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Spawning Random(1, 5) (actually random) From Another Actor
by tatiang ·Don't use a custom attribute named game.time. Use the built-in game.Time, which counts up continually while an app is running. -
Spawning Random(1, 5) (actually random) From Another Actor
by Homebrew_Kid ·How do you reset the attribute to spawn again? -
Throwing an object to another object (target)...
by RThurman ·When meat collides or overlaps with plate--Change Attribute: self.Position.X to 100--Change Attribute: self.Position.Y to 100 -
How to make actors shield others from touches.
by tatiang ·The only thing I would add to what @SmokeyAce73 wrote is that you'll want the Otherwise section of that rule to change the UnderCover attribute back to false so that when the cover actor is no longer -
How to make actors shield others from touches.
by SmokeyAce73 ·Create a boolean attribute for UnderCover Have it set to false -
Start animation and destroy actor after 1 second
by Socks ·The rules and behaviours and actions and attributes that are making your project behave as it does all on the monitor infront of you - you can see all these rules - but no one else can, so it's not g -
Adding points from multiple actors to the final score and best score
by tatiang ·If actor collides with actor brown nut change attribute game.brownScore to game.brownScore+2 change attribute game.finalScore to game.finalScore+2 If actor collides with actor golden nut -
Need help with bullets changing and decreasing.
by BillyEvs ·I have 3 guns with 3 integr attributes (e.g- pistolbullet 20) so the bullet count will be default set to 20. -
Start animation and destroy actor after 1 second
by Jugoslav85 ·Thanks for the tip, i change the game attribute to self attribute and now it affects only the touched actor. There is an other problem now. For some reason, it mixes the death animation with the movin -
Adding points from multiple actors to the final score and best score
by UtopianGames ·You didn't need 2 different attributes for the nuts, just one is fine (Bonus), timer adds one to the score every second, when you collect either a brown or golden nut we simply change the integer Bonu -
HTML5 Engine Update 3-25-2014 (Windows 8, Tizen, Arcade)
by Bitvork ·Thank you for the Constrain Attribute fix. ;-) And yes, any kind of EXE would be really great! Not even via HTML5... -
Always point upwards?
by tatiang ·I played around with a right-facing arrow image and constrain attribute self.Rotation to game.Accelerometer.Y*(-90)+90 and it starts to approximate what you want if I hold the iPhone in landscape and -
Timers not working
by tatiang ·Try putting a log debugging statement in the timer so that you can see the value of the attribute(s) used in the timer and watch as they change. -
Gradually getting smaller platform?!
by tatiang ·I wouldn't use Change Size and constrain the size at the same time. That will give unpredictable results. -
Save attribute messing up my levels!
by JScott ·Thanks @uptimistik. I will try that. So, does the save attribute have strange results sometimes? Just trying to figure out where i went wrong. -
displaying distance to closest target with multiple targets...
by JScott ·For multiple targets you will have to make game attributes for the position of each one. And constrain their positions to the game attributes. -
Save attribute messing up my levels!
by JScott ·Hi all, so I'm sure it's me messing up my levels, but it's only since I've added the save attribute to save completed levels. Seems simple, but is acting weird. -
Gradually getting smaller platform?!
by http_gamesalad ·the platform spazed out when I added your "constrain attribute self.size.Width to max([formula],50)" -
Gradually getting smaller platform?!
by http_gamesalad ·constrain attribute self.size.Width to max([formula],50) -
Timers not working
by MattButlerStudios ·I am using (Timer - every 1 sec - change attribute timer - to timer-1)