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  1. Volume Problems with Arcade

    jwink
    by jwink · March 2014
    ~.4 seconds). I did this using Interpolate, and constrained the volume to follow the largest of five different envelopes (because the Interpolate function cannot be interrupted, I have it "j
  2. Need Help with multiple hit to destroy option.

    tatiang
    by tatiang · March 2014
    Each enemy will need to have its own self.health integer attribute that gets reduced when the enemy collides with the melee area actor and a boolean attribute called game.attacked is true. In your bu
  3. Need Help with multiple hit to destroy option.

    Baoh
    by Baoh · March 2014
    enemy characters and they will be using the same attribute but the numbers will be different. Any ideas or suggestions will be very helpful. Been hitting the wall with this one for the last 2 days.
  4. Sending and Receiving data using your own SQL Server - PHP file and TestProject included

    AlkaPP
    by AlkaPP · March 2014
    i finally got it working on my server, but not completely. All i got is when i click "send", the database got updated with the datas id, name and stats. That's all. The tablesendstat
  5. Help with rule for energy and such

    SquerixStudios
    by SquerixStudios · March 2014
    I'm having an extreme creativity failure right now and having trouble thinking of a way to have a magic energy counter to where every time a spell is used, change attribute self.Energy to self.Energy-
  6. Tizen Publishing Update 1-27-2014

    Shadow_Development
    by Shadow_Development · March 2014
    java.io.IOException: /C:/Users/Jacob/workspace/TheFlyingPipe/.build/.buildd261ec0c1f59dc30/build.properties's Unknown attribute :TYPE
  7. Locking position

    tatiang
    by tatiang · March 2014
    Yes, you can constrain movement with the min() and max() functions.
  8. Multitouch

    Big Dog Studios
    by Big Dog Studios · March 2014
    make two attributes spinX and spinY
  9. Locking position

    ktorti
    by ktorti · March 2014
    I have an actor which moves up and the x axis is constrained so it doesn't move left or right, but when my main actor collides with it, it moves up further and it shouldn't. Is there a way to constrai
  10. How to: Number of meters being drifted

    gyroscope
    by gyroscope · March 2014
    Good question, OK, thinking it through, I guess you'll be putting the constrain attribute in the car actor - which is moving - you possibly don't want the display text to move, or be shown on the car.
  11. changing actor image results in white square

    Braydon_SFX
    by Braydon_SFX · March 2014
    Okay -- and are you sure you don't have any other change image behavior or change attribute behavior which would be changing the image in your actor?
  12. Parallax background disappears

    protodeth
    by protodeth · March 2014
    What I need for an A is a Parallax background effect, which I have achieved by having 3-4 different layers of background, their X attributes controlled by the scenes camera origin using this mathemati
  13. changing actor image results in white square

    Braydon_SFX
    by Braydon_SFX · March 2014
    Most likely the image you're trying to change to is not in the image folder. Are you using the Change Image behavior or the Change Attribute behavior?
  14. How to: Number of meters being drifted

    allc1865
    by allc1865 · March 2014
    So, just so I understand, do I put scene.Drift in the same place that the constrain attribute went or do I create a separate actor and put the display text behavior in there?
  15. GameSalad running on Mac 10.9 Mavericks

    Paxton
    by Paxton · March 2014
    and that get translated into a game attribute which is then reflected into the next level - basically unlocking itself after the previous level's win condition was attained. I'm sure there are other
  16. How to: Number of meters being drifted

    gyroscope
    by gyroscope · March 2014
    Then you need to decide how many pixels you want to represent a metre. For this example, let's assume 60 pixels to a metre. Make a real attribute called Drift; an integer attribute called SpotXpos (th
  17. spawning, can I be this prescriptive?

    Dave_Game
    by Dave_Game · March 2014
    I'm at the design/planning stage for my first ever game! I've read a few online tutorials and watched a few online videos re: creation of actors and the spawning of. however I've not seen (at least
  18. Tracking Accelerometer in Background (iOS)?

    tatiang
    by tatiang · March 2014
    Unfortunately, no. It's not just accelerometer values, either. Try anything: have a timer that changes an integer attribute every second and then background the app for 10 seconds and see if the val
  19. counting actors

    gyroscope
    by gyroscope · March 2014
    Hi @tom44410 That's very straightforward; make an integer attribute, let's call it Count, set its starting value to 10.
  20. Fade in/out image dosent work :/

    Socks
    by Socks · March 2014
    Interpolate attribute-'fade' from 0 to 256 (set your dampening).
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