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Store Set up with buying different Actors
by TheGabfather ·Then just have one Game Attribute (global) that takes note of which character is currently equipped. So each time you equip a different character, change this Attribute's value to whichever (e.g. the -
Store Set up with buying different Actors
by MinecraftGeek ·Set up coin save attribute. -
Saving Coins
by UtopianGames ·It's pretty simple all you have to do is load the saved attribute at the start of your game and your good. -
Saving Coins
by MinecraftGeek ·Could you possibly link me to a template so i could compare the attributes? -
Saving Coins
by UtopianGames ·Drag a save attribute in and chose a name for the key and point it to game.coincount and on your 1st scene load this using the same key and coincount integer. -
How to stop an actor from accelerate after x-y position
by UtopianGames ·I used to use constrain motion linear x & y to 0 but this works better imo as the code is lighter. -
Adding points from multiple actors to the final score and best score
by tatiang ·If you want to save the game.score attribute in case the game is interrupted, use a key name that isn't the same as an existing attribute (so just call it Score). -
Push Actor on X-Axis
by JayJayD ·Thank you, the problem was the constrain. -
need help with game
by AlkaPP ·Create a game Boolean attribute - Move -
State of GameSalad on 3-27-2014
by colander ·@CodeWizard Display Text doesn't have the ability to change the font size with an attribute. I've written a business app in iPad portrait which I want to publish using Overscan. I have written the cod -
Chopping Pictures
by Brundi ·When I put an actor on the screen and add a picture, the picture is sometimes has edges cutting in and out (for example a stick man) and my collisions are happening when the actors are not exactly tou -
Timer counting down by 4
by AlkaPP ·Index Attribute - Count Down: 10 -
Timer counting down by 4
by MattButlerStudios ·please help me out? btw I am using an index attribute -
Boss spawn
by KillerPenguinStudios ·I am not sure how your whole project works or is set up but off the top of my head I would have the boss HP as an attribute in the boss actor itself and not as a game attribute. -
I have a scene layers hierarchy question
by KeithQ ·So could this mean an actor on a level closer to the bottom would be unaware of an attribute change by a actor closer to the top? This would make sense in my circumstance. -
Do something based on powers of 10?
by Rainbros ·Let's say Attribute A=10 and Attribute B=10 and B is constantly increasing (like a score). How would I perform an action whenever B is greater than or equal to A*any power of 10? In other words, it sh -
Dynamic Level Change Instruction
by Braydon_SFX ·Good question. Unfortunately, not at this time. We were just recently introduced to this idea with the Mac Release Candidate -- it allows scene changes at an index attribute. I've heard that the GS te -
Falling sprites from top to bottom
by SmokeyAce73 ·* If attribute self.position.y < 0 -
Dynamic Level Change Instruction
by Tosanu ·I am setting up a Level Select menu system for my game, and I find that modifying any functionality in it is a slow and painful process since I have to unlock each button actor instance to manually ta -
Custom Number Level Box shows only numbers from 0-9
by KillerPenguinStudios ·In your custom number you should see a div Attribute or it may be named something else but it's numeric value will be 10. In your second number you need to change that 10 value to 100. If you have 3 c