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  1. A few coding errors

    Choco1
    by Choco1 · March 2014
    if (attribute) score. <= 200
  2. How does Revmob work?

    Clock
    by Clock · March 2014
    Should i use "Show Banner" attribute or just click on the "Enable Advertisement" in Change Scene attribute?
  3. how to set up High Score on Window

    HarisChoudhary
    by HarisChoudhary · March 2014
    (Quote)
  4. Iphone, Ipad, Android Resize.. I'm new to this

    alarm656
    by alarm656 · March 2014
    Attribute game.devise.screen.size.hight = 480
  5. help spawning random actors windows gamesalad

    SmokeyAce73
    by SmokeyAce73 · March 2014
    ensure you are using the integer for the random spawn. When he drags in "change attribute" you need to put that in the 'DO' section.
  6. Sliding Actors

    henriquesv
    by henriquesv · March 2014
    the pieces slide fine when there are no rules or collisions around.
  7. Spare Code ? Dump It here.

    Braydon_SFX
    by Braydon_SFX · March 2014
    Just thought I'd point this out: You dont need the ..".png" at the end of a Change Attribute (Or Constrain) when changing an image. I'm not really sure why that caught on, or if that
  8. Rule only evaluates once

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · March 2014
    a neutral position. But I would take that change attribute that turns it to false and wrap it in a for timer and do for .03 seconds and check run to completion.
  9. Scrolling background problem

    anthonylopez09
    by anthonylopez09 · March 2014
    You could maybe constrain the door actors position to a specific x,y coordinate on the background actor? There's a gshelper tutorial on constraining one actors position to a specific point on another
  10. Constrain Display Text Size?

    lovedislike
    by lovedislike · March 2014
    I have a project that does a lot of zooming in and out. I can constrain the attributes of an actor so that it appears to not be changing in size and position, however the display text gets bigger or s
  11. Resetting a Timed Spawn Actor

    aquamonkey
    by aquamonkey · March 2014
    tried retriggering the spawn timer when a Reset attribute, i.e. Spawn when Reset is False, when level fails, go to Game Over scene, retry button changes Reset to True, when scene changes, an actor ch
  12. Shop HOW ?

    frederic-saddi@live.nl
    by frederic-saddi@live.nl · March 2014
    But how can I change that attribute from another actor ?
  13. Shop HOW ?

    tatiang
    by tatiang · March 2014
    It sounds like you might be using game attributes for your actors. If each actor has its own purchased boolean or other attribute that determines when it is purchased, use a self (actor) attribute in
  14. Shop HOW ?

    mrcameron999
    by mrcameron999 · March 2014
    If attribute game.coins is greater than (howmuchitcosts)
  15. how to set up High Score on Window

    HarisChoudhary
    by HarisChoudhary · March 2014
    (Quote)
  16. Shop HOW ?

    frederic-saddi@live.nl
    by frederic-saddi@live.nl · March 2014
    What I need is to have a buy button, if he has enough coins than he can touch it and it is a green button (I'll just call it G1) but if he doesn't have enough coins than it will change into G2 for exa
  17. Increase speed by time

    guilleface
    by guilleface · March 2014
    it depends how you are making your actor move but just create a self real attribute "speed" and set that as your started speed, now lets say you are moving your actor with the move b
  18. can i make a attribute go like 123212321

    jonmulcahy
    by jonmulcahy · March 2014
    attribute = ((attribute+1)%3)+1
  19. Rule only evaluates once

    Backtothis
    by Backtothis · March 2014
    --> Change Attribute Reset:=FALSE
  20. Looking for "Animation using tables" template or guide.

    quantumsheep
    by quantumsheep · March 2014
    Self.Anim is a self attribute on that particular actor - it’s in the left column under the actor’s colour, positions, size etc.
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