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  1. Logic Question - Walking Man

    gyroscope
    by gyroscope · March 2014
    Hi @theazlowes try something like this: make two new integer attributes, let's call them Lcount and Rcount.
  2. Lookup a table row by comparing a text attribute?

    BrackAttack
    by BrackAttack · March 2014
    But yes, basically, I want to use an attribute to look-up a row(or column) in a table.
  3. Lookup a table row by comparing a text attribute?

    BrackAttack
    by BrackAttack · March 2014
    Say I want to change an actor attribute's value, and the value I want is in a table. Instead of using the look-up row#, can I rather have it determine which row to use by finding a matching value wit
  4. Benefit of loop behavior

    tatiang
    by tatiang · March 2014
    Loops are used when you want to repeat behavior, not when you want to constrain behavior.
  5. PowerUps - Bigger Bounce - Help!

    Braydon_SFX
    by Braydon_SFX · March 2014
    One is to constrain the balls x and y positions to the paddles x and y positions. This would, however, make the ball "stick" to the center of the paddle, no matter where the ball hit
  6. Benefit of loop behavior

    RossmanBrothersGames
    by RossmanBrothersGames · March 2014
    For example I don't see it much different than using a rule with a constraint:
  7. Why isnt my game the right size on my i phone when testing ??

    FuzzBuzz
    by FuzzBuzz · March 2014
    (Quote)
  8. Question regarding displaying random text from a collection of different tables

    Zombiebrains
    by Zombiebrains · March 2014
    (Quote)
  9. Making a game like IcyTower or Doodle jump

    -Timo-
    by -Timo- · March 2014
    make a game attribute
  10. a bad interpolation help

    Armelline
    by Armelline · March 2014
    stock timer or a self-made timer) and a change attribute is any smoother. I find sometimes it is.
  11. Spawn & move actor

    ImNiklas
    by ImNiklas · March 2014
    Create a new integer attribute (I call it game.y) and set it to 2 as standard. Then use the following:
  12. Need help with scoring!

    VW_Games
    by VW_Games · March 2014
    thank you both i have tried the load attribute behavior and i did the tutorial a few days ago but it still wont work i probably just need to troubleshoot
  13. Need help with scoring!

    CodeMonster
    by CodeMonster · March 2014
    Have you tried using the load attribute behaviour?
  14. please help with timer

    maltadirk
    by maltadirk · March 2014
    Well i wouldn't change the image on each number, instead I would change game.Time. Then by assign the image value to the Attribute "game.Time" it will auto update using the setup you
  15. Actors following main actor, and mimicking movements?

    tatiang
    by tatiang · March 2014
    The delay is in the actor's self.rowLagOffset attribute but also in the way I set up the timer. I sent you a PM earlier... if you need me to customize the demo for you, let me know.
  16. How to save the new image after changed image?

    Socks
    by Socks · March 2014
    (Quote)
  17. How to save the new image after changed image?

    eric_berg_92@hotmail.com
    by eric_berg_92@hotmail.com · March 2014
    (Quote)
  18. When the screen is touched (or clicked) character will move up or down.

    bjandthekatz
    by bjandthekatz · March 2014
    Create a boolean attribute called touch.
  19. When the screen is touched (or clicked) character will move up or down.

    meppley7
    by meppley7 · March 2014
    As of now I am using a rule and the movement attribute.
  20. please help with timer

    v76yo@hotmail.com
    by v76yo@hotmail.com · March 2014
    check link of my actor attribute setup https://www.dropbox.com/s/2dtlmjrfdhuhndo/mysetup.jpg
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