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Unlocking level select systems
by JScott ·1) If I understand correctly, yeah had that problem. You need to have another attribute, ie. game.savedLevel and advance that ONLY if the level you completed is greater than your previous saved level. -
Registering when a user takes a step?
by Conifer_Apps ·of accelerometer x,y,z > .5 then change attribute game.day's steps to game.day's steps + 1. Then I can do some tests and figure out what I need to divide it by. I'm also assuming that Gamesala -
Countdown timer at beginning of stage
by RThurman ·Make a game level attribute (type = boolean) and call it "CanPlay?" -
Random Actor Placements.
by Jigglebox ·(Quote) -
Sending and Receiving data using your own SQL Server - PHP file and TestProject included
by AlkaPP ·* Updated the sendURL and receiveURL attribute to my server URL. (my url: http://toyspartyshop.com/database/asyncTest.php) -
Constrain to scrolling screen
by ktorti ·I have an invisible actor which slowly moves up the screen in which the camera follows. I also have another actor which is free to move about the screen. I want to constrain the free moving actor with -
Saving lowest Score
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multiple spawn same actor destroy problem "old thread" was a solution found!
by jay2dx ·2 scene attributes both booleans: "global destroy" "global spawn" -
Do i have to just enable advertisements or do i have to add the "more games" attribute?
by izzydogham ·For PlayHaven, do i just check the box that says enable advertisement or must i also drag the more games attribute into the scene? (Image) -
How to reset the tiles explained in this video?
by Philipppuus ·I didn't saw the video because I'm writing from my Iphone right now. Try something like this: create in the game new attribute something like boolean! Like game.reset. Than go to your reset actor and -
How to reset the tiles explained in this video?
by tatiang ·1). To change the scene, replace the change attribute behavior he mentions with a change scene behavior to go to a correct scene. Or you may want to use the Pause Game behavior to overlay a correct -
How do I make on 1 Actor an on/off Button?
by Socks ·Make an integer attribute - call it something exciting like "cheese". -
Placeholder text?
by tatiang ·Sure, just create a text attribute and give it a value of 'insert text here.' Then you can display that and also when you use a keyboard input behavior, use that same attribute for the user input. -
continuous background with trigger spots?
by Alano ·Okay, Iv'e been playing with adding an attribute to the game and another to the spawn actor. They move at the same speed but it's the speed of the MOVE behavior within the actors and not from the attr -
Follow Actor and constrain within border
by ktorti ·I have an invisible actor which slowly moves up the screen in which the camera follows. I also have another actor which is free to move about the screen. I want to constrain the free moving actor with -
Keeping track of the X position of many prototypes
by tatiang ·Change attribute game.spawnRow (integer) to game.spawnRow+1 -
Help with angular drag?
by RThurman ·Timer: Every 0 seconds, Run to Completion:-- Set Attribute self.Position.Y To: self.Position.Y+3 -
How to grow actor and destroy when released
by mahoward ·I will try yours but can you explain a little more on the first attribute you said. -
How to grow actor and destroy when released
by ktorti ·Are you using the interpolate attribute to grow the bomb? My suggestion would be to create a game real attribute and constrain the bomb size to that real attribute. Then set some parameters to the bom -
Camera problem
by ktorti ·Hello all, I'm building a simple platformer and I'm having a bit of trouble with the camera. I have a scene which is much taller than the width and I have created an actor which travels up slowly and