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  1. How to save the new image after changed image?

    eric_berg_92@hotmail.com
    by eric_berg_92@hotmail.com · March 2014
    Okay, I've tried to use a "Text" attribute to get the text "Red.Character" into the rule, that went well. But the rule still doesn't save the new color when the act
  2. How do you make a scene timer rule that is repeatedly checked?

    Backtothis
    by Backtothis · March 2014
    I wanted to spawn something every say, 1 second. The problem is, I can't use the game timer (because that messes up the spawn timings if the game is ever paused), and I can't just add an attribute to
  3. How to save the new image after changed image?

    Socks
    by Socks · March 2014
    Use a 'text' attribute.
  4. How to save the new image after changed image?

    eric_berg_92@hotmail.com
    by eric_berg_92@hotmail.com · March 2014
    "DO" change attribute - Self.Image to Red.Character(from Media)
  5. When destroying 4balls time wont stop!

    gyroscope
    by gyroscope · March 2014
    Make an integer att., call it Count. Make another attribute, a boolean, let's call it Run.
  6. When destroying 4balls time wont stop!

    EXLC
    by EXLC · March 2014
    I making a simple game just to get the hang of it. The objective is that to destroy 4 balls before the time ends. My problem is that when you acomplish destroying the 4 balls you win but my time keeps
  7. Random spawn only once

    tatiang
    by tatiang · March 2014
    Change attribute game.random (integer) to random(1,3)
  8. help regarding actor destroying after accepting data

    tatiang
    by tatiang · March 2014
    Create a text attribute called game.input and an integer attribute called game.inputValue.
  9. Make the screen 'unpressable' when NOT grounded?

    tatiang
    by tatiang · March 2014
    You can use a boolean attribute that you create, for example game.unpressable. Set it to false (unchecked). In your actor that you don't want to be pressable, place all of those rules inside of a ru
  10. Question regarding displaying random text from a collection of different tables

    gyroscope
    by gyroscope · March 2014
    Make two integer game attributes, lets call one RandTable and the other RandRow
  11. Question regarding displaying random text from a collection of different tables

    Braydon_SFX
    by Braydon_SFX · March 2014
    Create a boolean attribute - name it GrabQuote, or something like that.
  12. Creating your own asynchronous server... •--•

    StormyStudio
    by StormyStudio · March 2014
    @jonmulcahy ... it's too bloody hard can someone just make it all work with one drag and drop attribute. pleeeeeaaaaassssseeeee!!!
  13. Count Off Screen Actors

    tatiang
    by tatiang · March 2014
    First, create an integer attribute called game.actorCount. In each actor that is on the screen or will spawn on the screen, add a behavior (not inside a rule) to change attribute game.actorCount to g
  14. Collision on one edge only

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · March 2014
    http://www.jamie-cross.net/?portfolio=gamesalad-recipe-003-enemy-collisions-detecting-a-head-jump-vs-a-side-collision
  15. racing game: AI Car not turning corners correctly

    allc1865
    by allc1865 · March 2014
    The way my game works is this: I create a new actor that is, say, -20. I put that actor on the scene, then go into my AI car and say, when it overlaps or collides with actor -20, change self attribute
  16. Table data check

    gyroscope
    by gyroscope · March 2014
    Change Attribute RowCount to Row+1
  17. Table data check

    Braydon_SFX
    by Braydon_SFX · March 2014
    You can check an attribute against a table value in a rule. Use the tableCellValue function
  18. Question about IOS game (Hibernate) when no game play

    TomCoffee
    by TomCoffee · March 2014
    maybe it has something to do with a timer or constrained attribute that's always running... Not sure.
  19. Keep score from scene to scene

    kiwaci
    by kiwaci · March 2014
    (Quote)
  20. integer above 9999 ??

    gyroscope
    by gyroscope · March 2014
    Very odd that you get this - I can't duplicate that behaviour at all... I click on the value place of a game attribute and type 99999, press return, and in the field it shows 99,999...
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