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Rerun the same loop over again
by ramza04 ·Quick question. I have a loop set up that during the loop it checks if an attribute matches a cell in a table. If this attribute matches I do not want my loop to finish, I want it to rerun until it se -
can i make a attribute go like 123212321
by RThurman ·@guilleface -- create an integer attribute called 'touchCount' and then: -
can i make a attribute go like 123212321
by guilleface ·i need this so i can touch a actor and change y position from 50, 100, 150, so i can have a rule like when attribute 'number" =2 change y position to 100, as you can see even if the actor is -
can i make a attribute go like 123212321
by Hopscotch ·http://forums.gamesalad.com/discussion/65863/how-can-i-have-an-attribute-loop-between-3-numbers -
can i make a attribute go like 123212321
by guilleface ·i know how to do like 123 then back to 1 but i need it the other way thanks. -
how to set up High Score on Window
by bjandthekatz ·Create an integer attribute. Name it Score Create an integer attribute. Name it HighScore Game Scene:Create A Rule: If Score > High Score- Change Attribute High Score To Score - Save A -
how to set up High Score on Window
by HarisChoudhary ·(Quote) -
Attribute Browser not displaying all options [solved]
by hey@mcreative.me ·While watching a tutorial on creating a health bar I noticed that my Attribute Browser is missing a lot of options. In the video he accesses Game > Health. I don't have this option, I'm also mi -
Multi Screen Menus
by AJJ544 ·Okay so I don't quite understand what your saying. So I need the rule that I already have, and within that rule (Actor receives event --> press is released --> change scene --> sc -
Problem in preview mode (black screen)
by Hopscotch ·... especially the update regarding preview screen. From feedback in the forums it seems to usually have been attributed to out of date graphics drivers. -
How do I move the hit box with a moving actor ?
by UtopianGames ·If you put the smaller collision actor in the layer just above hero it will work better, now double click on this actor and go into scene layers and constrain to the heros rotation along with position -
Health bar
by MattButlerStudios ·Are you using an attribute for the health? If so just make a rule that says when attribute (the one you used for heath) = 0, display text "game over" or show image "game ove -
changing actor image results in white square
by tatiang ·Try deleting the actor from the scene and re-adding it. Are you using any Change Attribute behaviors to change self.Image? -
Preview screen is white
by Kirkhayden ·this happened to me this was because one of the booleans i had added was making the game have an error, try deleting a few of ur recent boolean attribute and see if that makes a difference, it did for -
Push Actor on X-Axis
by tenrdrmer ·The constrain overrides the collisions. You could try making a couple of invisible unmovable actors that could act as rails to hold your y position in place. Then remove your collision rules and see h -
Character losing momentum from conveyor belt when jumps, goes directly up instead.
by RThurman ·Try using a change attribute behavior: -
Spare Code ? Dump It here.
by Armelline ·Edit 4: Seems to be working now, seems GameSalad got confused when I removed an attribute then added one back with the same name. -
Character losing momentum from conveyor belt when jumps, goes directly up instead.
by SlickZero ·Create 2 boolean attributes, and for this conversation, lets call them "grounded" and "onconveyer" Then inside your character, create a new rule that says when the -
Push Actor on X-Axis
by CrazyApe ·Constrain attribute self.position x to game.mouse.position x -
Push Actor on X-Axis
by JayJayD ·So I use constrain attribute "self.position.Y" to "self.position.Y". The movable checkbox is set to true.