GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Adding custom number fonts.

    Armelline
    by Armelline · March 2014
    Put a display text behaviour in the actor and copy the formula you are using for the image attribute into the display text. (Copy it, don't retype it - you can copy between two formula windows as long
  2. Adding custom number fonts.

    Shadow_Development
    by Shadow_Development · March 2014
    Constrain Attribute: Self.image To. floor))game.score%self.div)/(self.div/10))
  3. Adding custom number fonts.

    otanko
    by otanko · March 2014
    I have an actor with the 0 image preloaded, and for behaviors, I have the constrain self.image to floor((game.total score%self.div)/(self.div/10))..".png". All my other numbers work
  4. Cant make a custom font over 11 s timer

    sondi.gabri@gmail.com
    by sondi.gabri@gmail.com · March 2014
    Constrain atribute
  5. Anyway to know if a number is even?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · March 2014
    If you use an index attribute there is no chance of getting a negative number.
  6. Stop actor exactly half way on another actor.

    vipasane
    by vipasane · March 2014
    Could you have two actors, one with the collision rule and one with graphics which "follows" x and y with constrain attribute behaviors?
  7. Stop actor exactly half way on another actor.

    imjustmike
    by imjustmike · March 2014
    I tried using a collision rule to set an attribute of x / position for hero, then add/subtract that from the pad actor and do a move to. But this didn't always trigger properly and to achieve that I n
  8. High score saving not working..

    justinodunn
    by justinodunn · March 2014
    The score displayed in the end game screen and the load attribute in the menu screen.
  9. High score saving not working..

    justinodunn
    by justinodunn · March 2014
    Im using the save and load attributes, when the actor collides with the walls 3 times, it will change scene to the 'end game scene' , at the end game scene it displays the score and highscore. Over th
  10. How to constrain a spawn actor onto another spawn actor? (FB)

    mitdrissia
    by mitdrissia · March 2014
    random appear on one of the pipes. I know how to constrain an actor on an actor but not sure how to start doing this when the actors are spawn.
  11. Game Center Leaderboard Basics

    gingagaming
    by gingagaming · March 2014
    You can then post the score in the background, usually at the same time as saving the score attribute at the end of the game. This is done by adding the "Platform - Post Score" behav
  12. Updating iphone 4 game to 5...

    BasGoodboy
    by BasGoodboy · March 2014
    Now on iPhone 5 viewer after changing the cam attribute:
  13. Updating iphone 4 game to 5...

    BasGoodboy
    by BasGoodboy · March 2014
    I tried the YouTube video. But the change attribute > current scene > camera size is not there anymore.
  14. Problem with sounds

    Gdogg
    by Gdogg · March 2014
    attribute to play the sound in the scene it doesnt work..
  15. Absolute minimal way of implementing a "run only on initial scene load"?

    natzuur
    by natzuur · March 2014
    (Quote)
  16. Absolute minimal way of implementing a "run only on initial scene load"?

    Backtothis
    by Backtothis · March 2014
    But if the behavior needs to be triggered by a rule, say by the value of an attribute that is set based on the resolution of the device (so basically if its iphone 5 or 4, in order to change the camer
  17. How to constrain a spawn actor onto another spawn actor? (FB)

    Armelline
    by Armelline · March 2014
    If you just have one pipe and one turret spawning at a time, make 2 global attributes. We'll call them... PipeX and PipeY. Inside your pipe prototype, add two constrain attributes - one for PipeX and
  18. How to change actors from one to another (cannot find the right behavior) + how to hide one of them?

    Armelline
    by Armelline · March 2014
    1. You need to make sure that the random values you use are 50% of the width/height of the button. So if your button is 100 pixels wide and tall, you'd use random(50,518) for the X attribute, and rand
  19. How to constrain a spawn actor onto another spawn actor? (FB)

    mitdrissia
    by mitdrissia · March 2014
    1. How can i constrain a randomly spawn actor on another spawn actor.To visualize, i want a turret to be on top of a pipe like in mario where you see the bottom pipe with a turret that fires bombs.
  20. Absolute minimal way of implementing a "run only on initial scene load"?

    Backtothis
    by Backtothis · March 2014
    Is there any better way of doing it? My main concerns right now is that it just feels unelegant having the implied (rather than explicit) necessity of having a specific change attribute in front of e
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla