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spawn and then stop spawning and start again *HELP!!!!*
by colander ·The when touch is pressed is just to show you the code works. Delete the change attribute from Otherwise section of the rule and use another rule to switch it back when it is divisible by 10. This is -
How to randomly select a row from a table and then grab the values of column 1 and column 2
by revoltandreverb ·Is there a specific reason that the 3 variables were actor attributes and not game attributes. My logic tells me they need to be actor attributes, so that when the actor dies and is spawned again, the -
destroying actor still flashes for split second
by mshuraih ·I have a button when it is pressed it turns index attribute from 0 to 1 and when press again it goes back to 0. this button it spwan actor when it pressed and when it pressed again ( index attribute 0 -
About GameDeviceScreen and Letterbox or Overscan
by unbeatenpixel ·Attribute game.devise.screen.size.hight 480 so change image -...-- -
How to randomly select a row from a table and then grab the values of column 1 and column 2
by ImNiklas ·Change attribute self.random row to random(1, tableRowCount(game.table1) -
Help with switching locked/unlocked Guns in Tables.
by deadbeat ·You could make three new boolean attributes called Gun1Unlocked, Gun2Unlocked and Gun3Unlocked. Set them to false. When the player unlocks the guns, set them to true. Then make a rule saying if touch -
Music related question
by BonepileGames ·When I put a Play Sound behaviour in one of the actors in the Menu Scene without checked "loop", it goes on playing when changing the scene with the change attribute Device.Audio.Sou -
Music related question
by Braydon_SFX ·When your scene starts, add a Change Attribute behavior that resembles this: -
Picking up / dragging another actor
by SmokeyAce73 ·I would constrain the box's x and y to the player actor -
Highscores
by SmokeyAce73 ·Make sure you have different attributes for both level highscores and check your saving it to the correct attribute -
How exactly does touch work in rules?
by Backtothis ·scene. This can be done by changing scene if an attribute named ChangeScene is true. So, we have the following behavior in each of the actors: -
Problem with making my actor jump properly
by iknowdavehouse ·Using Attributes -
Hey what attribute is this? **HELP**
by SlickZero ·It's a "game attribute" that is displayed using a "display text" behavior. -
Hey what attribute is this? **HELP**
by http_gamesalad ·& should i make this in game, scene or the actor? (He didnt say where he made it) -
Performance Question - Tables
by Tosanu ·In anyone's experience, does offloading attribute checks to Tables (I.E., Level attributes contained in a table to be checked by a level Actor, rather than having the actor with multiple instances unl -
How to drag the actorsand how to change actor when touch another actor
by mohand7 ·(Quote) -
Making actor face target (homing target)
by colander ·I am just taking a stab as I haven't tried to do this. Create two game level attributes and constrain them to the X and Y position coordinates in the Hero actor. Then use these attributes and the Rota -
Timer counting down by 4
by MattButlerStudios ·@RThurman You were right. That was making it have issues with all 4 actors taking from the single attribute. Greatly appreciate the response! -
Timer counting down by 4
by MattButlerStudios ·Thanks for all of the answers guys. I do in fact have 4 actors all pulling from the same attribute. Let me test that to see if it works out! -
Creating better looking buttons
by gyroscope ·If you only want a colour change (with a Display Text behaviour over the coloured button, for instance) then replace the Change Image in both places with Change Attribute for self.Color.red/green/blue