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Double kill.
by FallacyStudios ·Then wherever you have it registering a kill add a change attribute that sets LastKill to game.time. Then where you add the point or whatever for the kill add a rule that states something like -
How do I stop my timer that is counting up?
by Socks ·First, a game attribute called: "Has Actor collided with the bullet?" -
How do I stop my timer that is counting up?
by alexanderdoubleu ·So in my game I have a timer that is counting up by one second every second with a integer attribute. In my game the object the actor wants last as long as possible before hitting a bullet. The high -
Grid Size Not matching up to background
by NY415 ·I constrained the character to -
Attribute Popup - Off The Screen
by jignatowski ·When editing a rule which falls toward the button of the screen. The Attribute Browser "pops up" off the bottom of the screen and you have to manually move it up. -
Particles help question
by VGX ·Are there any other constrain particles to character videos or templates free or paid? Can't find any -
Pop up Image
by Braydon_SFX ·You'll need to create a boolean attribute that will turn to true when any animal is pressed. -
Pop up Image
by jonmulcahy ·create two attributes: -
Making 2 actors move up and down in relation to each other
by Braydon_SFX ·(Quote) -
Making 2 actors move up and down in relation to each other
by jonmulcahy ·well cheater's way is to constrain the postion Y of actor 2 to the position Y of actor 1. -
Making 2 actors move up and down in relation to each other
by Braydon_SFX ·Create two real attribute: Call one Actor1X, the other Actor1Y. -
I can NOT figure this out.
by jonmulcahy ·(Quote) -
I can NOT figure this out.
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I can NOT figure this out.
by jonmulcahy ·wrap the constrain behaviors in a rule that says something like -
Game Highscore
by tatiang ·Post a new screenshot. There's a reason we often ask for screenshots and part of that reason is because we can immediately tell if you've selected an attribute from a menu or typed it in. -
Game Highscore
by evert ·In my image i have no game.score in my change attribute. But i have it here. Sorry about that. -
Movement
by tatiang ·[store current direction as angle attribute] -
Comparing 3 numbers
by tatiang ·All attributes have a default starting value. Unless you change it manually, that value is zero. If you don't want an attribute to start at 0, you could change it to something that will never natura -
Comparing 3 numbers
by TheGabfather ·No Attribute except text can be set to empty or null. -
Particles help question
by VGX ·1. How do you constrain a particle effect to an actor size 80X72?