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Volume Problems with Arcade
by jwink ·~.4 seconds). I did this using Interpolate, and constrained the volume to follow the largest of five different envelopes (because the Interpolate function cannot be interrupted, I have it "j -
Need Help with multiple hit to destroy option.
by tatiang ·Each enemy will need to have its own self.health integer attribute that gets reduced when the enemy collides with the melee area actor and a boolean attribute called game.attacked is true. In your bu -
Need Help with multiple hit to destroy option.
by Baoh ·enemy characters and they will be using the same attribute but the numbers will be different. Any ideas or suggestions will be very helpful. Been hitting the wall with this one for the last 2 days. -
Sending and Receiving data using your own SQL Server - PHP file and TestProject included
by AlkaPP ·i finally got it working on my server, but not completely. All i got is when i click "send", the database got updated with the datas id, name and stats. That's all. The tablesendstat -
Help with rule for energy and such
by SquerixStudios ·I'm having an extreme creativity failure right now and having trouble thinking of a way to have a magic energy counter to where every time a spell is used, change attribute self.Energy to self.Energy- -
Tizen Publishing Update 1-27-2014
by Shadow_Development ·java.io.IOException: /C:/Users/Jacob/workspace/TheFlyingPipe/.build/.buildd261ec0c1f59dc30/build.properties's Unknown attribute :TYPE -
Locking position
by tatiang ·Yes, you can constrain movement with the min() and max() functions. -
Multitouch
by Big Dog Studios ·make two attributes spinX and spinY -
Locking position
by ktorti ·I have an actor which moves up and the x axis is constrained so it doesn't move left or right, but when my main actor collides with it, it moves up further and it shouldn't. Is there a way to constrai -
How to: Number of meters being drifted
by gyroscope ·Good question, OK, thinking it through, I guess you'll be putting the constrain attribute in the car actor - which is moving - you possibly don't want the display text to move, or be shown on the car. -
changing actor image results in white square
by Braydon_SFX ·Okay -- and are you sure you don't have any other change image behavior or change attribute behavior which would be changing the image in your actor? -
Parallax background disappears
by protodeth ·What I need for an A is a Parallax background effect, which I have achieved by having 3-4 different layers of background, their X attributes controlled by the scenes camera origin using this mathemati -
changing actor image results in white square
by Braydon_SFX ·Most likely the image you're trying to change to is not in the image folder. Are you using the Change Image behavior or the Change Attribute behavior? -
How to: Number of meters being drifted
by allc1865 ·So, just so I understand, do I put scene.Drift in the same place that the constrain attribute went or do I create a separate actor and put the display text behavior in there? -
GameSalad running on Mac 10.9 Mavericks
by Paxton ·and that get translated into a game attribute which is then reflected into the next level - basically unlocking itself after the previous level's win condition was attained. I'm sure there are other -
How to: Number of meters being drifted
by gyroscope ·Then you need to decide how many pixels you want to represent a metre. For this example, let's assume 60 pixels to a metre. Make a real attribute called Drift; an integer attribute called SpotXpos (th -
spawning, can I be this prescriptive?
by Dave_Game ·I'm at the design/planning stage for my first ever game! I've read a few online tutorials and watched a few online videos re: creation of actors and the spawning of. however I've not seen (at least -
Tracking Accelerometer in Background (iOS)?
by tatiang ·Unfortunately, no. It's not just accelerometer values, either. Try anything: have a timer that changes an integer attribute every second and then background the app for 10 seconds and see if the val -
counting actors
by gyroscope ·Hi @tom44410 That's very straightforward; make an integer attribute, let's call it Count, set its starting value to 10. -
Fade in/out image dosent work :/
by Socks ·Interpolate attribute-'fade' from 0 to 256 (set your dampening).