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  1. spawn and then stop spawning and start again *HELP!!!!*

    colander
    by colander · April 2014
    The when touch is pressed is just to show you the code works. Delete the change attribute from Otherwise section of the rule and use another rule to switch it back when it is divisible by 10. This is
  2. How to randomly select a row from a table and then grab the values of column 1 and column 2

    revoltandreverb
    by revoltandreverb · March 2014
    Is there a specific reason that the 3 variables were actor attributes and not game attributes. My logic tells me they need to be actor attributes, so that when the actor dies and is spawned again, the
  3. destroying actor still flashes for split second

    mshuraih
    by mshuraih · March 2014
    I have a button when it is pressed it turns index attribute from 0 to 1 and when press again it goes back to 0. this button it spwan actor when it pressed and when it pressed again ( index attribute 0
  4. About GameDeviceScreen and Letterbox or Overscan

    unbeatenpixel
    by unbeatenpixel · March 2014
    Attribute game.devise.screen.size.hight 480 so change image -...--
  5. How to randomly select a row from a table and then grab the values of column 1 and column 2

    ImNiklas
    by ImNiklas · March 2014
    Change attribute self.random row to random(1, tableRowCount(game.table1)
  6. Help with switching locked/unlocked Guns in Tables.

    deadbeat
    by deadbeat · March 2014
    You could make three new boolean attributes called Gun1Unlocked, Gun2Unlocked and Gun3Unlocked. Set them to false. When the player unlocks the guns, set them to true. Then make a rule saying if touch
  7. Music related question

    BonepileGames
    by BonepileGames · March 2014
    When I put a Play Sound behaviour in one of the actors in the Menu Scene without checked "loop", it goes on playing when changing the scene with the change attribute Device.Audio.Sou
  8. Music related question

    Braydon_SFX
    by Braydon_SFX · March 2014
    When your scene starts, add a Change Attribute behavior that resembles this:
  9. Picking up / dragging another actor

    SmokeyAce73
    by SmokeyAce73 · March 2014
    I would constrain the box's x and y to the player actor
  10. Highscores

    SmokeyAce73
    by SmokeyAce73 · March 2014
    Make sure you have different attributes for both level highscores and check your saving it to the correct attribute
  11. How exactly does touch work in rules?

    Backtothis
    by Backtothis · March 2014
    scene. This can be done by changing scene if an attribute named ChangeScene is true. So, we have the following behavior in each of the actors:
  12. Problem with making my actor jump properly

    iknowdavehouse
    by iknowdavehouse · March 2014
    Using Attributes
  13. Hey what attribute is this? **HELP**

    SlickZero
    by SlickZero · March 2014
    It's a "game attribute" that is displayed using a "display text" behavior.
  14. Hey what attribute is this? **HELP**

    http_gamesalad
    by http_gamesalad · March 2014
    & should i make this in game, scene or the actor? (He didnt say where he made it)
  15. Performance Question - Tables

    Tosanu
    by Tosanu · March 2014
    In anyone's experience, does offloading attribute checks to Tables (I.E., Level attributes contained in a table to be checked by a level Actor, rather than having the actor with multiple instances unl
  16. How to drag the actorsand how to change actor when touch another actor

    mohand7
    by mohand7 · March 2014
    (Quote)
  17. Making actor face target (homing target)

    colander
    by colander · March 2014
    I am just taking a stab as I haven't tried to do this. Create two game level attributes and constrain them to the X and Y position coordinates in the Hero actor. Then use these attributes and the Rota
  18. Timer counting down by 4

    MattButlerStudios
    by MattButlerStudios · March 2014
    @RThurman‌ You were right. That was making it have issues with all 4 actors taking from the single attribute. Greatly appreciate the response!
  19. Timer counting down by 4

    MattButlerStudios
    by MattButlerStudios · March 2014
    Thanks for all of the answers guys. I do in fact have 4 actors all pulling from the same attribute. Let me test that to see if it works out!
  20. Creating better looking buttons

    gyroscope
    by gyroscope · March 2014
    If you only want a colour change (with a Display Text behaviour over the coloured button, for instance) then replace the Change Image in both places with Change Attribute for self.Color.red/green/blue
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