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  1. How to change actors from one to another (cannot find the right behavior) + how to hide one of them?

    Armelline
    by Armelline · March 2014
    1. Make the alpha value of the actor 0, and have a rule something like: "When actor receives event touch is pressed, change attribute self.alpha to 1". With an alpha value of 0 it is
  2. Help with Rule

    FallacyStudios
    by FallacyStudios · March 2014
    Change Attribute RB False
  3. Help with Rule

    B1984
    by B1984 · March 2014
    I don't know... I can't seem to get the button to change the game attribute boolean to true once in game. I can start it as true, then when I click it stops but that's the end of the run. Maybe I'll t
  4. Help with Rule

    FallacyStudios
    by FallacyStudios · March 2014
    Have you tried 2 rules? One with Touch Pressed making it true and one with Touch Released setting it false. If that doesn't work properly you can always have it be Constrain Attribute to True while Pr
  5. Ball Actor Doesn't Spawn On Next Level (Using "Crazy Wall Breaker" Template)

    FallacyStudios
    by FallacyStudios · March 2014
    If that doesn't work then there is probably an attribute that is causing your problem. If that is the case, my guess would be it is an attribute like whether the ball is in play or not, so it won't s
  6. Help with Rule

    B1984
    by B1984 · March 2014
    I'm trying to get a turret to rotate when a game attribute is true.
  7. Having trouble getting random spawned actors to work

    tatiang
    by tatiang · March 2014
    It looks right. Is game.ObjectSpawn an integer attribute? Is the timer inside of another rule? Is the actor unlocked on the scene if you double-click on it?
  8. Spawning random actors

    tatiang
    by tatiang · March 2014
    Also, one thing to note is that if you have an integer attribute and you set it to a value such as random(1,3) and then you have a rule when game.random=1... you don't need to also include conditions
  9. Having trouble getting random spawned actors to work

    tatiang
    by tatiang · March 2014
    These include attempting to type in an attribute name (which won't work) instead of selecting it from the menu, accidentally unlocking an actor so that it creates an "instance" of
  10. Spawning random actors

    umei
    by umei · March 2014
    I am looking to spawn random obstacles in my game. My obstacles are spawned every 2 seconds so I made an attribute 'random obstacle' and changed attribute to random(1,3) in a timer.
  11. Actor not destroying when tapped..?

    tatiang
    by tatiang · March 2014
    Also, make sure your rule is When attribute self.touch ≥ 4
  12. Generating random actors at one specific location

    gyroscope
    by gyroscope · March 2014
    Or just change an integer attribute, shown via a Display Text behaviour in the one actor.
  13. Generating random actors at one specific location

    tatiang
    by tatiang · March 2014
    You wouldn't spawn a new actor, you would just change the image. If you name your images carefully (e.g. "1.png", "2.png", etc.) then you can do change attribute s
  14. Timer loops...I need it to stop and....how to change to game over scene

    Armelline
    by Armelline · March 2014
    I know you've said you're using the png numbers, but they're just pulling from an attribute. I've used a self.TimeCount attribute, but you can point substitute it with any attribute. If you substitute
  15. Vector woes

    doodleswag
    by doodleswag · March 2014
    cursor which can be dragged, with its position constraining to x and y attributes. When you press fire a projectile is spawned travelling along a vector angle (using the x and y positions of the play
  16. Actor not destroying when tapped..?

    justinodunn
    by justinodunn · March 2014
    when actor overlaps/ collides with invisible actor, change attribute self.touch to self.touch+1.
  17. Game Highscore

    tatiang
    by tatiang · March 2014
         change attribute game.bestscore to game.score
  18. Can't edit scene (answered)

    tatiang
    by tatiang · March 2014
    3. The game is built in a single scene and instead of spawning actors, each actor uses an index attribute to know what the current level is and then changes itself based on that value. Check the lis
  19. How to spawn an actor every 10 points

    tatiang
    by tatiang · March 2014
    It depends a bit on how you're keeping score. If you have a game that counts up slowly from 0 to 1 to 2, etc., then you would create an integer attribute called game.ZERO and give it the value 0, and
  20. Adjusting Resolution, overscan and RI off

    retired_ae6b69ff9b0b8710f486eb4712bc028c
    by retired_ae6b69ff9b0b8710f486eb4712bc028c · March 2014
    change attribute currentescene.camera.size.height to 480
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