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  1. Timer

    SmokeyAce73
    by SmokeyAce73 · April 2014
    Create a Boolean attribute called something like Jump and set it to false,
  2. PAID - turning iPad apps into Universal apps - optimizing Universal apps for Android

    ImNiklas
    by ImNiklas · April 2014
    Change attribute self.size.width to 10/320*game.devicescreen.size.width
  3. Timer

    Lucamc
    by Lucamc · April 2014
    Rule Attribute game.gametimer > 0 Timer every 1 Change Attribute game.gametimer to game.gametimer-1. Rule Attribute game.gametimer = 0
  4. In Game Store, With Coins , IAP to purchase coins , Earn coins , Buy Characters , Equip and Unequip

    MinecraftGeek
    by MinecraftGeek · April 2014
    Thanks again dude, I feel like such an idiot. I've had the save attribute only working in game over so when the collision happened it was changing the game.coins but not even saving lol.
  5. Unlock full game - Not being saved - IAP

    CORE Game
    by CORE Game · April 2014
    I'll try to add save attribute in (thank you) scene where it is used if the puarchase was successful .
  6. Unlock full game - Not being saved - IAP

    Dues
    by Dues · April 2014
    If you want to load an attribute, make an actor an put it outside the scene. In that actor have the load attribute.
  7. Bit of help with spawning more actors as time progresses.

    Tosanu
    by Tosanu · April 2014
    You could have an an actor with an attribute watching game.time or its own self.time with a % function. Such as SelfSpawn = game.time%20) and a rule that says If Selfspawn = 0, Spawn Actor whereever.
  8. Unlock full game - Not being saved - IAP

    alarm656
    by alarm656 · April 2014
    I add "Rule" to load attribute
  9. In Game Store, With Coins , IAP to purchase coins , Earn coins , Buy Characters , Equip and Unequip

    jigglybean
    by jigglybean · April 2014
    When ACTOR overlaps/collides with game.coin - CHANGE ATTRIBUTE game.coin to game.coin+1(or the value of your money)
  10. In Game Store, With Coins , IAP to purchase coins , Earn coins , Buy Characters , Equip and Unequip

    MinecraftGeek
    by MinecraftGeek · April 2014
    I have an issue, I've set it up so every character has the attribute that when it collides or overlaps with a coin it adds a coin to the money system but when the game resets and i go to the store, th
  11. Math question

    Socks
    by Socks · April 2014
    "When my ball actor is 800 pixels away from the target I need the power attribute that will drive the speed using the change velocity behavior of the ball actor towards the target to be aroun
  12. Unlock full game - Not being saved - IAP

    Dues
    by Dues · April 2014
    Try putting the save attribute in a timer
  13. Math question

    viking
    by viking · April 2014
    When my ball actor is 800 pixels away from the target I need the power attribute that will drive the speed using the change velocity behavior of the ball actor towards the target to be around 720 so t
  14. Unlock full game - Not being saved - IAP

    alarm656
    by alarm656 · April 2014
    Hello I had similar problem, than I put save attribute and load attribute. But I have discovered another issue, full version unlocks automatically. Let me describe intelligibly how full version unlock
  15. Unlock full game - Not being saved - IAP

    CORE Game
    by CORE Game · April 2014
    My title says it all ! :P well I am turning my SlimeRush game to free to play but with limitation and then you can unlock it from IAP, but the problem I am trying now in AD-HOC , It is being unlocked,
  16. In Game Store, With Coins , IAP to purchase coins , Earn coins , Buy Characters , Equip and Unequip

    MinecraftGeek
    by MinecraftGeek · April 2014
    Do you mean make a table with 2 columns and use two real attributes called bought and equipped? Boolean is just true and false.
  17. In Game Store, With Coins , IAP to purchase coins , Earn coins , Buy Characters , Equip and Unequip

    deadbeat
    by deadbeat · April 2014
    then make 6 new attributes on your playing bird. Constrain these attributes to the equipped column of the table. then make a rule on your bird saying if table equipped for that specific bird is true
  18. Coordinates are limited?

    Backtothis
    by Backtothis · April 2014
    So I was trying to make something "stateless" rather than the "stateful" design involving a trigger attribute. So basically use a variable named offSet, which star
  19. In Game Store, With Coins , IAP to purchase coins , Earn coins , Buy Characters , Equip and Unequip

    jigglybean
    by jigglybean · April 2014
    You will need to create your money system first like in the demo. On the character you want to be able to purchase, you can create a boolean for a true/false attribute.
  20. randomize motion & bullets firing by bossman

    tatiang
    by tatiang · April 2014
    @Tosanu‌ If you put a mathematical function inside of the timer expression, it won't change after the first calculation. Or say you just used an attribute called game.duration and you changed its val
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