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GS can't self reference variables?
by joshiwu ·You see camera size is a dynamic attribute that is already got a constrain on it. It's actually very simple. And why is your camera so small? Are you sure you're not thinking of camera origin? -
GS can't self reference variables?
by joshiwu ·Kind of stupid to think constrain screen size to itself would have an effect. Try this, it might let some of the stupid out of your skull. -
integer above 9999 ??
by gyroscope ·Try a little experiment: make an integer attribute and input its start value as 1000000000 -
Help me sort out an actor problem
by gyroscope ·(If your track was horizontal and vertical, you could perhaps detect collisions via tables, or another way, which would take a long time to make work, would be to constrain your x and y locations of y -
Bug or not- you shell decied.. i runned out of ideas.
by gyroscope ·@roimulia A straightforward way would be to make an integer attribute, lets call it Pick. -
GS can't self reference variables?
by Backtothis ·Yes, that's what I have right now. The thing is, I only intended for pass by value. I had assumed that by saying [constrain] camera.height = camera.height, that it would substitute the value of came -
Shame
by mothra1 ·Any answers on how to use timers. When the player collides with an obstacle (spikes), a game level attribute "playerdead" becomes true and the player is "destroyed" -
State of GameSalad on 2-27-2014
by wpaten ·(Quote) -
State of GameSalad on 2-27-2014
by FallacyStudios ·A really simple fix to the collision would just be to let us specify the width and height of the actors collision box. An image that is 60x60, but you want the collision at 40x40, you could just type -
State of GameSalad on 2-27-2014
by jonmulcahy ·(Quote) -
State of GameSalad on 2-27-2014
by Armelline ·(Quote) -
State of GameSalad on 2-27-2014
by StormyStudio ·I think the 'custom physics shapes in the future' line in the roadmap is the closest reference to pixel collisions... -
When zooming, some actors no touch
by joshiwu ·I have two actor set up to constrain to my HUD, even during zoom, as demo'd by tsb. -
Spawning random actors
by tatiang ·rules to check for certain values of the random attribute value but... because it's moving and remains on the scene for a little while, it runs these rules each time the random attribute changes. -
GS can't self reference variables?
by POM ·As to your subject, once you go into a pause scene, you can't have access to your previous scene from that pause scene, think about it as if the pause scene is a completely different module with acces -
Tizen build error----SOLVED
by mveltini ·java.io.IOException: /C:/Users/crashbysmomentslife/workspace/FlappyFly (3)/.build/.build86bd348f8ca7b1da/config.xml's Unknown attribute :TYPE -
GS can't self reference variables?
by Backtothis ·Constrain {self.camera.height = self.camera.height} -
Spawning Actors in a 2D game
by tatiang ·Place an actor on the scene with a Spawn Actor behavior in its rules. To hide an actor, add a Change Attribute behavior and change its self.color.alpha to 0. That attribute is a decimal value from 0 -
Adding custom number fonts.
by Armelline ·Next try turning off the constrain image, and adding a new constrain image that constrains it to just "1.png", see if it shows up then. -
Adding custom number fonts.
by Shadow_Development ·(Quote)