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when key pressed player move but return to inital position?
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Tableless Tetris - A Study in Pointlessness
by Armelline ·I didn't bother to constrain the rotation when your piece is close to the edge of the screen, so you can actually rotate outside of the borders. But that wouldn't be overly difficult to fix. More long -
Game Highscore
by evert ·I also changed the attribute value of bestscore to 1000. -
Increasing speed for a random attribute
by MaDeex44 ·Create attribute speed -
Healthbar with fixed vertical anchor?
by tatiang ·My point is that fixed vertical wrap seems to limit the size of the actor. If you make a new actor with a rule that says When Touch is Pressed, change attribute self.size.height to self.size.height + -
Community Tutorials by Braydon_SFX
by tatiang ·@SingleSparq, you can use the tableSearch() function in place of any expression or attribute. It returns zero if it doesn't find anything. With the Nightly build, you can set the rule condition to n -
Community Tutorials by Braydon_SFX
by SingleSparq ·But the match is in a single string and I'm not matching a column number. I type the word in to a global attribute and have it search the table to match that attribute. (Unless I'm missing the obviou -
Changing Spawn Rate According To Score?
by tatiang ·Here's the problem: attributes in timers do not update. So even though you'd think that having an attribute change value inside of a timer, the timer actually will always run with the initial duratio -
Change Actor Image With Animation
by MaDeex44 ·Create a boolean attribute. -
Newbie Question.. but still a question ^^
by Adrenaline ·2) Just change the rotation attribute in the main actor from 180 to 90 -
Odd randomized rule picker
by Backtothis ·edit - And to be clear, all that has to be changed to go from working perfectly to weird behavior, is to change the change attribute function of random from random(1,1) or random (2,2) to random(1,2). -
Changing Spawn Rate According To Score?
by Tim_A ·I have an integer for the score which works fine, and have added the attribute (integer) 'ratebirds' for the spawn rate, and set it to '3'. -
Grid Size Not matching up to background
by tatiang ·Sure, you can change the constrain formula to add an offset value. Assuming the values are off by about 12 (as in my screenshot above), try this: -
Making 2 actors move up and down in relation to each other
by umei ·rule if attribute self.position.y is greater then 280 -
State of GameSalad on 2-27-2014
by iamcartez ·(Quote) -
State of GameSalad on 2-27-2014
by Braydon_SFX ·Excellent work, as always, GameSalad! Thanks for the detailed post! I miss those. (Image) -
State of GameSalad on 2-27-2014
by clee2005 ·BTW, I used the new table search feature to replace the 80 attribute dictionary hack (80,000 words) I was using for word games. It's fantastic. If anyone is interested I have a 180,000 word dictio -
Increase Actor Speed Gradually
by Armelline ·Ah, the classic "Try it to see" change attribute. The main staple of every developer's diet. -
Make actor jump at random intervals between .5 to 1.2 seconds?
by Armelline ·Force it to reset the timer with a change attribute then. See attached. Ignore the random(10,60), I had to make the values higher to be able to better see if it worked. You can change them to your low -
Make actor jump at random intervals between .5 to 1.2 seconds?
by Armelline ·Mine does that (for me at least). The first change attribute, outside of the timer, sets the initial random jump time. The second change attribute, inside the timer, makes a new random value for each