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Spawn Actor after condition
by The_Gamesalad_Guru ·Change attribute self.spawn to 1 -
Need help :( Mac preview different than GS Viewer preview
by Paxton ·@BBEnk you have a souns theory there, after you complete each level there is a save attribute feature with a certain key. Then, that key is loaded with the initial splash screen (my very first scene) -
How to turn off accelerometer?
by CodeMonster ·create a game integer attribute, name it accelerate and set it to 0. -
Animation Troubles :(
by BBEnk ·when the 100x100 animation runs change image size to 100x100 same for 150x150 just use a change attribute before each animation. -
How can I have an attribute loop between 3 numbers?
by Hopscotch ·("trafficlight.attribute" mod 4)+floor((("trafficlight.attribute"-1) mod 4) / 3) * 2 -
How can I have an attribute loop between 3 numbers?
by tatiang ·You're correct in noting that the mod(,3) aka %3 function results in values of 0, 1, or 2. To return values of 1, 2, 3, you just add one to the mod result: attribute%3+1 or mod(attribute,3)+1. -
How can I have an attribute loop between 3 numbers?
by CodeMonster ·set your trafficlight attribute to 1 -
How can I have an attribute loop between 3 numbers?
by BenMakesGames ·If I have a change attribute function that reads, for example, as follows: -
Appearing/Disappearing Blocks
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Adding a Comma in Display Text?
by Braydon_SFX ·I guess you could also create a game text attribute and call it comma. Give it a comma value. -
Spawn Actor after condition
by Braydon_SFX ·Try making a game boolean attribute and set it to true initially. -
If attribute is changed.
by TheGabfather ·You can either (1) have a third Attribute that checks if its value is no longer the same as Attribute1's, and then you fire the Rule to copy Attribute1's current value to Attribute3, and then change A -
If attribute is changed.
by ImNiklas ·That wasn't quite what I meant. If Attribute 1's value is 20 and something changes it to 28, 83, 69 (any value), I want Attribute 2's value to become Attribute 2 + 1 for example. -
If attribute is changed.
by TheGabfather ·You can always have a Rule for your second Attribute, like... -
If attribute is changed.
by ImNiklas ·I have two attributes that I'm using for my game. Is it possible to make so the first one of them is changed (no matter to what) the second changes to something different. The only other option I can -
Appearing/Disappearing Blocks
by sebmat86 ·(Quote) -
Appearing/Disappearing Blocks
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Not counting score properly?
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Limit the Touch
by CodeMonster ·create a self integer attribute for your actor, name it touch and set it to 1. -
Keep actor on scrolling screen
by ktorti ·I have an invisible actor which slowly moves up the screen in which the camera follows. I also have another actor which is free to move about the screen. I want to constrain the free moving actor with