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  1. please help with timer

    v76yo@hotmail.com
    by v76yo@hotmail.com · March 2014
    check link of my actor attribute setup https://www.dropbox.com/s/2dtlmjrfdhuhndo/mysetup.jpg
  2. please help with timer

    v76yo@hotmail.com
    by v76yo@hotmail.com · March 2014
    check link of my actor attribute setup https://www.dropbox.com/s/2dtlmjrfdhuhndo/mysetup.jpg
  3. please help with timer

    v76yo@hotmail.com
    by v76yo@hotmail.com · March 2014
    check link of my actor attribute setup https://www.dropbox.com/s/2dtlmjrfdhuhndo/mysetup.jpg
  4. One works, one doesn't - what's the difference between them?

    Backtothis
    by Backtothis · March 2014
    Thanks though, constrain works!
  5. One works, one doesn't - what's the difference between them?

    Backtothis
    by Backtothis · March 2014
    Hmm, totally forgot about the constrain behavior lol. But even if you change x to 5, still the second condition about where y is satisfied. And it's set to run on either of them being true. And the
  6. One works, one doesn't - what's the difference between them?

    tatiang
    by tatiang · March 2014
    Why not just constrain the values instead of having a rule that checks to see if the positions aren't the same and then changes them to be the same?Method 1:
  7. One works, one doesn't - what's the difference between them?

    gyroscope
    by gyroscope · March 2014
    Hi, it's probably because the use of a timer in the second situation isn't really a working solution... I think your second method should use Constrain behaviours... you should find it'll be a constan
  8. One works, one doesn't - what's the difference between them?

    Backtothis
    by Backtothis · March 2014
    --> Change Attribute self.Position.X := game.OffsetX + game.OtherActorX
  9. Hold Finger to Slide Character

    tatiang
    by tatiang · March 2014
    .....Change attribute game.touchTime (real) to game.Time
  10. Movable menu buttons will not return to original location

    B1984
    by B1984 · March 2014
    I started with a change position attribute rule, then changed to a "move to" rule. I went from a boolean being true to a boolean being false, which actually worked to move them in th
  11. Putting different value but not randomly! (FB)

    tatiang
    by tatiang · March 2014
    Then whenever you need a value, do Change Attribute game.choice (integer) to tableCellValue(tableName,random(1,tableRowCount(tableName)),1).
  12. help regarding actor destroying after accepting data

    kieron13
    by kieron13 · March 2014
    Hello. I a bit confused. Actually i can not find how to add keyboard input [prompt] [attribute: game.input]
  13. Movement

    tatiang
    by tatiang · March 2014
    Change Attribute game.direction (angle attribute) to vectorToAngle(self.Motion.Linear Velocity.X,self.Motion.Linear Velocity.Y).(Quote)
  14. Move one actor towards the direction of another actor.

    Flow
    by Flow · March 2014
    I made a global attribute, and used this to constrain the x and y position of actor A. I then told actor B to move to the constrained positions.
  15. Endless Runner - Player sinking into Platform/Moving it?

    Hopscotch
    by Hopscotch · March 2014
    If you use the "Change Attribute" behaviour on self.Position.X, then you can still move an object even if Movable is off.
  16. Move one actor towards the direction of another actor.

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · March 2014
    Use two Constrain Attributes on Actor A that keep track of it's X and Y locations. Something like:
  17. Looking for Help / Possible Partner with my Game Development & Studio

    DavidG1989
    by DavidG1989 · March 2014
    I should have added that the game is a 2D Strategy game, with collisions that react and a points system, simple but i hope effective!
  18. I want to do an angular move like this

    Socks
    by Socks · March 2014
    Constrain X position to AAA*cos(self.time*BBB)+CCC
  19. How to save the new image after changed image?

    Socks
    by Socks · March 2014
    I thought you wanted the save the name of the current image assigned to the actor (to 'save' it) into an attribute ?
  20. How to pick random from a table without getting duplicates

    tatiang
    by tatiang · March 2014
    In one actor, at the top of its rule list (when the scene begins), have Change attribute game.wordPosition to random(1,6). Also add an integer attribute to each display actor and manually set it to a
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