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  1. Creating attribute that tracks other attributes

    rrosario007
    by rrosario007 · March 2014
    I have several game attributes that I want to have captured in one game attribute called "shotdecision". My game is a turn based game that requires shooting an actor "ball&a
  2. i need help with this mechanism

    natedawggh
    by natedawggh · March 2014
    Or... I just realized a work around but you'll have to figure out the math... you can change the actor's rotation to be the vector between the wrench and the screw, and then constrain its x position b
  3. Spawner to Spawn Enemy Exponentially

    natedawggh
    by natedawggh · March 2014
    Also, I noticed on your code... you can't change game.time... it's a set number that runs continuously as the game runs. You can reference it, however, and you can also set your own real attribute and
  4. Detect the presence of actors in an area

    henriquesv
    by henriquesv · March 2014
    I thought that the system would keep incrementing the game's attribute. But it only happens the first time it overlaps or it is free of overlapping.
  5. Increase speed with score

    Boorje75
    by Boorje75 · March 2014
    First I created a real attribute for my actor and a change attribute: change game.speed -> 150
  6. Throwing an object to another object (target)...

    Lynkk
    by Lynkk · March 2014
    * change attribute
  7. How does Revmob work?

    Clock
    by Clock · March 2014
    use "Enable Advertisement" in Change Scene attribute?
  8. Detect the presence of actors in an area

    henriquesv
    by henriquesv · March 2014
    * Have an Actor's attribute to set if it is or isn't already overlaping the area:
  9. Detect the presence of actors in an area

    issaron
    by issaron · March 2014
    You should use Magnitude function - it calculates the distance between 2 actors so you could have an attribute Integer that ticks +1 every time magnitude distance is less than some value
  10. Resetting a score for every level after the 1st level

    aquamonkey
    by aquamonkey · March 2014
    100 (the last recorded score). I have an integer attribute for LastLevelScore which is changed to game.score after each level is complete. If level 2 fails, then change game.score to game.LastLevelSc
  11. How to use < and > in a single expression

    gyroscope
    by gyroscope · March 2014
    When All conditions are valid:attribute YourAttribute &lt; SomethingElse attribute YourAttribute &gt; DifferentOne
  12. Resetting a score for every level after the 1st level

    colander
    by colander · March 2014
    Have an attribute for score and another one for levels i.e. levelScore and add the two when the level is complete or reset the level.Score to 0 if they fail.
  13. how move an actor touch

    SoAGAMES
    by SoAGAMES · March 2014
    Since I do in order that the actor follows my finger up and down while has an attribute of move
  14. Scene reset

    agueis
    by agueis · March 2014
    You can try to destroy all actors and spawn all the actors again in the same positions, make a game boolean attribute :&quot;destroyactors&quot;, when shoot overlay or collide with enemy game.
  15. Randomly placing Actors

    tatiang
    by tatiang · March 2014
    Change attribute self.row (integer) to random(1,tableRowCount(tableName))
  16. if an actor overlaps with another actor and after 1 sec it doesn't overlap with a third actor..

    tatiang
    by tatiang · March 2014
    When actor overlaps with actor2 change attribute self.overlapping to true Otherwise change attribute self.overlapping to false When actor overlaps with actor3 change attribute self.ove
  17. Actor falls with ground

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · March 2014
    Depends on your specific game, if your ground is only moving side to side. You could Constrain the Y position of your ground to a set value so it does not move down (or up).
  18. help needed!!!

    jedikan
    by jedikan · March 2014
    I suspect I should create attribute for scene connecting the scanner and actors and spawing points yes?
  19. Is 1 Game Over Screen with a Retry button for Multiple Level Scenes Possible?

    aquamonkey
    by aquamonkey · March 2014
    many of us left!&quot; Changing a Game Attribute to a Scene Attribute by unlocked actors is something that you've just taught me. I didn't see that I could access the Change Scene &quot;At In
  20. Adding custom font to a timer (Counting up in seconds)

    Zombiebrains
    by Zombiebrains · March 2014
    Can do it easy with attribute 'Seconds' and display that attribute with a add +1 to it each second but really wanted a cool font to go on it.
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