GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Registering when a user takes a step?

    Conifer_Apps
    by Conifer_Apps · March 2014
    when attribute game.accelerometer.x is greater than .5 change attribute game.day's steps to game.day's steps + 1 (for the phone in a user's pocket upright)
  2. multiple spawn same actor destroy problem "old thread" was a solution found!

    jay2dx
    by jay2dx · March 2014
    "actor/actors are destroyed using an on/off type scene attribute, destroy actors true or false, then when actors are spawned using a similar on off attribute they instantly destroy themselve
  3. How do I make on 1 Actor an on/off Button?

    BBEnk
    by BBEnk · March 2014
    Use a integer for game.Stop then in your touch rules change attribute make it say Change Attribute game.Stop too mod(game.stop+1,2) and that will toggle it on/off
  4. How do I make on 1 Actor an on/off Button?

    Socks
    by Socks · March 2014
    Make an integer attribute - call it something exciting like "cheese".
  5. How do I make on 1 Actor an on/off Button?

    Philipppuus
    by Philipppuus · March 2014
    I create in Game Attributes a Stop_Camera Boolean.
  6. Assigning Priorities

    tatiang
    by tatiang · March 2014
    Keep track of the number of cards that have been dealt in an integer attribute called game.cardsDealt
  7. Community Tutorials by Braydon_SFX

    Braydon_SFX
    by Braydon_SFX · March 2014
    In this tutorial, I show you how to use the new Change Scene behavior found in the GameSalad Release Candidate and Nightly Builds. It's very powerful and can save tons of time. Getting a little headac
  8. Assigning Priorities

    tatiang
    by tatiang · March 2014
    Sure, you can use assign a state to an integer game attribute (e.g. game.State) and have certain actors increase the value of the attribute and other actors only trigger rules when the attribute is a
  9. Scene.index is awesome

    Braydon_SFX
    by Braydon_SFX · March 2014
    Great. I'm getting ready to do that now. There are two "easy" methods I've found that work great. One method only requires one change attribute, and the other requires two change att
  10. Player FORCING itself through platform?

    retired_e2ed193baedf074c53fed4ec9b0989b8
    by retired_e2ed193baedf074c53fed4ec9b0989b8 · March 2014
    with each other, turn gravity up a little, and constrain the X/Y on the platform. I've watched so many videos of people doing this and it works fine on theirs. i copy everything exactly. but when i p
  11. An efficient way of counting down time across multiple objects

    tatiang
    by tatiang · March 2014
    Sorry, I should have explained. When doing something like Every 0.1 seconds change attribute game.timer to game.timer - 0.1, if you put a Display Text with game.timer in the actor, you'll see fluctua
  12. Point and Click after Camera movement

    sean121087@msn.com
    by sean121087@msn.com · March 2014
    Basically I had no idea what a 'real' game attribute did but now I know and now I am able to do a bunch of things I previously could not. So thank you.
  13. How to Make Animations in Gamesalad

    Socks
    by Socks · March 2014
    Make a boolean attribute for the actor - and then set up a rule that switches this attribute to true when the tab key is pressed - then set up another rule that says when this attribute is true then p
  14. Controlling actors

    matarua
    by matarua · March 2014
    You will see all attributes create a code string that will be like this...
  15. Controlling actors

    bjandthekatz
    by bjandthekatz · March 2014
    Create a boolean attribute called collide, under the attributes tab, not in the actor.
  16. An efficient way of counting down time across multiple objects

    tatiang
    by tatiang · March 2014
    There is a bug when decreasing a counter attribute with a timer.
  17. Controlling actors

    MattButlerStudios
    by MattButlerStudios · March 2014
    What do you mean by game attribute? Change attribute? @matarua‌
  18. Controlling actors

    matarua
    by matarua · March 2014
    Use a game attribute to do this - not a self attribute.
  19. Positioning Based on Percentages

    RThurman
    by RThurman · March 2014
    Change Attribute: self.position.Y To: game.Display Size.Height - 45
  20. How Do I Get Lives to Reset When I Go Back To Scene?

    willkesling
    by willkesling · March 2014
    One of the things you can do is create an off screen actor called rules. In your rules have a timer that runs after 0.5 that changes the attribute lives to 5.
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla