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Logic Question - Walking Man
by gyroscope ·Hi @theazlowes try something like this: make two new integer attributes, let's call them Lcount and Rcount. -
Lookup a table row by comparing a text attribute?
by BrackAttack ·But yes, basically, I want to use an attribute to look-up a row(or column) in a table. -
Lookup a table row by comparing a text attribute?
by BrackAttack ·Say I want to change an actor attribute's value, and the value I want is in a table. Instead of using the look-up row#, can I rather have it determine which row to use by finding a matching value wit -
Benefit of loop behavior
by tatiang ·Loops are used when you want to repeat behavior, not when you want to constrain behavior. -
PowerUps - Bigger Bounce - Help!
by Braydon_SFX ·One is to constrain the balls x and y positions to the paddles x and y positions. This would, however, make the ball "stick" to the center of the paddle, no matter where the ball hit -
Benefit of loop behavior
by RossmanBrothersGames ·For example I don't see it much different than using a rule with a constraint: -
Why isnt my game the right size on my i phone when testing ??
by FuzzBuzz ·(Quote) -
Question regarding displaying random text from a collection of different tables
by Zombiebrains ·(Quote) -
Making a game like IcyTower or Doodle jump
by -Timo- ·make a game attribute -
a bad interpolation help
by Armelline ·stock timer or a self-made timer) and a change attribute is any smoother. I find sometimes it is. -
Spawn & move actor
by ImNiklas ·Create a new integer attribute (I call it game.y) and set it to 2 as standard. Then use the following: -
Need help with scoring!
by VW_Games ·thank you both i have tried the load attribute behavior and i did the tutorial a few days ago but it still wont work i probably just need to troubleshoot -
Need help with scoring!
by CodeMonster ·Have you tried using the load attribute behaviour? -
please help with timer
by maltadirk ·Well i wouldn't change the image on each number, instead I would change game.Time. Then by assign the image value to the Attribute "game.Time" it will auto update using the setup you -
Actors following main actor, and mimicking movements?
by tatiang ·The delay is in the actor's self.rowLagOffset attribute but also in the way I set up the timer. I sent you a PM earlier... if you need me to customize the demo for you, let me know. -
How to save the new image after changed image?
by Socks ·(Quote) -
How to save the new image after changed image?
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When the screen is touched (or clicked) character will move up or down.
by bjandthekatz ·Create a boolean attribute called touch. -
When the screen is touched (or clicked) character will move up or down.
by meppley7 ·As of now I am using a rule and the movement attribute. -
please help with timer
by v76yo@hotmail.com ·check link of my actor attribute setup https://www.dropbox.com/s/2dtlmjrfdhuhndo/mysetup.jpg