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How to save the new image after changed image?
by Socks ·I thought you wanted the save the name of the current image assigned to the actor (to 'save' it) into an attribute ? -
How to pick random from a table without getting duplicates
by tatiang ·In one actor, at the top of its rule list (when the scene begins), have Change attribute game.wordPosition to random(1,6). Also add an integer attribute to each display actor and manually set it to a -
How to save the new image after changed image?
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How do you make a scene timer rule that is repeatedly checked?
by Backtothis ·I wanted to spawn something every say, 1 second. The problem is, I can't use the game timer (because that messes up the spawn timings if the game is ever paused), and I can't just add an attribute to -
How to save the new image after changed image?
by Socks ·Use a 'text' attribute. -
How to save the new image after changed image?
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When destroying 4balls time wont stop!
by gyroscope ·Make an integer att., call it Count. Make another attribute, a boolean, let's call it Run. -
When destroying 4balls time wont stop!
by EXLC ·I making a simple game just to get the hang of it. The objective is that to destroy 4 balls before the time ends. My problem is that when you acomplish destroying the 4 balls you win but my time keeps -
Random spawn only once
by tatiang ·Change attribute game.random (integer) to random(1,3) -
help regarding actor destroying after accepting data
by tatiang ·Create a text attribute called game.input and an integer attribute called game.inputValue. -
Make the screen 'unpressable' when NOT grounded?
by tatiang ·You can use a boolean attribute that you create, for example game.unpressable. Set it to false (unchecked). In your actor that you don't want to be pressable, place all of those rules inside of a ru -
Question regarding displaying random text from a collection of different tables
by gyroscope ·Make two integer game attributes, lets call one RandTable and the other RandRow -
Question regarding displaying random text from a collection of different tables
by Braydon_SFX ·Create a boolean attribute - name it GrabQuote, or something like that. -
Creating your own asynchronous server... •--•
by StormyStudio ·@jonmulcahy ... it's too bloody hard can someone just make it all work with one drag and drop attribute. pleeeeeaaaaassssseeeee!!! -
Count Off Screen Actors
by tatiang ·First, create an integer attribute called game.actorCount. In each actor that is on the screen or will spawn on the screen, add a behavior (not inside a rule) to change attribute game.actorCount to g -
Collision on one edge only
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racing game: AI Car not turning corners correctly
by allc1865 ·The way my game works is this: I create a new actor that is, say, -20. I put that actor on the scene, then go into my AI car and say, when it overlaps or collides with actor -20, change self attribute -
Table data check
by gyroscope ·Change Attribute RowCount to Row+1 -
Table data check
by Braydon_SFX ·You can check an attribute against a table value in a rule. Use the tableCellValue function -
Question about IOS game (Hibernate) when no game play
by TomCoffee ·maybe it has something to do with a timer or constrained attribute that's always running... Not sure.