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  1. Positioning Based on Percentages

    RThurman
    by RThurman · March 2014
    Change Attribute: self.position.Y To: game.Display Size.Height - 45
  2. How Do I Get Lives to Reset When I Go Back To Scene?

    willkesling
    by willkesling · March 2014
    One of the things you can do is create an off screen actor called rules. In your rules have a timer that runs after 0.5 that changes the attribute lives to 5.
  3. How Do I Get Lives to Reset When I Go Back To Scene?

    tatiang
    by tatiang · March 2014
    Game attributes do not reset when you change or reset scenes. You have to manually reset them by doing change attribute game.lives to 5 right before the change scene or reset scene behavior.
  4. Clash of clans in Game Salad?

    SmokeyAce73
    by SmokeyAce73 · March 2014
    Create Attributes:
  5. An efficient way of counting down time across multiple objects

    Hopscotch
    by Hopscotch · March 2014
    Make an Attribute self.StartTime (real) in the actor/object.Start the object with a Change Attribute self.StartTime to game.TimeNow you can have a Timer (every 0 secs) A Rule which checks for &
  6. How to grow actor and destroy when released

    jigglybean
    by jigglybean · March 2014
    Create an boolean attribute on the ACTOR tab for the bomb. name it dropped. Leave it unchecked.
  7. Tizen & Appbackr program updates 20-May-2014

    Armelline
    by Armelline · March 2014
    Never attribute to malice that which is adequately explained by stupidity.
  8. Setting Up Reload Times?

    tatiang
    by tatiang · March 2014
    Create a real attribute called game.lastFiredTime.
  9. Help with actor

    Braydon_SFX
    by Braydon_SFX · March 2014
    Rule: When attribute self.Position X is greater than Object A position X
  10. Spawn actors in a different time

    SmokeyAce73
    by SmokeyAce73 · March 2014
    Please explain how you are changing the 'Level' attribute, also how do you have your spawner setup to spawn the actors.... I would do the following (not tested)
  11. Random Actor Placements.

    SmokeyAce73
    by SmokeyAce73 · March 2014
    Add attributes
  12. Spawn actors in a different time

    kiwaci
    by kiwaci · March 2014
    so, i've added an attribute to my game called "level", then i add a behaviour : change "level" to random(1,3), and when level=1 an actor will be spawned, and when l
  13. Best Collision method for bat and ball

    Tim_A
    by Tim_A · March 2014
    Would monitoring the balls Y position as an attribute, and then saying 'if button down, and ballY >400 <420' work?
  14. Jumping from one position to another

    Socks
    by Socks · March 2014
    Constrain rotation to 60*cos( self.Time *100%180)
  15. Move Camera Origin At x Speed After x Seconds

    CodeMonster
    by CodeMonster · March 2014
    attribute scene.camera.origin.y TO 480
  16. Move Camera Origin At x Speed After x Seconds

    SmokeyAce73
    by SmokeyAce73 · March 2014
    Change attribute scene.camera.origin.y to 480
  17. Power Bar Help

    tatiang
    by tatiang · March 2014
    In the power bar actor, add When touch is released change attribute game.actorVelocity to self.size.Width (or Height).
  18. continuous background with trigger spots?

    Alano
    by Alano · March 2014
    ...Ah, I think I get it. Under that new attribute I set a number like 50 and will affect both actors at that speed.
  19. continuous background with trigger spots?

    Alano
    by Alano · March 2014
    So are you saying create an attribute under the "Game" tab. I assume this will be a REAL attribute? Not sure where I enter in the value for seconds. Am I creating a RULE somewhere? T
  20. Spare Code ? Dump It here.

    tatiang
    by tatiang · March 2014
    Any symbol will do... it's just so that the table stands out from other attributes in the attribute drop-down menu.
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