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  1. Sayonara...

    Japster
    by Japster · December 2017
    That's pretty bloody far in, for any button to STILL not be recognised properly / fully. I'll test using TOUCH game/device attribute rules tomorrow, to see what my visual limits test goes out to, so
  2. TextSubStr .. and 2 attributes

    pHghost
    by pHghost · December 2017
    prec(attribute.a/attribute.b,5)
  3. TextSubStr .. and 2 attributes

    Locoyo
    by Locoyo · December 2017
    i have 2 attributes and wanna display them as text...
  4. Interpolate X amount of Pixels every touch

    pHghost
    by pHghost · December 2017
    make an attribute in the actor:
  5. My swipe is bent, but thats okay...

    Socks
    by Socks · December 2017
    You have two actors, a Controller and a Detector, also make yourself three attributes (real) for the Controller, StartX, StartY and Angle.
  6. Move Actor x amount of pixels every passing second of game.time?

    Socks
    by Socks · December 2017
    Make 'Game' attribute, call it 'MOVE' (or whatever you like), then make a new actor to control the movement of all the other actors, let's call this new actor 'Move Controller'.
  7. Move Actor x amount of pixels every passing second of game.time?

    Socks
    by Socks · December 2017
    (Quote)
  8. Move Actor x amount of pixels every passing second of game.time?

    Simple Gamer Arts
    by Simple Gamer Arts · December 2017
    when ATTRIBUTE: ROUNDEDGAMECLOCK = ROUNDEDGAMECLOCK+1
  9. Store several Numbers in Table and display them as once

    Locoyo
    by Locoyo · December 2017
    (Quote)
  10. Tables Question.

    tatiang
    by tatiang · December 2017
    Change attribute game.nextQuestionRow to random(1,100)+100*(game.difficulty-1)
  11. Gamesalad 2030

    gatrif
    by gatrif · December 2017
    9-Constrain sounds ..
  12. How to add an in-level button

    Toque
    by Toque · December 2017
    Add Game attribute. “Raise walll”
  13. Store several Numbers in Table and display them as once

    tatiang
    by tatiang · December 2017
        Change attribute game.input (text) to game.input..self.value
  14. zoom in on the scene without affecting an actor?

    oswaldev018
    by oswaldev018 · December 2017
    I increase the size of the chamber using an attribute of scene size of chamber but I have an actor who works as punctuation and want that this actor preserves his size I put it in another layer in ord
  15. State of GameSalad on 12-11-2017

    adent42
    by adent42 · December 2017
    Link updates. Should fix issues with scene attribute references in unlocked instances:
  16. State of GameSalad on 12-11-2017

    squirrel42
    by squirrel42 · December 2017
    @adent42 As an aside, every attribute field seems to flicker on and off when you mouse is hovered over it..
  17. State of GameSalad on 12-11-2017

    squirrel42
    by squirrel42 · December 2017
    @adent42 Update. Games works fine until this actor is opened and then it is broken. ie The rules is happily in the actor and behaving as expected until it is opened, then the attribute field becomes d
  18. Best way to give an enemy a heart/life system

    indra.aziz
    by indra.aziz · December 2017
    My first thought was to make a new integer attribute for the enemy actor, name it for instance self.heart and simply give it -1 each hit, and destroy it when it reach 0. But the problem now is this, s
  19. Would like to understand the logic behind constraint objects

    pHghost
    by pHghost · December 2017
    You won't be using constrains for this, though. A simple change attribute is enough. Constrains are only for things where you need to check if the actor is in the correct place every single frame. Unl
  20. Side-scrolling send troop kind of game template

    JCHERE
    by JCHERE · December 2017
    Game attributes
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