GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. I Give up - Wheres the explanation on 'Loop over table' behavior

    StormyStudio
    by StormyStudio · March 2014
    I was doing this before with a rule that would add 1 to an attribute until it reach a given number (or equal the TableNumberRows/Columns Function)… on each pass you could do what ever you wanted… So
  2. Saving Your High Score?

    tatiang
    by tatiang · March 2014
    When game.score > game.highscore Change attribute game.highscore to game.score Save attribute game.highscore key [highscore]
  3. Spawner enemies can't move towards Actor

    SajadKazal
    by SajadKazal · March 2014
    * and the advice i got didn't help. I've made an attribute for my actor X and Y but it still don't work only when i make a single enemy
  4. I Give up - Wheres the explanation on 'Loop over table' behavior

    tatiang
    by tatiang · March 2014
    Here's a Release Candidate demo that concatenates (joins) letters from table rows into a single text attribute using a Loop over Table behavior: https://www.dropbox.com/s/rewt896rje3wvde/Loop over tab
  5. Game Center High Score question

    Jmattocks
    by Jmattocks · March 2014
    In my game I would like player's best scores to automatically be sent to my Game Center Leaderboard ID without them having to "Post Score" manually? I have gone into my game and setu
  6. Push Actor on X-Axis

    JayJayD
    by JayJayD · March 2014
    My Player is should be only movable on X-Axis. I've tried this with some constrain Attribute.
  7. how to set up High Score on Window

    bjandthekatz
    by bjandthekatz · March 2014
    Create an integer attribute called Score, create another integer called High Score
  8. Little countdown after unpause?

    justinodunn
    by justinodunn · March 2014
    When pause button is pressed, change scene to pause screen. when resume button is pressed, change attribute of alpha of everything in pause screen to 0 so the screen of the on going paused screen appe
  9. Accelerometer Problem

    tatiang
    by tatiang · March 2014
    Have you used a Display Text behavior to watch the value of the accelerometer attribute you are controlling the actor with? If you start the game a few hours later, what does the value start at?
  10. destroy actor2 when actor1 collide

    Emmapiano
    by Emmapiano · March 2014
    1. i have created a boolean attribute for the ship (checked mark)
  11. Creativity doesn't have to be hard...

    motorcycle boy
    by motorcycle boy · March 2014
    Break the tooth pick into its attributes; as many as you can think of:
  12. destroy actor2 when actor1 collide

    AlkaPP
    by AlkaPP · March 2014
    Create a Boolean attribute for the ship. Ex: ship alive = 1 by default and change it to 0 when collide. For your fire, rule, when game.ship alive = 0, destroy this actor.
  13. Actor to Fllow Finger Continuously

    Homebrew_Kid
    by Homebrew_Kid · March 2014
    Thanks! I'm also trying to make the actor flow toward a mouse touch on screen to prevent having to return to the actor. > @Socks said:
  14. Actor to Fllow Finger Continuously

    Socks
    by Socks · March 2014
    constrain actor's x to mouse x
  15. Spawner enemies can't move towards Actor

    tatiang
    by tatiang · March 2014
    Constrain two real game attributes called game.playerX and game.playerY to the player's self.position.X and self.position.Y attributes. Then, in the enemy actor(s), have them move towards game.player
  16. Parallax background not working

    ApacheG
    by ApacheG · March 2014
    So I've been trying to implement camera parallax scrolling in my game since yesterday using methods shown in other threads.
  17. Tshirtbooth's Grid based template

    tatiang
    by tatiang · March 2014
    if it says When key right is down, change attribute self.position.X to self.position.X+40, you would instead have a rule that says When touch is pressed, change attribute self.position.X to self.posi
  18. FPS drop from 60 to 30 when I add large actor?

    Socks
    by Socks · March 2014
    maybe you are using the RC on an iMac with 12 constrain behaviours on the background actor or maybe you are on a 8 year old underpowered laptop, maybe you are using Version 9.0.1 on a PC and the acto
  19. Sending and Receiving data using your own SQL Server - PHP file and TestProject included

    AlkaPP
    by AlkaPP · March 2014
    I've changed the receiveURL and sendURL attribute to the http://midnight12am.com/database/Test.php
  20. Sending and Receiving data using your own SQL Server - PHP file and TestProject included

    EireStudios
    by EireStudios · March 2014
    (Quote)
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla