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Actor not destroying when tapped..?
by gyroscope ·• Either you've not put game.Taps (the one on the right hand side of the Change Attribute behaviour) via the drop downs in the Expression Editor, (in other words, it's just been typed in) or -
Actor not destroying when tapped..?
by CrazyApe ·Create a new integer attribute called Taps and set it to 0. -
Help With Scoring "NaN"
by CrazyApe ·Create a rule for both "Go Home" and "Restart" When actor recieves event touch is pressed Change attribute game.nameofyourscoreattribute to 0. -
Shoot & snap to position
by tatiang ·Constrain attribute self.position.X to prec(self.position.X/game.gridSize,0)*game.gridSize -
Need help with Save and Load Attribute
by tatiang ·The key is a word that you make up and then type in. It has to match in the load attribute behavior and the save attribute behavior. I usually use the same name as the attribute, so if I am saving a -
Need help with Save and Load Attribute
by cmcoto ·I´m sorry to bother guys, but I am having trouble with my saving and loading attributes. The thing is that every tutorial I´ve seen it appears as the save attribute and the load, have a KEY... but the -
Question about randomising position
by gyroscope ·Make an integer attribute, called ActorPos, and another called RandPick. -
Background To Foreground
by gyroscope ·Sure, @SmokeyAce73 that's totally possible... it would take up too much time and space to describe all of the ins and outs of it though...enough to say it could be done involving the size increase of -
iOS In-App Purchase Failed Help
by The_Gamesalad_Guru ·(Quote) -
Actor keeps moving when touch is pressed! How do I have action only perform one time on touch? [FB]
by zimtastic ·I've played around with interpolate self.Position.Y and change attribute self.Position.Y, and the bird jumps up to the new position, but goes right back down almost immediately - it doesn't seem corre -
Wrapping objects
by Braydon_SFX ·Change attribute: game.Score to game.Score+1. -
iOS In-App Purchase Failed Help
by stueynet ·I found that I was originally inputting the Product ID directly in the in app purchase behaviour Product ID field. I was getting errors. What I realized was that this field must take an attribute. So -
how to spawn enemy bullets when actor comes closer [FB]
by mitdrissia ·I got it working...It took some time but now it works as supposed to.I used the magnitude attribute like you said to do.Thanks bro -
Bug with texts?
by Hbkmadness ·I'd like to ask if there is a bug with the text attribute when you use the "if" statement. -
Make Actor follow Touch Only on X axis.
by The_Gamesalad_Guru ·Constrain the actor to the mouse x position -
scene attribute size wrap x
by tatiang ·If you want a specific actor to wrap and not every actor, then you need to uncheck the scene wrap and make the actor wrap manually. This is done by making a rule that says (if the actor is moving lef -
scene attribute size wrap x
by Gdogg ·works great as a background continuous motion, however it also keeps multiplying spawns, causing the game to crash, is this a bug in game salad, i want this just for the actor not the scene, -
Actors moving off screen when using viewer to test
by tatiang ·Have you tried using Display Text to see what the x/y values of the ball actor are when it is off the screen? If you use the Release Candidate of Mac Creator, you can specify an offset so that you ca -
Actors moving off screen when using viewer to test
by tatiang ·What kind of constrain rules are you using? -
Question on passing attributes to actor
by tatiang ·In the spawner actor, I use change attribute to change game.spawnOrder to game.spawnOrder+1 and then I spawn an actor.