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Release Candidate 0.11.0.4 is available!
by darrelf ·The game uses one scene for over 100 puzzles – I change the puzzle image for each level using Change Attribute. -
Need some help with stopping a timer.
by Socks ·(Quote) -
Need some help with stopping a timer.
by BillyEvs ·When the bullet count =0 then you can no longer fire(perfect), but if you continue to hold down the fire button from say 2 bullets left the counter will countdown until it reaches 0 then continue firi -
Public Bug Database (Updated 5/1/2014)
by BlackCloakGS ·MAC-363 Creator: Attributes deleted from Prototype are not removed from Actor Instances -
Pendulum Movement Formula?
by Socks ·(Quote) -
Sending and Receiving data using your own SQL Server - PHP file and TestProject included
by jonmulcahy ·), some of this will be just attributes that I create. -
Pendulum Movement Formula?
by Tosanu ·That may help whatever I end up constraining to the object as a rope, but I actually want the object to move in a large arching path, rather than just rotating in place. If i make it all one object it -
Pendulum Movement Formula?
by SmokeyAce73 ·Change attribute self.clockwise to true -
Pendulum Movement Formula?
by Tosanu ·For Movement.X: Constrain to (Attribute representing X Axis of circle or Ellipse)*cos(self.time *(orbital speed attribute))%360+(centerpoint X position Attribute) -
Particle frustration - please help? ;);)
by allc1865 ·In the button that you must tap I have: when touch is pressed > change attribute > particles to true and buttonB to true. -
Long press button
by Socks ·(Quote) -
Long press button
by tatiang ·When touch is pressed.....change attribute self.touchTime (real) to self.Time.....When self.Time > self.touchTime+3..........[behavior you want to occur]Otherwise.....change attribute self.touc -
Reset Button
by game on ·Is there a way to add something in the "restart" button, that really ends the old game and starts fresh a new game? I did try the "Reset Game" Attribute (and it wor -
Can't go through invisible parts of a PNG?
by Doguz ·Forget colliding with that art. instead create an actor that is used for collisions. Change its alpha to 0 at runtime. Then just overlay it on your scene wherever you need collision. -
Long press button
by allc1865 ·> run to completion > change attribute > game.bullet to true. -
Flash once?
by tenrdrmer ·You could make a Boolean self attribute called hasflashed then add the condition:When self.hasflashed is falseto your collide rule -
Spawning particles
by allc1865 ·Then in my Tap Tap actor it says, when touch is pressed > change attribute Tap Tap actor to true and change attribute particles to true > otherwise change attribute Tap Tap actor to fals -
choosable powers
by Socks ·(Quote) -
choosable powers
by joshiwu ·Change attribute game.power to random(1,4) it should only run once depending on what actor you add it to. -
From Paid...to Free
by william24 ·The idea of some sort of saved attribute for those users seems like a good bet, but I think it would require 2 updates...one given weeks earlier that would give them the attribute since it currently d