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  1. Spawning Random(1, 5) (actually random) From Another Actor

    tatiang
    by tatiang · March 2014
    Don't use a custom attribute named game.time. Use the built-in game.Time, which counts up continually while an app is running.
  2. Spawning Random(1, 5) (actually random) From Another Actor

    Homebrew_Kid
    by Homebrew_Kid · March 2014
    How do you reset the attribute to spawn again?
  3. Throwing an object to another object (target)...

    RThurman
    by RThurman · March 2014
    When meat collides or overlaps with plate--Change Attribute: self.Position.X to 100--Change Attribute: self.Position.Y to 100
  4. How to make actors shield others from touches.

    tatiang
    by tatiang · March 2014
    The only thing I would add to what @SmokeyAce73‌ wrote is that you'll want the Otherwise section of that rule to change the UnderCover attribute back to false so that when the cover actor is no longer
  5. How to make actors shield others from touches.

    SmokeyAce73
    by SmokeyAce73 · March 2014
    Create a boolean attribute for UnderCover Have it set to false
  6. Start animation and destroy actor after 1 second

    Socks
    by Socks · March 2014
    The rules and behaviours and actions and attributes that are making your project behave as it does all on the monitor infront of you - you can see all these rules - but no one else can, so it's not g
  7. Adding points from multiple actors to the final score and best score

    tatiang
    by tatiang · March 2014
    If actor collides with actor brown nut change attribute game.brownScore to game.brownScore+2 change attribute game.finalScore to game.finalScore+2 If actor collides with actor golden nut
  8. Need help with bullets changing and decreasing.

    BillyEvs
    by BillyEvs · March 2014
    I have 3 guns with 3 integr attributes (e.g- pistolbullet 20) so the bullet count will be default set to 20.
  9. Start animation and destroy actor after 1 second

    Jugoslav85
    by Jugoslav85 · March 2014
    Thanks for the tip, i change the game attribute to self attribute and now it affects only the touched actor. There is an other problem now. For some reason, it mixes the death animation with the movin
  10. Adding points from multiple actors to the final score and best score

    UtopianGames
    by UtopianGames · March 2014
    You didn't need 2 different attributes for the nuts, just one is fine (Bonus), timer adds one to the score every second, when you collect either a brown or golden nut we simply change the integer Bonu
  11. HTML5 Engine Update 3-25-2014 (Windows 8, Tizen, Arcade)

    Bitvork
    by Bitvork · March 2014
    Thank you for the Constrain Attribute fix. ;-) And yes, any kind of EXE would be really great! Not even via HTML5...
  12. Always point upwards?

    tatiang
    by tatiang · March 2014
    I played around with a right-facing arrow image and constrain attribute self.Rotation to game.Accelerometer.Y*(-90)+90 and it starts to approximate what you want if I hold the iPhone in landscape and
  13. Timers not working

    tatiang
    by tatiang · March 2014
    Try putting a log debugging statement in the timer so that you can see the value of the attribute(s) used in the timer and watch as they change.
  14. Gradually getting smaller platform?!

    tatiang
    by tatiang · March 2014
    I wouldn't use Change Size and constrain the size at the same time. That will give unpredictable results.
  15. Save attribute messing up my levels!

    JScott
    by JScott · March 2014
    Thanks @uptimistik‌. I will try that. So, does the save attribute have strange results sometimes? Just trying to figure out where i went wrong.
  16. displaying distance to closest target with multiple targets...

    JScott
    by JScott · March 2014
    For multiple targets you will have to make game attributes for the position of each one. And constrain their positions to the game attributes.
  17. Save attribute messing up my levels!

    JScott
    by JScott · March 2014
    Hi all, so I'm sure it's me messing up my levels, but it's only since I've added the save attribute to save completed levels. Seems simple, but is acting weird.
  18. Gradually getting smaller platform?!

    http_gamesalad
    by http_gamesalad · March 2014
    the platform spazed out when I added your "constrain attribute self.size.Width to max([formula],50)"
  19. Gradually getting smaller platform?!

    http_gamesalad
    by http_gamesalad · March 2014
    constrain attribute self.size.Width to max([formula],50)
  20. Timers not working

    MattButlerStudios
    by MattButlerStudios · March 2014
    I am using (Timer - every 1 sec - change attribute timer - to timer-1)
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