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  1. how to make actor return to original size when mouse is released??

    Adrenaline
    by Adrenaline · April 2014
    You can store the original value in an attribute before you change the size. And then set the width and height to that attribute later.
  2. how to make actor return to original size when mouse is released??

    Kumkani
    by Kumkani · April 2014
    what i did to make it grow is I used change attribute ( self.size ) to (self.size.width) +100 then repeated with heigt, works GREAT, but I can't do the reverse.
  3. Rotating Obstacle

    SmokeyAce73
    by SmokeyAce73 · April 2014
    Yeah maybe constrain X and Y?
  4. Randomize a TABLE

    tatiang
    by tatiang · April 2014
    change attribute self.randomRow to random(1,tableRowCount(tableName)). change attribute game.NumberToPlace to tableCellValue(tableName,self.randomRow,1) Add/Remove Table Row [remove] [at index: self.r
  5. Jump on platform-image

    TheGabfather
    by TheGabfather · April 2014
    I actually haven't used the tool in a long while, but I'm pretty sure there isn't a way yet to adjust Actors' collision borders. One way (which is slightly a bit more costly) is to make use of 2 Actor
  6. Jump on platform-image

    jignatowski
    by jignatowski · April 2014
    Thanks. The Y constrain makes sense and works. Yes, there is extra spaces so do I just need to trim/close the actors as close as possible? Or, is there a way to place an offset on their collide?
  7. A line that follows the actor

    Dooncam
    by Dooncam · April 2014
    I have tried particles, but get very patchy lines, not a solid straight line. The only thing I can think of is to make a "line" actor and constrain it to the position of the initial
  8. How to adjust your app to different devices?

    LordTarantor
    by LordTarantor · April 2014
    The instructions that I have found include the CHANGE ATTRIBUTE: Current scene.
  9. Position buttons according to iPhone type

    bjandthekatz
    by bjandthekatz · April 2014
    Example: When device.screen.size.width is 480 change attribute self.position.y to 10.
  10. Multi_touch breakthrough

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2014
    This weekend i finished the code for a complete 11 touch multitouch system. Those new multitouch attributes allowed me to slim it down to two actors with 11 rules each and one game level attribute and
  11. Contrain a set of actors to the movement of one "main" actor.

    tatiang
    by tatiang · April 2014
    If you log or display the value of self.CompanionValue, what shows up? Is it the value you're expecting from the table?
  12. Contrain a set of actors to the movement of one "main" actor.

    tippedchair
    by tippedchair · April 2014
    I have a "main hero" the is controlled by the player. His X,Y is being a relayed to a global attribute lets call "Hero Value X and Hero Value Y".
  13. spawn and then stop spawning and start again *HELP!!!!*

    http_gamesalad
    by http_gamesalad · April 2014
    @colander hey bro! I came up with this new idea uh if game.score = 5 then change attribute to game.spawn to game.spawn0 . does that make sense?
  14. Table Spawning Issue

    Tosanu
    by Tosanu · April 2014
    A few notes due to cut offs. The first change attribute is a %(row count) to keep the table looping through rows.
  15. A little help, friends.

    B1984
    by B1984 · April 2014
    "By the way, you can interpolate the camera origin without using a moving actor. You just interpolate the camera origin attribute directly._"
  16. A little help, friends.

    tatiang
    by tatiang · April 2014
    By the way, you can interpolate the camera origin without using a moving actor. You just interpolate the camera origin attribute directly.
  17. Table Spawning Issue

    Tosanu
    by Tosanu · April 2014
    However, there is an issue with getting it to spawn more than one object per Row automatically. I have an attribute that tracks what column it just read, and then advances to the next Angle column at
  18. A little help, friends.

    B1984
    by B1984 · April 2014
    Ok, I've got this scene 320x4800, it's a puzzle game where you solve a puzzle and the camera pans up Y to the next puzzle. I have an invisible mover with a constrain camera rule that when the score re
  19. How to keep an Actor moving random up,down,left and right ?

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · April 2014
    Change Attribute moveDirection to Random (1,4)
  20. Developed my game in 480/320... What can I do to improve?

    nir3112
    by nir3112 · April 2014
    You don't need to make double graphics just use the screen size attribute like this binary or just put this code inside every actor you have and it will convert it to iphone 5 screen size
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