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Timer
by SmokeyAce73 ·Create a Boolean attribute called something like Jump and set it to false, -
PAID - turning iPad apps into Universal apps - optimizing Universal apps for Android
by ImNiklas ·Change attribute self.size.width to 10/320*game.devicescreen.size.width -
Timer
by Lucamc ·Rule Attribute game.gametimer > 0 Timer every 1 Change Attribute game.gametimer to game.gametimer-1. Rule Attribute game.gametimer = 0 -
In Game Store, With Coins , IAP to purchase coins , Earn coins , Buy Characters , Equip and Unequip
by MinecraftGeek ·Thanks again dude, I feel like such an idiot. I've had the save attribute only working in game over so when the collision happened it was changing the game.coins but not even saving lol. -
Unlock full game - Not being saved - IAP
by CORE Game ·I'll try to add save attribute in (thank you) scene where it is used if the puarchase was successful . -
Unlock full game - Not being saved - IAP
by Dues ·If you want to load an attribute, make an actor an put it outside the scene. In that actor have the load attribute. -
Bit of help with spawning more actors as time progresses.
by Tosanu ·You could have an an actor with an attribute watching game.time or its own self.time with a % function. Such as SelfSpawn = game.time%20) and a rule that says If Selfspawn = 0, Spawn Actor whereever. -
Unlock full game - Not being saved - IAP
by alarm656 ·I add "Rule" to load attribute -
In Game Store, With Coins , IAP to purchase coins , Earn coins , Buy Characters , Equip and Unequip
by jigglybean ·When ACTOR overlaps/collides with game.coin - CHANGE ATTRIBUTE game.coin to game.coin+1(or the value of your money) -
In Game Store, With Coins , IAP to purchase coins , Earn coins , Buy Characters , Equip and Unequip
by MinecraftGeek ·I have an issue, I've set it up so every character has the attribute that when it collides or overlaps with a coin it adds a coin to the money system but when the game resets and i go to the store, th -
Math question
by Socks ·"When my ball actor is 800 pixels away from the target I need the power attribute that will drive the speed using the change velocity behavior of the ball actor towards the target to be aroun -
Unlock full game - Not being saved - IAP
by Dues ·Try putting the save attribute in a timer -
Math question
by viking ·When my ball actor is 800 pixels away from the target I need the power attribute that will drive the speed using the change velocity behavior of the ball actor towards the target to be around 720 so t -
Unlock full game - Not being saved - IAP
by alarm656 ·Hello I had similar problem, than I put save attribute and load attribute. But I have discovered another issue, full version unlocks automatically. Let me describe intelligibly how full version unlock -
Unlock full game - Not being saved - IAP
by CORE Game ·My title says it all ! :P well I am turning my SlimeRush game to free to play but with limitation and then you can unlock it from IAP, but the problem I am trying now in AD-HOC , It is being unlocked, -
In Game Store, With Coins , IAP to purchase coins , Earn coins , Buy Characters , Equip and Unequip
by MinecraftGeek ·Do you mean make a table with 2 columns and use two real attributes called bought and equipped? Boolean is just true and false. -
In Game Store, With Coins , IAP to purchase coins , Earn coins , Buy Characters , Equip and Unequip
by deadbeat ·then make 6 new attributes on your playing bird. Constrain these attributes to the equipped column of the table. then make a rule on your bird saying if table equipped for that specific bird is true -
Coordinates are limited?
by Backtothis ·So I was trying to make something "stateless" rather than the "stateful" design involving a trigger attribute. So basically use a variable named offSet, which star -
In Game Store, With Coins , IAP to purchase coins , Earn coins , Buy Characters , Equip and Unequip
by jigglybean ·You will need to create your money system first like in the demo. On the character you want to be able to purchase, you can create a boolean for a true/false attribute. -
randomize motion & bullets firing by bossman
by tatiang ·@Tosanu If you put a mathematical function inside of the timer expression, it won't change after the first calculation. Or say you just used an attribute called game.duration and you changed its val