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please help with timer
by v76yo@hotmail.com ·check link of my actor attribute setup https://www.dropbox.com/s/2dtlmjrfdhuhndo/mysetup.jpg -
please help with timer
by v76yo@hotmail.com ·check link of my actor attribute setup https://www.dropbox.com/s/2dtlmjrfdhuhndo/mysetup.jpg -
please help with timer
by v76yo@hotmail.com ·check link of my actor attribute setup https://www.dropbox.com/s/2dtlmjrfdhuhndo/mysetup.jpg -
One works, one doesn't - what's the difference between them?
by Backtothis ·Thanks though, constrain works! -
One works, one doesn't - what's the difference between them?
by Backtothis ·Hmm, totally forgot about the constrain behavior lol. But even if you change x to 5, still the second condition about where y is satisfied. And it's set to run on either of them being true. And the -
One works, one doesn't - what's the difference between them?
by tatiang ·Why not just constrain the values instead of having a rule that checks to see if the positions aren't the same and then changes them to be the same?Method 1: -
One works, one doesn't - what's the difference between them?
by gyroscope ·Hi, it's probably because the use of a timer in the second situation isn't really a working solution... I think your second method should use Constrain behaviours... you should find it'll be a constan -
One works, one doesn't - what's the difference between them?
by Backtothis ·--> Change Attribute self.Position.X := game.OffsetX + game.OtherActorX -
Hold Finger to Slide Character
by tatiang ·.....Change attribute game.touchTime (real) to game.Time -
Movable menu buttons will not return to original location
by B1984 ·I started with a change position attribute rule, then changed to a "move to" rule. I went from a boolean being true to a boolean being false, which actually worked to move them in th -
Putting different value but not randomly! (FB)
by tatiang ·Then whenever you need a value, do Change Attribute game.choice (integer) to tableCellValue(tableName,random(1,tableRowCount(tableName)),1). -
help regarding actor destroying after accepting data
by kieron13 ·Hello. I a bit confused. Actually i can not find how to add keyboard input [prompt] [attribute: game.input] -
Movement
by tatiang ·Change Attribute game.direction (angle attribute) to vectorToAngle(self.Motion.Linear Velocity.X,self.Motion.Linear Velocity.Y).(Quote) -
Move one actor towards the direction of another actor.
by Flow ·I made a global attribute, and used this to constrain the x and y position of actor A. I then told actor B to move to the constrained positions. -
Endless Runner - Player sinking into Platform/Moving it?
by Hopscotch ·If you use the "Change Attribute" behaviour on self.Position.X, then you can still move an object even if Movable is off. -
Move one actor towards the direction of another actor.
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Looking for Help / Possible Partner with my Game Development & Studio
by DavidG1989 ·I should have added that the game is a 2D Strategy game, with collisions that react and a points system, simple but i hope effective! -
I want to do an angular move like this
by Socks ·Constrain X position to AAA*cos(self.time*BBB)+CCC -
How to save the new image after changed image?
by Socks ·I thought you wanted the save the name of the current image assigned to the actor (to 'save' it) into an attribute ? -
How to pick random from a table without getting duplicates
by tatiang ·In one actor, at the top of its rule list (when the scene begins), have Change attribute game.wordPosition to random(1,6). Also add an integer attribute to each display actor and manually set it to a