-
Dragging actor
-
Odd attribute difference between .10.3 and .10.4
by Tapcodia ·You make a new Attribute “Lives” -
Trying to make a cool down for a button
by zomina ·actor received event, touch is pressed and attribute self.on is true spawn actor, bomb in front of actor... in the same rule I have change attribute self.on to (i don't know how to make it say someth -
Jumping from one position to another
by Socks ·How it's done: keep the up and down movement from the previous demo (constrain Y to blah blah blah) and simply move the actor from left to right, for this I used interpolate, but there are lots of oth -
Spare Code ? Dump It here.
by RThurman ·But you can easily give it a new goal! And if you give the interpolation a new goal that exactly matches the current state of the attribute it is tracking, it will consider its job done and stop the -
Delay between spawning triggered by click
by SmokeyAce73 ·Create Boolean Attribute for Spawned -
Why simple rule (timer + move) not work?
by gyroscope ·To clarify, the Move behaviour changes the position of an actor over time; a Change attribute behaviour changes a value, that's it. One isn't a replacement for the other, as they do totally different -
Why simple rule (timer + move) not work?
by GameOver159 ·But strange that why in the documentation PDF file was used Move behavior instead of Change attribute self.Position.X +/- someValue... -
Why simple rule (timer + move) not work?
by gyroscope ·But if you want the actor to move for one second then stop for one second, move for one second, etc., continuously, then try something like this (after making a new boolean attribute): -
Making two events mutually exclusive
by tatiang ·When actor collides with [actor A], change self.touchingA (boolean) to true and change attribute game.life to game.life - 1, Otherwise change self.touchingA to false. -
Making two events mutually exclusive
by mshuraih ·Hi , i have two types of actors , the first ( actorA) touching it causes loss of one life, the other actor ( actor B when its touched it ends the game, the actors are moving and when they overlap, the -
How to Stop Game.MyTimer when the action is done ?
by tatiang ·game.Time only stops when an app has been quit. If you constrain another attribute to game.Time, there is no way to stop it from increasing or decreasing. There are two things you could do: (1) chan -
Help with angular drag?
by NY415 ·Hi, I have a problem where my character is dropping from the sky and landing on a platform. When they collide, the platform is rotating slightly. I changed the angular drag of the platform to 9999999 -
Change Animation When Actor Changes Direction
by Braydon_SFX ·You could probably constrain the joystick angle to a game attribute. Then create a few rules that have a few conditions that may say something like this: -
How to save the new image after changed image?
-
How to make accelerometer smoother
by tatiang ·Let's say you notice that when you hold the iPhone (or iPad) in portrait mode and tilt to the right, the value of the attribute assigned to right/left tilt is a larger positive number the more you til -
Need help with Save and Load Attribute
by tatiang ·It could be clearer but I think the 'a' for attribute and the 'e' for expression (text) are the clues there. -
Off-Center Rotations?
by Socks ·You could use some simple trigonometry to position the centre of an orbital path wherever you want, add rotation at the same speed (and direction) of the orbital path and you can turn an object throug -
How to make accelerometer smoother
by tatiang ·The basic idea is that you include an accelerometer attribute in a Display Text behavior. You can choose X, Y, or Z... it doesn't matter which you start with. The values go from positive to negative -
How to save the new image after changed image?