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Off-Center Rotations?
by SmokeyAce73 ·Create real attributes for the cannons rotation point -
Self moving Objects
by Braydon_SFX ·You could just create a Boolean attribute and set it to true when the player collides with the trigger block. -
Overlapping Actors
by Armelline ·There is no reason any self-attribute can't become a game attribute just by making it one, it just means you need to adjust the rules accordingly. -
Lose game when not touching actor
by Armelline ·Be sure to have it only trigger after the mouse button has been registered as down. Could be something as simple as adding a self attribute, e.g. self.pressed, that gets triggered when the button is p -
Forum Post Formatting issues
by Socks ·(Quote) -
Forum Post Formatting issues
by Armelline ·Constrain Y position to 500*sin(game.time)+512 -
Jumping from one position to another
by Socks ·Constrain position X to AAA * cos(self.time * BBB**)+CCC -
Jumping from one position to another
by Socks ·Constrain position X to AAA * cos(self.time * BBB+180)+CCC -
Jumping from one position to another
by BonepileGames ·I haven't noticed if I turn my first constrain off it would be the same thing. -
Jumping from one position to another
by Socks ·Three constrains !??!? -
Jumping from one position to another
by BonepileGames ·Constrain position Y to AAA * sin(self.timeBBB)+CCC -
Forum Post Formatting issues
by Socks ·Anyone else struggling with the new post formatting system ? I'm having a hard time doing some basic tasks, for instance if I want to put something on a new line simply hitting return no longer works -
Jumping from one position to another
by Socks ·Constrain position X to AAA * cos((self.time*BBB)%180)+CCC -
How to make accelerometer smoother
by tatiang ·Besides the tutorial videos (Google gamesalad accelerometer), try adding a DisplayText behavior with each accelerometer attribute and watching when you tilt the device. That's how I learned to use ac -
Need help with Save and Load Attribute
by bjandthekatz ·I take it saving is SAVE: (Attribute) AS: (Key) and loading is FROM: (Key) LOAD: (Attribute) (Image) -
Fairy Princess Assassin
by tatiang ·I like the graphics, the theme, and the music (but not the swoosh sound effect every time I tap to move). The teleporting movement is odd... why not constrain the fairy actor to the touch position (o -
highscore tables/one score system for different levels/lowest 'high'score
by evert ·At the moment i have a highscore attribute that saves my highscore. -
How do I prioritize actions?
by quantumsheep ·Essentially, when it's finished a state add a 'change attribute' behaviour to make self.state = self.state +1 -
Make a rule run once
by willkesling ·One way you could do this is at the end of each level change the attribute to a specific number instead of adding a +1 to it. -
How to add a save game option help
by edhogshire ·I still don't understand how to create an attribute that allows your to save your progress. Any chance you could include a screen shot or sample project?