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  1. My character doesn't stay in position once game replays

    AlkaPP
    by AlkaPP · March 2014
    A little bit confusion of what you're asking, but did you mean the actor doesn't change direction when you click the up and down button? In this case, if you use boolean to control your actor then you
  2. Returning dragged actor back to original position

    AlkaPP
    by AlkaPP · March 2014
    Constrain Attribute: self.position.y = game.touches.touch1.y (game is Devices, don't get confuse with the Game above it) This will allow you to drag on the y axis (up and down only).
  3. Start animation and destroy actor after 1 second

    Jugoslav85
    by Jugoslav85 · March 2014
    (Quote)
  4. Start animation and destroy actor after 1 second

    Jugoslav85
    by Jugoslav85 · March 2014
    (Quote)
  5. Start animation and destroy actor after 1 second

    AlkaPP
    by AlkaPP · March 2014
    You can try to create a boolean attribute - Animation. First rule, when touch is press, change attribute animation to true After 1 second, Animation = False.
  6. Start animation and destroy actor after 1 second

    Socks
    by Socks · March 2014
    Make a Boolean attribute, call it KillMeWhyDontYou.
  7. Adding points from multiple actors to the final score and best score

    BrassMonkeysUK
    by BrassMonkeysUK · March 2014
    I have created a Game Attribute for each of these, Brown, Golden and the Score, each with an Integer of 0 and added an attribute so that 2 points is awarded to the Brown nut and 5 to the Golden nut.
  8. Scrolling background problem

    JayReiter
    by JayReiter · March 2014
    (Quote)
  9. Gradually getting harder endless runner.

    tatiang
    by tatiang · March 2014
    Create a game attribute called game.speed (integer). Set it to 200. In your rules that create movement, use game.speed in place of wherever you currently have the number 200. Then have an actor wit
  10. what does "enable advertisement" mean in the reset scene attribute?

    Hipster_Owl_Studios
    by Hipster_Owl_Studios · March 2014
    Can anybody give me a quick rundown on this? and what is the best way to set up ads in your game? does it matter if your game has short levels, will that affect the revenue from ads?
  11. Scrolling background problem

    ashtmj
    by ashtmj · March 2014
    constrain to self.linear velocity.X to 40 * (self.hold X-self.position X)
  12. Rate for a rate…..legal?

    jonhutto
    by jonhutto · March 2014
    Change attribute game.download to game.download + 1
  13. Scrolling background problem

    JayReiter
    by JayReiter · March 2014
    I've got actor Background 1 (which is the background) set to Motion: Linear Velocity: X: -6, Y: 0 (which is giving me my scrolling effect). And then for behaviors, I have a Rule set up with Attribute
  14. Scrolling background problem

    ashtmj
    by ashtmj · March 2014
    you need to add 2 real attributes within the door actor called "hold X" and "hold Y" then make a rule when the doors self position is where you want it on screen C
  15. Scrolling background problem

    JayReiter
    by JayReiter · March 2014
    No. I'm trying to do that now, but when I add the constrain attribute, the background isn't an option. I've got it set up like this:
  16. Detect the presence of actors in an area

    henriquesv
    by henriquesv · March 2014
    Is there anyway to set an actor's attribute as soon as it is spawned?
  17. Can gamesalad support IOS 7?

    spidey906
    by spidey906 · March 2014
    Thanks tatiang. I later found out the cause of crash is I use the constrain a variable to self.timer
  18. Two Different Questions!

    Braydon_SFX
    by Braydon_SFX · March 2014
    * That means that you're saving and/or loading your attributes incorrectly. Make sure you go back and check the keys -- each attribute needs an identical key for both the save and load behaviors.
  19. Detect the presence of actors in an area

    henriquesv
    by henriquesv · March 2014
    2) Seems like it is ignoring the "LastHotspot" attribute. I have tried both "Save Attribute" and "Constrain Attribute" if it is colliding with the
  20. Spawner to Spawn Enemy Exponentially

    Homebrew_Kid
    by Homebrew_Kid · March 2014
    (Quote)
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