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  1. Double kill.

    FallacyStudios
    by FallacyStudios · February 2014
    Then wherever you have it registering a kill add a change attribute that sets LastKill to game.time. Then where you add the point or whatever for the kill add a rule that states something like
  2. How do I stop my timer that is counting up?

    Socks
    by Socks · February 2014
    First, a game attribute called: "Has Actor collided with the bullet?"
  3. How do I stop my timer that is counting up?

    alexanderdoubleu
    by alexanderdoubleu · February 2014
    So in my game I have a timer that is counting up by one second every second with a integer attribute. In my game the object the actor wants last as long as possible before hitting a bullet. The high
  4. Grid Size Not matching up to background

    NY415
    by NY415 · February 2014
    I constrained the character to
  5. Attribute Popup - Off The Screen

    jignatowski
    by jignatowski · February 2014
    When editing a rule which falls toward the button of the screen. The Attribute Browser "pops up" off the bottom of the screen and you have to manually move it up.
  6. Particles help question

    VGX
    by VGX · February 2014
    Are there any other constrain particles to character videos or templates free or paid? Can't find any
  7. Pop up Image

    Braydon_SFX
    by Braydon_SFX · February 2014
    You'll need to create a boolean attribute that will turn to true when any animal is pressed.
  8. Pop up Image

    jonmulcahy
    by jonmulcahy · February 2014
    create two attributes:
  9. Making 2 actors move up and down in relation to each other

    Braydon_SFX
    by Braydon_SFX · February 2014
    (Quote)
  10. Making 2 actors move up and down in relation to each other

    jonmulcahy
    by jonmulcahy · February 2014
    well cheater's way is to constrain the postion Y of actor 2 to the position Y of actor 1.
  11. Making 2 actors move up and down in relation to each other

    Braydon_SFX
    by Braydon_SFX · February 2014
    Create two real attribute: Call one Actor1X, the other Actor1Y.
  12. I can NOT figure this out.

    jonmulcahy
    by jonmulcahy · February 2014
    (Quote)
  13. I can NOT figure this out.

    fightjunkie01@hotmail.com
    by fightjunkie01@hotmail.com · February 2014
    change attribute self.centerpoint to self.positionX after all rules?
  14. I can NOT figure this out.

    jonmulcahy
    by jonmulcahy · February 2014
    wrap the constrain behaviors in a rule that says something like
  15. Game Highscore

    tatiang
    by tatiang · February 2014
    Post a new screenshot. There's a reason we often ask for screenshots and part of that reason is because we can immediately tell if you've selected an attribute from a menu or typed it in.
  16. Game Highscore

    evert
    by evert · February 2014
    In my image i have no game.score in my change attribute. But i have it here. Sorry about that.
  17. Movement

    tatiang
    by tatiang · February 2014
         [store current direction as angle attribute]
  18. Comparing 3 numbers

    tatiang
    by tatiang · February 2014
    All attributes have a default starting value. Unless you change it manually, that value is zero. If you don't want an attribute to start at 0, you could change it to something that will never natura
  19. Comparing 3 numbers

    TheGabfather
    by TheGabfather · February 2014
    No Attribute except text can be set to empty or null.
  20. Particles help question

    VGX
    by VGX · February 2014
    1. How do you constrain a particle effect to an actor size 80X72?
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