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  1. Rerun the same loop over again

    ramza04
    by ramza04 · March 2014
    Quick question. I have a loop set up that during the loop it checks if an attribute matches a cell in a table. If this attribute matches I do not want my loop to finish, I want it to rerun until it se
  2. can i make a attribute go like 123212321

    RThurman
    by RThurman · March 2014
    @guilleface‌ -- create an integer attribute called 'touchCount' and then:
  3. can i make a attribute go like 123212321

    guilleface
    by guilleface · March 2014
    i need this so i can touch a actor and change y position from 50, 100, 150, so i can have a rule like when attribute 'number" =2 change y position to 100, as you can see even if the actor is
  4. can i make a attribute go like 123212321

    Hopscotch
    by Hopscotch · March 2014
    http://forums.gamesalad.com/discussion/65863/how-can-i-have-an-attribute-loop-between-3-numbers
  5. can i make a attribute go like 123212321

    guilleface
    by guilleface · March 2014
    i know how to do like 123 then back to 1 but i need it the other way thanks.
  6. how to set up High Score on Window

    bjandthekatz
    by bjandthekatz · March 2014
    Create an integer attribute. Name it Score Create an integer attribute. Name it HighScore Game Scene:Create A Rule: If Score > High Score- Change Attribute High Score To Score - Save A
  7. how to set up High Score on Window

    HarisChoudhary
    by HarisChoudhary · March 2014
    (Quote)
  8. Attribute Browser not displaying all options [solved]

    hey@mcreative.me
    by hey@mcreative.me · March 2014
    While watching a tutorial on creating a health bar I noticed that my Attribute Browser is missing a lot of options. In the video he accesses Game > Health. I don't have this option, I'm also mi
  9. Multi Screen Menus

    AJJ544
    by AJJ544 · March 2014
    Okay so I don't quite understand what your saying. So I need the rule that I already have, and within that rule (Actor receives event --> press is released --> change scene --> sc
  10. Problem in preview mode (black screen)

    Hopscotch
    by Hopscotch · March 2014
    ... especially the update regarding preview screen. From feedback in the forums it seems to usually have been attributed to out of date graphics drivers.
  11. How do I move the hit box with a moving actor ?

    UtopianGames
    by UtopianGames · March 2014
    If you put the smaller collision actor in the layer just above hero it will work better, now double click on this actor and go into scene layers and constrain to the heros rotation along with position
  12. Health bar

    MattButlerStudios
    by MattButlerStudios · March 2014
    Are you using an attribute for the health? If so just make a rule that says when attribute (the one you used for heath) = 0, display text "game over" or show image "game ove
  13. changing actor image results in white square

    tatiang
    by tatiang · March 2014
    Try deleting the actor from the scene and re-adding it. Are you using any Change Attribute behaviors to change self.Image?
  14. Preview screen is white

    Kirkhayden
    by Kirkhayden · March 2014
    this happened to me this was because one of the booleans i had added was making the game have an error, try deleting a few of ur recent boolean attribute and see if that makes a difference, it did for
  15. Push Actor on X-Axis

    tenrdrmer
    by tenrdrmer · March 2014
    The constrain overrides the collisions. You could try making a couple of invisible unmovable actors that could act as rails to hold your y position in place. Then remove your collision rules and see h
  16. Character losing momentum from conveyor belt when jumps, goes directly up instead.

    RThurman
    by RThurman · March 2014
    Try using a change attribute behavior:
  17. Spare Code ? Dump It here.

    Armelline
    by Armelline · March 2014
    Edit 4: Seems to be working now, seems GameSalad got confused when I removed an attribute then added one back with the same name.
  18. Character losing momentum from conveyor belt when jumps, goes directly up instead.

    SlickZero
    by SlickZero · March 2014
    Create 2 boolean attributes, and for this conversation, lets call them "grounded" and "onconveyer" Then inside your character, create a new rule that says when the
  19. Push Actor on X-Axis

    CrazyApe
    by CrazyApe · March 2014
    Constrain attribute self.position x to game.mouse.position x
  20. Push Actor on X-Axis

    JayJayD
    by JayJayD · March 2014
    So I use constrain attribute "self.position.Y" to "self.position.Y". The movable checkbox is set to true.
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