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  1. How to Make Animations in Gamesalad

    Socks
    by Socks · March 2014
    slightly different parameters/attributes
  2. "Hover Bird" now in iTunes

    BobD
    by BobD · March 2014
    * Collect special "Shield 3 coins" and get a few seconds of protection from collisions.
  3. Colliding problems

    Hopscotch
    by Hopscotch · March 2014
    @LordTarantor, I tested your code, because sometimes "Constrain Attribute"s give problems, but what you are showing seems fine. Working for me.
  4. Colliding problems

    LordTarantor
    by LordTarantor · March 2014
    The hero doesn't have a collide attribute.
  5. How to Make Animations in Gamesalad

    JayReiter
    by JayReiter · March 2014
    Thank you for all of your help here, Socks. I really appreciate it. I'm going to try your Boolean attribute suggestion for the Tab button animation dilemma tomorrow. I've been working on stage 1 desig
  6. March 2014 Game of the Month Submission Thread

    BobD
    by BobD · March 2014
    * Collect special "Shield 3 coins" and get a few seconds of protection from collisions.
  7. Hover Bird available in iTunes, Amazon and Windows Store

    BobD
    by BobD · March 2014
    * Collect special "Shield 3 coins" and get a few seconds of protection from collisions.
  8. Spawning actors

    tatiang
    by tatiang · March 2014
    Yes, it's possible. For example, if you want an actor to have an incremental value in a self attribute, you would increase a game attribute by one just before spawning an actor and then in the spawne
  9. Making a blast from a bomb move another actor.

    mahoward
    by mahoward · March 2014
    yeah but where would I put the game.blast=0 attribute?
  10. Making a blast from a bomb move another actor.

    mahoward
    by mahoward · March 2014
    what would the attribute be if i made the change attribute game.blast = 0
  11. Spawning actors

    mrcameron999
    by mrcameron999 · March 2014
    How can i spawn an actor that has a self attribute but i want it to be different from what the prototype has it set to. Is this possible.
  12. Spawn Blocks Help

    MaccaMcgill
    by MaccaMcgill · March 2014
    I want to change the active block boolean (game attribute) to false and change the random value. This is all working fine but after two or 3 blocks have spawned, it's then randomly spawning loads of
  13. How to add Score per second?

    Socks
    by Socks · March 2014
    Constrain 'score' to floor(game.time).
  14. Hi Everyone

    quantumsheep
    by quantumsheep · March 2014
    Because these behaviours can be manipulated in so many ways (change attribute and constrain attribute are great - and there's the equations/logic you can put in, plus tables) it becomes really powerfu
  15. Attributes doesn't work in Windows version!

    JScott
    by JScott · March 2014
    What version of Windows? When I used a PC with Vista, the attribute browser box would pop up...but off the screen! That might be what's happening, it is frustrating.
  16. Spawn Actor after condition

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · March 2014
    Make a game level integer attribute called spawn
  17. Appearing/Disappearing Blocks

    sebmat86
    by sebmat86 · March 2014
    (Quote)
  18. Spare Code ? Dump It here.

    Hopscotch
    by Hopscotch · March 2014
    The attribute self.Span is the range of numbers,
  19. Spawn Actor after condition

    Sunny
    by Sunny · March 2014
    Change attribute Respawn Block to True
  20. Spawn Actor after condition

    Wboko
    by Wboko · March 2014
    (Quote)
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