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Store Set up with buying different Actors
by MinecraftGeek ·(Quote) -
Store Set up with buying different Actors
by MinecraftGeek ·(Quote) -
Store Set up with buying different Actors
by TheGabfather ·Then just have one Game Attribute (global) that takes note of which character is currently equipped. So each time you equip a different character, change this Attribute's value to whichever (e.g. the -
Store Set up with buying different Actors
by MinecraftGeek ·Set up coin save attribute. -
Saving Coins
by UtopianGames ·It's pretty simple all you have to do is load the saved attribute at the start of your game and your good. -
Saving Coins
by MinecraftGeek ·Could you possibly link me to a template so i could compare the attributes? -
Saving Coins
by UtopianGames ·Drag a save attribute in and chose a name for the key and point it to game.coincount and on your 1st scene load this using the same key and coincount integer. -
How to stop an actor from accelerate after x-y position
by UtopianGames ·I used to use constrain motion linear x & y to 0 but this works better imo as the code is lighter. -
Adding points from multiple actors to the final score and best score
by tatiang ·If you want to save the game.score attribute in case the game is interrupted, use a key name that isn't the same as an existing attribute (so just call it Score). -
Push Actor on X-Axis
by JayJayD ·Thank you, the problem was the constrain. -
need help with game
by AlkaPP ·Create a game Boolean attribute - Move -
State of GameSalad on 3-27-2014
by colander ·@CodeWizard Display Text doesn't have the ability to change the font size with an attribute. I've written a business app in iPad portrait which I want to publish using Overscan. I have written the cod -
Chopping Pictures
by Brundi ·When I put an actor on the screen and add a picture, the picture is sometimes has edges cutting in and out (for example a stick man) and my collisions are happening when the actors are not exactly tou -
Timer counting down by 4
by AlkaPP ·Index Attribute - Count Down: 10 -
Timer counting down by 4
by MattButlerStudios ·please help me out? btw I am using an index attribute -
Boss spawn
by KillerPenguinStudios ·I am not sure how your whole project works or is set up but off the top of my head I would have the boss HP as an attribute in the boss actor itself and not as a game attribute. -
I have a scene layers hierarchy question
by KeithQ ·So could this mean an actor on a level closer to the bottom would be unaware of an attribute change by a actor closer to the top? This would make sense in my circumstance. -
Do something based on powers of 10?
by Rainbros ·Let's say Attribute A=10 and Attribute B=10 and B is constantly increasing (like a score). How would I perform an action whenever B is greater than or equal to A*any power of 10? In other words, it sh -
Dynamic Level Change Instruction
by Braydon_SFX ·Good question. Unfortunately, not at this time. We were just recently introduced to this idea with the Mac Release Candidate -- it allows scene changes at an index attribute. I've heard that the GS te -
Falling sprites from top to bottom
by SmokeyAce73 ·* If attribute self.position.y < 0