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When the screen is touched (or clicked) character will move up or down.
by meppley7 ·As of now I am using a rule and the movement attribute. -
please help with timer
by v76yo@hotmail.com ·check link of my actor attribute setup https://www.dropbox.com/s/2dtlmjrfdhuhndo/mysetup.jpg -
please help with timer
by v76yo@hotmail.com ·check link of my actor attribute setup https://www.dropbox.com/s/2dtlmjrfdhuhndo/mysetup.jpg -
please help with timer
by v76yo@hotmail.com ·check link of my actor attribute setup https://www.dropbox.com/s/2dtlmjrfdhuhndo/mysetup.jpg -
please help with timer
by v76yo@hotmail.com ·check link of my actor attribute setup https://www.dropbox.com/s/2dtlmjrfdhuhndo/mysetup.jpg -
One works, one doesn't - what's the difference between them?
by Backtothis ·Thanks though, constrain works! -
One works, one doesn't - what's the difference between them?
by Backtothis ·Hmm, totally forgot about the constrain behavior lol. But even if you change x to 5, still the second condition about where y is satisfied. And it's set to run on either of them being true. And the -
One works, one doesn't - what's the difference between them?
by tatiang ·Why not just constrain the values instead of having a rule that checks to see if the positions aren't the same and then changes them to be the same?Method 1: -
One works, one doesn't - what's the difference between them?
by gyroscope ·Hi, it's probably because the use of a timer in the second situation isn't really a working solution... I think your second method should use Constrain behaviours... you should find it'll be a constan -
One works, one doesn't - what's the difference between them?
by Backtothis ·--> Change Attribute self.Position.X := game.OffsetX + game.OtherActorX -
Hold Finger to Slide Character
by tatiang ·.....Change attribute game.touchTime (real) to game.Time -
Movable menu buttons will not return to original location
by B1984 ·I started with a change position attribute rule, then changed to a "move to" rule. I went from a boolean being true to a boolean being false, which actually worked to move them in th -
Putting different value but not randomly! (FB)
by tatiang ·Then whenever you need a value, do Change Attribute game.choice (integer) to tableCellValue(tableName,random(1,tableRowCount(tableName)),1). -
help regarding actor destroying after accepting data
by kieron13 ·Hello. I a bit confused. Actually i can not find how to add keyboard input [prompt] [attribute: game.input] -
Movement
by tatiang ·Change Attribute game.direction (angle attribute) to vectorToAngle(self.Motion.Linear Velocity.X,self.Motion.Linear Velocity.Y).(Quote) -
Move one actor towards the direction of another actor.
by Flow ·I made a global attribute, and used this to constrain the x and y position of actor A. I then told actor B to move to the constrained positions. -
Endless Runner - Player sinking into Platform/Moving it?
by Hopscotch ·If you use the "Change Attribute" behaviour on self.Position.X, then you can still move an object even if Movable is off. -
Move one actor towards the direction of another actor.
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Looking for Help / Possible Partner with my Game Development & Studio
by DavidG1989 ·I should have added that the game is a 2D Strategy game, with collisions that react and a points system, simple but i hope effective! -
I want to do an angular move like this
by Socks ·Constrain X position to AAA*cos(self.time*BBB)+CCC