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  1. Off-Center Rotations?

    SmokeyAce73
    by SmokeyAce73 · March 2014
    Create real attributes for the cannons rotation point
  2. Self moving Objects

    Braydon_SFX
    by Braydon_SFX · March 2014
    You could just create a Boolean attribute and set it to true when the player collides with the trigger block.
  3. Overlapping Actors

    Armelline
    by Armelline · March 2014
    There is no reason any self-attribute can't become a game attribute just by making it one, it just means you need to adjust the rules accordingly.
  4. Lose game when not touching actor

    Armelline
    by Armelline · March 2014
    Be sure to have it only trigger after the mouse button has been registered as down. Could be something as simple as adding a self attribute, e.g. self.pressed, that gets triggered when the button is p
  5. Forum Post Formatting issues

    Socks
    by Socks · March 2014
    (Quote)
  6. Forum Post Formatting issues

    Armelline
    by Armelline · March 2014
    Constrain Y position to 500*sin(game.time)+512
  7. Jumping from one position to another

    Socks
    by Socks · March 2014
    Constrain position X to AAA * cos(self.time * BBB**)+CCC
  8. Jumping from one position to another

    Socks
    by Socks · March 2014
    Constrain position X to AAA * cos(self.time * BBB+180)+CCC
  9. Jumping from one position to another

    BonepileGames
    by BonepileGames · March 2014
    I haven't noticed if I turn my first constrain off it would be the same thing.
  10. Jumping from one position to another

    Socks
    by Socks · March 2014
    Three constrains !??!?
  11. Jumping from one position to another

    BonepileGames
    by BonepileGames · March 2014
    Constrain position Y to AAA * sin(self.timeBBB)+CCC
  12. Forum Post Formatting issues

    Socks
    by Socks · March 2014
    Anyone else struggling with the new post formatting system ? I'm having a hard time doing some basic tasks, for instance if I want to put something on a new line simply hitting return no longer works
  13. Jumping from one position to another

    Socks
    by Socks · March 2014
    Constrain position X to AAA * cos((self.time*BBB)%180)+CCC
  14. How to make accelerometer smoother

    tatiang
    by tatiang · March 2014
    Besides the tutorial videos (Google gamesalad accelerometer), try adding a DisplayText behavior with each accelerometer attribute and watching when you tilt the device. That's how I learned to use ac
  15. Need help with Save and Load Attribute

    bjandthekatz
    by bjandthekatz · March 2014
    I take it saving is SAVE: (Attribute) AS: (Key) and loading is FROM: (Key) LOAD: (Attribute) (Image)
  16. Fairy Princess Assassin

    tatiang
    by tatiang · March 2014
    I like the graphics, the theme, and the music (but not the swoosh sound effect every time I tap to move). The teleporting movement is odd... why not constrain the fairy actor to the touch position (o
  17. highscore tables/one score system for different levels/lowest 'high'score

    evert
    by evert · March 2014
    At the moment i have a highscore attribute that saves my highscore.
  18. How do I prioritize actions?

    quantumsheep
    by quantumsheep · March 2014
    Essentially, when it's finished a state add a 'change attribute' behaviour to make self.state = self.state +1
  19. Make a rule run once

    willkesling
    by willkesling · March 2014
    One way you could do this is at the end of each level change the attribute to a specific number instead of adding a +1 to it.
  20. How to add a save game option help

    edhogshire
    by edhogshire · March 2014
    I still don't understand how to create an attribute that allows your to save your progress. Any chance you could include a screen shot or sample project?
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