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Saving Attributes vs Saving Tables
by TomCoffee ·This is a simple puzzle game and I like tables so... During the game I'll most likely keep values in Attributes and then when a level ends I'll write those attribute values into a table and save the -
Make actor jump at random intervals between .5 to 1.2 seconds?
by Armelline ·Okay, three issues there. Firstly, you can't use 0.5 in a random() function. The minimum is 1. That's why I used random(5,12) and then divided it by 10. Take another look at my random attribute and ti -
Increase Actor Speed Gradually
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Increase Actor Speed Gradually
by BonepileGames ·Change Attribute -
Increase Actor Speed Gradually
by meppley7 ·Attribute = ActorSpeed = 100 -
How to stop accelerated actor
by UtopianGames ·Have you tried to constrain its X & Y motion.linear to 0. -
Make actor jump at random intervals between .5 to 1.2 seconds?
by Armelline ·GameSalad pumped out a 1 for a real for me when trying that. Maybe it's a bug. But that's why I put the /10 in the timer rather than the change attribute. Same result, but that way it actually worked -
Why isnt my game the right size on my i phone when testing ??
by Armelline ·In the attribute browser, Devices>Screen>Size -
Make actor jump at random intervals between .5 to 1.2 seconds?
by tatiang ·You could also choose to make self.random a real attribute and then do Change Attribute self.random to random(5,12)/10 and use self.random as the timer frequency. -
Make actor jump at random intervals between .5 to 1.2 seconds?
by izzydogham ·is random an integer attribute ? -
Saving Attributes vs Saving Tables
by Armelline ·I have had to use about 40 extra rules that could have been entirely avoided if I put 20 attributes into a table. -
Swipe not working
by Armelline ·If you want this to be a repeated use "switch", then you'll need to reset the SwipeValue when the actor is "activated". If you want the display text (or whatever th -
Swipe not working
by mrcameron999 ·I set up swipe to when you swipe down change an attribute to true but when you click it activates it. -
Make actor jump at random intervals between .5 to 1.2 seconds?
by Armelline ·Something like this? I've just used a display text instead of a jump, but the timing should work fine. I found (using the latest nightly, so might be that) that applying the /10 to the attribute alway -
when key pressed player move but return to inital position?
by gyroscope ·Change Attribute Go to true -
Shooting Actor - shoot in tow different directions
by umei ·You can make 2 boolean attributes and call them left and right. Have a rule that say when left button is pressed change left attribute to true and spawn bullet. In your bullet actor have a rule that c -
An annoying little issue with a countdown timer bar
by johnnyenglish ·sorry for you to see it properly the constrain attribute that is meant to be holding it is "600+(self.Size.Width/2)" which I got off one of the GSHelper videos on him constraining a -
Saving Attributes vs Saving Tables
by TomCoffee ·Been using GameSalad for little apps for years but now I'm working on a real "game" for the first time. I have about 10 player values that need to be changed and saved after each ro -
Help: Looped moving actors
by rovioxo@gmail.com ·Thanks so much works a treat! If anyones usin this post and is havin problems (assumig ur as new as me) make sure ur not typing game.time and actually selecting it from attribute list in the formula. -
Grid Size Not matching up to background
by tatiang ·I see what you mean but it's hard to know how to help you without seeing the attribute values. What is the value of game.squaresize? How about game.paddingtopbot? What are the actual dimensions of