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Question on passing attributes to actor
by AirshipScientist ·I am trying to figure out a good method to pass attributes from some actors to one other actor, and was wondering if anyone could point me in the right direction. Here's the deal: -
Help With Scoring "NaN"
by tatiang ·I could be wrong but I believe NaN displays when the value is too high for the attribute type. The again, the Cookbook suggests that NaN occurs when you use an inverse trig function with an invalid v -
please help with timer
by v76yo@hotmail.com ·I open one of the digits and I add the rule--IF (Attribute (game.Time) <= 0) -
Change actor after a certain score
by tatiang ·The white box is there because you are changing the attribute self.Image (the filename of the image used for the actor) to Guy2 and then constraining the attribute self.Image to true. Unless you have -
Change actor after a certain score
by dl2e ·to self.image to Guy2. And then I added a Constrain Attribute self.image to true -
How do I make my score return to 0 [FB]
by Conifer_Apps ·change attribute game.score (or whatever your score attribute is called) to 0. -
How do I make my score return to 0 [FB]
by tatiang ·When you use a Reset Game behavior, it resets all game attributes back to their default values. Just a note that this is not generally a useful behavior because often you'll want to keep some attribu -
Invisible & Untouchable
by tatiang ·Or you may not need to embed ALL of your rules but only the rules that deal with collisions, for example. -
make actor goes up and down
by kiwaci ·(Quote) -
make actor goes up and down
by tatiang ·The 208 in that expression is the offset. Try replacing that with self.startY and then adding a change attribute behavior to change self.startY to self.position.Y. -
make actor goes up and down
by kiwaci ·x position . i've found this formula "Constrain Attribute : self.Position.Y to 25sin(self.Time300)+208" but the problem is that it doesn't work when the actor is spawning, because t -
Trouble adding a constrain attribute reference under the constrain: field.
by cggemes ·That is the issue, no drop down box is activated, when clicked on. So I tried to type in the real attribute. I am at a stalemate. -
Trouble adding a constrain attribute reference under the constrain: field.
by tatiang ·The left side of a constrain attribute behavior (also change attribute and quite a few other behaviors and rules) must be selected from a drop-down menu of attributes. In fact, any time you use an at -
Trouble adding a constrain attribute reference under the constrain: field.
by cggemes ·I am very new to this program. I am trying to go through the windows manual tutorial, "Making a game" ver.10.0.In backstage, I cannot enter any data into the Constrain Attribute Beha -
How to make ingame tutorial
by quantumsheep ·If you need more than one image to show how to play the game, make a 'next' and 'previous' button and use them to change an attribute so that the actor's image changes. -
saving and loading scores through tables
by jigglybean ·LOL indeed. one question though. Will I still need to add a Load Attribute at the splash screen to load the table with the saved scores up? Or is there now no need? -
saving and loading scores through tables
by The_Gamesalad_Guru ·You write info to a table just like you would to a game level attribute. The only difference is you use a change table value behavior instead of a change attribute the expression is the same just writ -
Formula Problem
by colander ·@tatiang ahh! I got it you mentioned constrain I don't know why I didn't think of that. I constrained my table cell value to an attribute and then used modulus to reconstruct the number and format it. -
Formula Problem
by tatiang ·If you use a Display Text behavior, it constrains the value of the expression, so it will constantly update. -
How to save the new image after changed image?