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I Give up - Wheres the explanation on 'Loop over table' behavior
by StormyStudio ·I was doing this before with a rule that would add 1 to an attribute until it reach a given number (or equal the TableNumberRows/Columns Function)… on each pass you could do what ever you wanted… So -
Saving Your High Score?
by tatiang ·When game.score > game.highscore Change attribute game.highscore to game.score Save attribute game.highscore key [highscore] -
Spawner enemies can't move towards Actor
by SajadKazal ·* and the advice i got didn't help. I've made an attribute for my actor X and Y but it still don't work only when i make a single enemy -
I Give up - Wheres the explanation on 'Loop over table' behavior
by tatiang ·Here's a Release Candidate demo that concatenates (joins) letters from table rows into a single text attribute using a Loop over Table behavior: https://www.dropbox.com/s/rewt896rje3wvde/Loop over tab -
Game Center High Score question
by Jmattocks ·In my game I would like player's best scores to automatically be sent to my Game Center Leaderboard ID without them having to "Post Score" manually? I have gone into my game and setu -
Push Actor on X-Axis
by JayJayD ·My Player is should be only movable on X-Axis. I've tried this with some constrain Attribute. -
how to set up High Score on Window
by bjandthekatz ·Create an integer attribute called Score, create another integer called High Score -
Little countdown after unpause?
by justinodunn ·When pause button is pressed, change scene to pause screen. when resume button is pressed, change attribute of alpha of everything in pause screen to 0 so the screen of the on going paused screen appe -
Accelerometer Problem
by tatiang ·Have you used a Display Text behavior to watch the value of the accelerometer attribute you are controlling the actor with? If you start the game a few hours later, what does the value start at? -
destroy actor2 when actor1 collide
by Emmapiano ·1. i have created a boolean attribute for the ship (checked mark) -
Creativity doesn't have to be hard...
by motorcycle boy ·Break the tooth pick into its attributes; as many as you can think of: -
destroy actor2 when actor1 collide
by AlkaPP ·Create a Boolean attribute for the ship. Ex: ship alive = 1 by default and change it to 0 when collide. For your fire, rule, when game.ship alive = 0, destroy this actor. -
Actor to Fllow Finger Continuously
by Homebrew_Kid ·Thanks! I'm also trying to make the actor flow toward a mouse touch on screen to prevent having to return to the actor. > @Socks said: -
Actor to Fllow Finger Continuously
by Socks ·constrain actor's x to mouse x -
Spawner enemies can't move towards Actor
by tatiang ·Constrain two real game attributes called game.playerX and game.playerY to the player's self.position.X and self.position.Y attributes. Then, in the enemy actor(s), have them move towards game.player -
Parallax background not working
by ApacheG ·So I've been trying to implement camera parallax scrolling in my game since yesterday using methods shown in other threads. -
Tshirtbooth's Grid based template
by tatiang ·if it says When key right is down, change attribute self.position.X to self.position.X+40, you would instead have a rule that says When touch is pressed, change attribute self.position.X to self.posi -
FPS drop from 60 to 30 when I add large actor?
by Socks ·maybe you are using the RC on an iMac with 12 constrain behaviours on the background actor or maybe you are on a 8 year old underpowered laptop, maybe you are using Version 9.0.1 on a PC and the acto -
Sending and Receiving data using your own SQL Server - PHP file and TestProject included
by AlkaPP ·I've changed the receiveURL and sendURL attribute to the http://midnight12am.com/database/Test.php -
Sending and Receiving data using your own SQL Server - PHP file and TestProject included
by EireStudios ·(Quote)