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Creating attribute that tracks other attributes
by rrosario007 ·I have several game attributes that I want to have captured in one game attribute called "shotdecision". My game is a turn based game that requires shooting an actor "ball&a -
i need help with this mechanism
by natedawggh ·Or... I just realized a work around but you'll have to figure out the math... you can change the actor's rotation to be the vector between the wrench and the screw, and then constrain its x position b -
Spawner to Spawn Enemy Exponentially
by natedawggh ·Also, I noticed on your code... you can't change game.time... it's a set number that runs continuously as the game runs. You can reference it, however, and you can also set your own real attribute and -
Detect the presence of actors in an area
by henriquesv ·I thought that the system would keep incrementing the game's attribute. But it only happens the first time it overlaps or it is free of overlapping. -
Increase speed with score
by Boorje75 ·First I created a real attribute for my actor and a change attribute: change game.speed -> 150 -
Throwing an object to another object (target)...
by Lynkk ·* change attribute -
How does Revmob work?
by Clock ·use "Enable Advertisement" in Change Scene attribute? -
Detect the presence of actors in an area
by henriquesv ·* Have an Actor's attribute to set if it is or isn't already overlaping the area: -
Detect the presence of actors in an area
by issaron ·You should use Magnitude function - it calculates the distance between 2 actors so you could have an attribute Integer that ticks +1 every time magnitude distance is less than some value -
Resetting a score for every level after the 1st level
by aquamonkey ·100 (the last recorded score). I have an integer attribute for LastLevelScore which is changed to game.score after each level is complete. If level 2 fails, then change game.score to game.LastLevelSc -
How to use < and > in a single expression
by gyroscope ·When All conditions are valid:attribute YourAttribute < SomethingElse attribute YourAttribute > DifferentOne -
Resetting a score for every level after the 1st level
by colander ·Have an attribute for score and another one for levels i.e. levelScore and add the two when the level is complete or reset the level.Score to 0 if they fail. -
how move an actor touch
by SoAGAMES ·Since I do in order that the actor follows my finger up and down while has an attribute of move -
Scene reset
by agueis ·You can try to destroy all actors and spawn all the actors again in the same positions, make a game boolean attribute :"destroyactors", when shoot overlay or collide with enemy game. -
Randomly placing Actors
by tatiang ·Change attribute self.row (integer) to random(1,tableRowCount(tableName)) -
if an actor overlaps with another actor and after 1 sec it doesn't overlap with a third actor..
by tatiang ·When actor overlaps with actor2 change attribute self.overlapping to true Otherwise change attribute self.overlapping to false When actor overlaps with actor3 change attribute self.ove -
Actor falls with ground
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help needed!!!
by jedikan ·I suspect I should create attribute for scene connecting the scanner and actors and spawing points yes? -
Is 1 Game Over Screen with a Retry button for Multiple Level Scenes Possible?
by aquamonkey ·many of us left!" Changing a Game Attribute to a Scene Attribute by unlocked actors is something that you've just taught me. I didn't see that I could access the Change Scene "At In -
Adding custom font to a timer (Counting up in seconds)
by Zombiebrains ·Can do it easy with attribute 'Seconds' and display that attribute with a add +1 to it each second but really wanted a cool font to go on it.