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How to save the new image after changed image?
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How do you make a scene timer rule that is repeatedly checked?
by Backtothis ·I wanted to spawn something every say, 1 second. The problem is, I can't use the game timer (because that messes up the spawn timings if the game is ever paused), and I can't just add an attribute to -
How to save the new image after changed image?
by Socks ·Use a 'text' attribute. -
How to save the new image after changed image?
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When destroying 4balls time wont stop!
by gyroscope ·Make an integer att., call it Count. Make another attribute, a boolean, let's call it Run. -
When destroying 4balls time wont stop!
by EXLC ·I making a simple game just to get the hang of it. The objective is that to destroy 4 balls before the time ends. My problem is that when you acomplish destroying the 4 balls you win but my time keeps -
Random spawn only once
by tatiang ·Change attribute game.random (integer) to random(1,3) -
help regarding actor destroying after accepting data
by tatiang ·Create a text attribute called game.input and an integer attribute called game.inputValue. -
Make the screen 'unpressable' when NOT grounded?
by tatiang ·You can use a boolean attribute that you create, for example game.unpressable. Set it to false (unchecked). In your actor that you don't want to be pressable, place all of those rules inside of a ru -
Question regarding displaying random text from a collection of different tables
by gyroscope ·Make two integer game attributes, lets call one RandTable and the other RandRow -
Question regarding displaying random text from a collection of different tables
by Braydon_SFX ·Create a boolean attribute - name it GrabQuote, or something like that. -
Creating your own asynchronous server... •--•
by StormyStudio ·@jonmulcahy ... it's too bloody hard can someone just make it all work with one drag and drop attribute. pleeeeeaaaaassssseeeee!!! -
Count Off Screen Actors
by tatiang ·First, create an integer attribute called game.actorCount. In each actor that is on the screen or will spawn on the screen, add a behavior (not inside a rule) to change attribute game.actorCount to g -
Collision on one edge only
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racing game: AI Car not turning corners correctly
by allc1865 ·The way my game works is this: I create a new actor that is, say, -20. I put that actor on the scene, then go into my AI car and say, when it overlaps or collides with actor -20, change self attribute -
Table data check
by gyroscope ·Change Attribute RowCount to Row+1 -
Table data check
by Braydon_SFX ·You can check an attribute against a table value in a rule. Use the tableCellValue function -
Question about IOS game (Hibernate) when no game play
by TomCoffee ·maybe it has something to do with a timer or constrained attribute that's always running... Not sure. -
Keep score from scene to scene
by kiwaci ·(Quote) -
integer above 9999 ??
by gyroscope ·Very odd that you get this - I can't duplicate that behaviour at all... I click on the value place of a game attribute and type 99999, press return, and in the field it shows 99,999...