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My character doesn't stay in position once game replays
by AlkaPP ·A little bit confusion of what you're asking, but did you mean the actor doesn't change direction when you click the up and down button? In this case, if you use boolean to control your actor then you -
Returning dragged actor back to original position
by AlkaPP ·Constrain Attribute: self.position.y = game.touches.touch1.y (game is Devices, don't get confuse with the Game above it) This will allow you to drag on the y axis (up and down only). -
Start animation and destroy actor after 1 second
by Jugoslav85 ·(Quote) -
Start animation and destroy actor after 1 second
by Jugoslav85 ·(Quote) -
Start animation and destroy actor after 1 second
by AlkaPP ·You can try to create a boolean attribute - Animation. First rule, when touch is press, change attribute animation to true After 1 second, Animation = False. -
Start animation and destroy actor after 1 second
by Socks ·Make a Boolean attribute, call it KillMeWhyDontYou. -
Adding points from multiple actors to the final score and best score
by BrassMonkeysUK ·I have created a Game Attribute for each of these, Brown, Golden and the Score, each with an Integer of 0 and added an attribute so that 2 points is awarded to the Brown nut and 5 to the Golden nut. -
Scrolling background problem
by JayReiter ·(Quote) -
Gradually getting harder endless runner.
by tatiang ·Create a game attribute called game.speed (integer). Set it to 200. In your rules that create movement, use game.speed in place of wherever you currently have the number 200. Then have an actor wit -
what does "enable advertisement" mean in the reset scene attribute?
by Hipster_Owl_Studios ·Can anybody give me a quick rundown on this? and what is the best way to set up ads in your game? does it matter if your game has short levels, will that affect the revenue from ads? -
Scrolling background problem
by ashtmj ·constrain to self.linear velocity.X to 40 * (self.hold X-self.position X) -
Rate for a rate…..legal?
by jonhutto ·Change attribute game.download to game.download + 1 -
Scrolling background problem
by JayReiter ·I've got actor Background 1 (which is the background) set to Motion: Linear Velocity: X: -6, Y: 0 (which is giving me my scrolling effect). And then for behaviors, I have a Rule set up with Attribute -
Scrolling background problem
by ashtmj ·you need to add 2 real attributes within the door actor called "hold X" and "hold Y" then make a rule when the doors self position is where you want it on screen C -
Scrolling background problem
by JayReiter ·No. I'm trying to do that now, but when I add the constrain attribute, the background isn't an option. I've got it set up like this: -
Detect the presence of actors in an area
by henriquesv ·Is there anyway to set an actor's attribute as soon as it is spawned? -
Can gamesalad support IOS 7?
by spidey906 ·Thanks tatiang. I later found out the cause of crash is I use the constrain a variable to self.timer -
Two Different Questions!
by Braydon_SFX ·* That means that you're saving and/or loading your attributes incorrectly. Make sure you go back and check the keys -- each attribute needs an identical key for both the save and load behaviors. -
Detect the presence of actors in an area
by henriquesv ·2) Seems like it is ignoring the "LastHotspot" attribute. I have tried both "Save Attribute" and "Constrain Attribute" if it is colliding with the -
Spawner to Spawn Enemy Exponentially
by Homebrew_Kid ·(Quote)