by Socks · April 2014
    (Quote)
  6. Sending and Receiving data using your own SQL Server - PHP file and TestProject included

    jonmulcahy
    by jonmulcahy · April 2014
    ), some of this will be just attributes that I create.
  7. Pendulum Movement Formula?

    Tosanu
    by Tosanu · April 2014
    That may help whatever I end up constraining to the object as a rope, but I actually want the object to move in a large arching path, rather than just rotating in place. If i make it all one object it
  8. Pendulum Movement Formula?

    SmokeyAce73
    by SmokeyAce73 · April 2014
    Change attribute self.clockwise to true
  9. Pendulum Movement Formula?

    Tosanu
    by Tosanu · April 2014
    For Movement.X: Constrain to (Attribute representing X Axis of circle or Ellipse)*cos(self.time *(orbital speed attribute))%360+(centerpoint X position Attribute)
  10. Particle frustration - please help? ;);)

    allc1865
    by allc1865 · April 2014
    In the button that you must tap I have: when touch is pressed > change attribute > particles to true and buttonB to true.
  11. Long press button

    Socks
    by Socks · April 2014
    (Quote)
  12. Long press button

    tatiang
    by tatiang · April 2014
    When touch is pressed.....change attribute self.touchTime (real) to self.Time.....When self.Time > self.touchTime+3..........[behavior you want to occur]Otherwise.....change attribute self.touc
  13. Reset Button

    game on
    by game on · April 2014
    Is there a way to add something in the "restart" button, that really ends the old game and starts fresh a new game? I did try the "Reset Game" Attribute (and it wor
  14. Can't go through invisible parts of a PNG?

    Doguz
    by Doguz · April 2014
    Forget colliding with that art. instead create an actor that is used for collisions. Change its alpha to 0 at runtime. Then just overlay it on your scene wherever you need collision.
  15. Long press button

    allc1865
    by allc1865 · April 2014
    > run to completion > change attribute > game.bullet to true.
  16. Flash once?

    tenrdrmer
    by tenrdrmer · April 2014
    You could make a Boolean self attribute called hasflashed then add the condition:When self.hasflashed is falseto your collide rule
  17. Spawning particles

    allc1865
    by allc1865 · April 2014
    Then in my Tap Tap actor it says, when touch is pressed > change attribute Tap Tap actor to true and change attribute particles to true > otherwise change attribute Tap Tap actor to fals
  18. choosable powers

    Socks
    by Socks · April 2014
    (Quote)
  19. choosable powers

    joshiwu
    by joshiwu · April 2014
    Change attribute game.power to random(1,4) it should only run once depending on what actor you add it to.
  20. From Paid...to Free

    william24
    by william24 · April 2014
    The idea of some sort of saved attribute for those users seems like a good bet, but I think it would require 2 updates...one given weeks earlier that would give them the attribute since it currently d
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