GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Dragging actor

    fightjunkie01@hotmail.com
    by fightjunkie01@hotmail.com · March 2014
    constrain X and constrain Y to mouse X and mouse Y
  2. Odd attribute difference between .10.3 and .10.4

    Tapcodia
    by Tapcodia · March 2014
    You make a new Attribute “Lives”
  3. Trying to make a cool down for a button

    zomina
    by zomina · March 2014
    actor received event, touch is pressed and attribute self.on is true spawn actor, bomb in front of actor... in the same rule I have change attribute self.on to (i don't know how to make it say someth
  4. Jumping from one position to another

    Socks
    by Socks · March 2014
    How it's done: keep the up and down movement from the previous demo (constrain Y to blah blah blah) and simply move the actor from left to right, for this I used interpolate, but there are lots of oth
  5. Spare Code ? Dump It here.

    RThurman
    by RThurman · March 2014
    But you can easily give it a new goal! And if you give the interpolation a new goal that exactly matches the current state of the attribute it is tracking, it will consider its job done and stop the
  6. Delay between spawning triggered by click

    SmokeyAce73
    by SmokeyAce73 · March 2014
    Create Boolean Attribute for Spawned
  7. Why simple rule (timer + move) not work?

    gyroscope
    by gyroscope · March 2014
    To clarify, the Move behaviour changes the position of an actor over time; a Change attribute behaviour changes a value, that's it. One isn't a replacement for the other, as they do totally different
  8. Why simple rule (timer + move) not work?

    GameOver159
    by GameOver159 · March 2014
    But strange that why in the documentation PDF file was used Move behavior instead of Change attribute self.Position.X +/- someValue...
  9. Why simple rule (timer + move) not work?

    gyroscope
    by gyroscope · March 2014
    But if you want the actor to move for one second then stop for one second, move for one second, etc., continuously, then try something like this (after making a new boolean attribute):
  10. Making two events mutually exclusive

    tatiang
    by tatiang · March 2014
    When actor collides with [actor A], change self.touchingA (boolean) to true and change attribute game.life to game.life - 1, Otherwise change self.touchingA to false.
  11. Making two events mutually exclusive

    mshuraih
    by mshuraih · March 2014
    Hi , i have two types of actors , the first ( actorA) touching it causes loss of one life, the other actor ( actor B when its touched it ends the game, the actors are moving and when they overlap, the
  12. How to Stop Game.MyTimer when the action is done ?

    tatiang
    by tatiang · March 2014
    game.Time only stops when an app has been quit. If you constrain another attribute to game.Time, there is no way to stop it from increasing or decreasing. There are two things you could do: (1) chan
  13. Help with angular drag?

    NY415
    by NY415 · March 2014
    Hi, I have a problem where my character is dropping from the sky and landing on a platform. When they collide, the platform is rotating slightly. I changed the angular drag of the platform to 9999999
  14. Change Animation When Actor Changes Direction

    Braydon_SFX
    by Braydon_SFX · March 2014
    You could probably constrain the joystick angle to a game attribute. Then create a few rules that have a few conditions that may say something like this:
  15. How to save the new image after changed image?

    eric_berg_92@hotmail.com
    by eric_berg_92@hotmail.com · March 2014
    (Quote)
  16. How to make accelerometer smoother

    tatiang
    by tatiang · March 2014
    Let's say you notice that when you hold the iPhone (or iPad) in portrait mode and tilt to the right, the value of the attribute assigned to right/left tilt is a larger positive number the more you til
  17. Need help with Save and Load Attribute

    tatiang
    by tatiang · March 2014
    It could be clearer but I think the 'a' for attribute and the 'e' for expression (text) are the clues there.
  18. Off-Center Rotations?

    Socks
    by Socks · March 2014
    You could use some simple trigonometry to position the centre of an orbital path wherever you want, add rotation at the same speed (and direction) of the orbital path and you can turn an object throug
  19. How to make accelerometer smoother

    tatiang
    by tatiang · March 2014
    The basic idea is that you include an accelerometer attribute in a Display Text behavior. You can choose X, Y, or Z... it doesn't matter which you start with. The values go from positive to negative
  20. How to save the new image after changed image?

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · March 2014
    @eric_berg_92@hotmail.com, they shouldn't spawn over each other. In the tutorial linked I have set up an Attribute called spawned that allow each platform to only spawn 1 copy. Have you done this?
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla