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  1. From Paid...to Free

    Armelline
    by Armelline · April 2014
    but when I've done it I've looked for a saved attribute that an existing (and therefore paid) user will have but a new user will not (as they've never run the app before).
  2. Need help with Custom Font Numbers

    kiwaci
    by kiwaci · April 2014
    an "actor" ==> change attribute "score" to "score+1", then i added an other actor where i put the "0" first, then i used
  3. Sour Blob- Development Log

    Gamelover456
    by Gamelover456 · April 2014
    * Implemented Collisions for the Owls, so now they can hurt Sour Blob
  4. How to Have a Random Time?

    Eri3hen
    by Eri3hen · April 2014
    yeah I have that already but it still won't work. I also have a real attribute RandomTime to 1.
  5. Highscores

    Lucamc
    by Lucamc · April 2014
    Change Attribute game.number to game.number+1
  6. Randomizing the death screen

    tatiang
    by tatiang · April 2014
    And then have a rule that changes the attribute self.Image to "taunt"..random(1,20).
  7. State of GameSalad on 4-3-2014

    Armelline
    by Armelline · April 2014
    We spend a lot of time adding 1 to attributes.
  8. Reverse the Interpolate to shirk an Actor and reset Attributes?

    frank067
    by frank067 · April 2014
    Yes I want to go from 300 to 0, I have and actor that I want to shoot to the screen and Change Attribute when it hit 0
  9. Switch target on tapping spawned actors

    akarolis78
    by akarolis78 · April 2014
    Actually I think what is happening is that the constrain is still happening with the first touched actor... I tested by putting a timer on the constrains and saw the target image jump between all the
  10. Reverse the Interpolate to shirk an Actor and reset Attributes?

    frank067
    by frank067 · April 2014
    How do I reverse the Rules to shirk the actor and Change Attribute. I could make the actor go small to large and change attribute, but I want to do the opposite please help ? here a screen shoot of wh
  11. Switch target on tapping spawned actors

    akarolis78
    by akarolis78 · April 2014
    I am creating a game that involves being able to tap on an enemy to constrain it's X,Y to global variables GlobalX and GlobalY, and then a projectile will aim to that X and Y. Global X,Y are set to 0
  12. Actor won't be destroyed

    tatiang
    by tatiang · April 2014
    Your collisions rules looks correct and when I play it in Mac Creator, it works fine. Maybe there's something about your installation of Windows Creator that isn't working properly. I sent you a vid
  13. Why does my splash screen get cut off at the bottom ?

    tatiang
    by tatiang · April 2014
    (width & height) in the Scene-->Attribute area? Lastly, what size is the actor that is getting cut off?
  14. Timer

    tatiang
    by tatiang · April 2014
    When attribute game.resetTimer is true Change attribute game.gametimer to 50
  15. Windows Creator: First stop if you experience unexpected behaviours

    Tomato7100
    by Tomato7100 · April 2014
    Attribute browser does not come up when I press the 'e'. the attribute box goes blue on the frame and that is it. Maybe I'm missing something but this is really annoying. I copy code in but cannot cre
  16. Attributes doesn't work in Windows version!

    Tomato7100
    by Tomato7100 · April 2014
    Attribute browser does not come up when I press the 'e'. the attribute box goes blue on the frame and that is it. Maybe I'm missing something but this is really annoying. I copped code in but can crea
  17. Timer

    tatiang
    by tatiang · April 2014
    Attribute game.gametimer > 0
  18. Highscores

    tatiang
    by tatiang · April 2014
    I couldn't tell that from the screenshots and you didn't provide any evidence of Save Attribute behaviors, nor did you show both Load Attribute behaviors that would be needed for two keys. So I'm jus
  19. Highscores

    tatiang
    by tatiang · April 2014
    Unfortunately, those screenshots aren't very helpful except to show what you're missing (and perhaps that's the problem!). For a high score system to work, you must load the key into an attribute at
  20. Timer

    SmokeyAce73
    by SmokeyAce73 · April 2014
    Create a Boolean attribute called something like Jump and set it to false,
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